Eyebeam and Mozilla are teaming up to co-sponsor Art Hack Day at 319 Scholes, which runs Thursday February 28-Saturday March 2, 2013.
Sixty artists and hackers will inhabit 319 Scholes to explore the idea of "God Mode" and produce new, collaborative projects. Open(Art) Fellows Forrest Oliphant, Toby Schachman, and Addie Wagenknecht will participate along with Eyebeam Fellows, Residents, and Alumni: Heather Dewey-Hagborg, James George, Lauren McCarthy, Aaron Meyers, Jonathan Minard, and Ramsey Nasser.
Visitors are invited to engage and interact with the works as they are uploaded online throughout the hack and join the teams on Saturday March 2nd starting at 7:00pm for a closing exhibition, live performances, and celebration.
God's Eyes takes the voyeuristic dynamics of social networking to unfamiliar extremes by giving ultimate power to one user at a time, enabling them to peer into and engage with a panoply of other users' lives.
A two-day presentation at Eyebeam Art + Technology Center allowing an inside look at current research and in-progress work. Open Studios is a chance to meet the amazing artists and creative technologists that make Eyebeam an exciting creative incubator of new ideas, new art, and new technology: Think, Make, Share.
FELLOWSFran IlichMark ShepardMary MattinglyNova JiangTaeyoon ChoiAaron Meyers
On November 16, Eyebeam's fellows, residents, and student residents gathered in the main space together with staff to present their works in progress. Honorary Resident Hsing Wei presented proposals from Digital Teacher Corps, a partnership between Eyebeam and New Visions for Public Schools. Fellow Mary Mattingly presented in-progress images of her Wearable Homes and Flock Houses, along with images of past projects.Members of Eyebeam's Student Residency Program also presented proposals of projects they will create during their year-long residencies. The five high school students will work together with residents and fellows in Eyebeam's state of the art facilities to create works of art and technology through the media of video production, dance, activism, game design, and textile technology.