PRISM Break Up
October 3-6, 2013
New York, NY
Request for Proposals
DEADLINE: MIDNIGHT August 25
On October 3-6, 2013, Eyebeam Art and Technology Center will host the first event of its kind PRISM Break Up, a series of art and technology events dedicated to exploring and providing forms of protection from overreaching surveillance. The gathering will bring together a wide spectrum of artists, hackers, academics, activists, security analysts and journalists for a long weekend of meaningful conversation, hands-on workshops and art installations.
Why does it matter?
Eyebeam is pleased to announce the appointment of Zoë Salditch as Communications Director, beginning August 2013. Zoë will be joining us from Rhizome, a nonprofit organization affiliated with the New Museum that is dedicated to emerging artistic practices that engage technology. As Rhizome’s Program Director, Zoë oversaw and produced key programs and events, including the Commissions Program, The Download, and the annual Seven on Seven Conference. We welcome her onboard, as an experienced and knowledgeable member of the media arts community, and we look forward to her contributions to Eyebeam’s growing presence within the international fields of art and technology.
I am excited to participate in the Eyebeam annual showcase, opening Thursday! They are moving from a twice a year open studios show to a once a year retrospective of the work of residents and fellows from the past year. It is a great group of artists and looks like it will be a fantastic show.
I will be showing the latest developments in my Stranger Visions project, unveiling the first portrait derived from found material as well as a video documenting the process.
While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt. When I designed Hit Me! I was looking for inspiration — anything — with the idea in mind that I wanted to create a game that was intense and exciting — not just to play but also to watch. I went through my mental rolodex of action film memories, and stopped at Jean Claude Van Damme’s Lionheart. I studied games such as Twister, Sumo and Fencing for inspiration too, but at the end the fight scenes from Lionheart had a big influence on the game.