Two open calls for residencies, more details here. Apply now!
Tue - Sat, 12 - 6PM / 212.937.6580 / 540 W 21st St. New York, NY 10011
HANDS-ON GET-UP!
HANDS-ON GET-UP!
HANDS-ON GET-UP are a series of reconfigurable, wearable installations that aim to explore tactile expression and shared creativity through clothing. Questioning issues of personal and private space, these wearable structures hope to re-evaluate the fabric of individual and social identity. As a child, clothing is so much more than protection from the elements. It is our first instrument of expression. If we pull our sweater over our eyes we can become invisible. Tugging on our sleeves we can make our hands disappear. The zipper on our coat becomes a first musical instrument. And if we flip our jacket over our head we create a shelter for a friend in the rain. Our clothing becomes the fabric of an unselfconscious, improvised dialect.
HANDS-ON GET-UP aims to explore the possibilities of clothing as a social tool for singular or collective communication. Can a wearable structure become a canvas for playful discovery? Are inhabitants of these structures able or inclined to become adventurers of their own portable space? How do co-habitants of the surrounding environment respond? Can this become a collaborative experience that draws people together? Through a series of creative workshops, I propose to develop a set of mechanical reconfigurable garments that initiate proactive interaction between wearer and wearers. An extension of clothing, they will be used to encourage social exchange, simultaneously unveiling a series of potential narratives. As transformable wearable sculptures, they will challenge expectations of those around us.
ITP Thinking Physically Class with Kate Hartman
On April 1st between 9:30-12:00, we have arranged a body-mapping workshop with Kate Hartman's Thinking Physically group. The plan is to explore instances of isolation and unexpected connection within the city space through personal reflection and on-street observation and sketching. The group will then be asked to, fast-prototype a body-centric device that relates to their chosen story, with an aim to initiate playful encounters within the urban space. These artifacts will then be road-tested. We will document both the expected and unexpected response of pioneers.
As part of X-Lab, Eyebeam Resident Tahir Hemphill has organized a Rap Research Group. The group - made up of enthusiasts, historians, creative technologists, cultural critics, linguists, teachers, MC's and academics - will meet to discuss various topics: quantifying art & metaphor, data visualization, internal / external cultural analysis, gaming, curriculum design and more.
The Research Group will meet on Wednesdays at 7PM beginning December 1.
An exhibition curated and organized by Eyebeam, Not An Alternative, and Upgrade! NY
Eyebeam Art & Technology Center, in collaboration with Upgrade! NY and Not An Alternative, is pleased to present Re:Group: Beyond Models of Consensus, an exhibition which examines models of participation and participation as a model in art and activism.
I think hackers, artists, activists, and community organizers should work together to make affordable housing in every neighborhood. I want to commit to one neighborhood for life, knowing that my neighbors are allies in a struggle to keep real estate speculation down and increase affordable housing instead. I want to build lasting relationships of trust and share resources: cooking, childcare, knowledge-sharing, and healing practices. What if hackers built software for the building? What if artists made site-specific art, clothing, and furniture for the building? What if community organizers connected people and facilitated conversations across race and class?
Eyebeam is pleased to announce the recipients of its 2013 Spring/Summer Residencies and 2013 Fellowships, beginning in March. Residencies have been awarded to 7 artists and Fellowships have been awarded to 4 artists. The research-based practices represented by this cohort will focus on a broad spectrum of topics including web-based poetics; online information biases; Cyberfeminism and online art in the early 90's; and relationships to the virtual in everyday life. All incoming artists and technologists receive generous stipends and 24/7 access to Eyebeam's design, research and fabrication studios.