Powering comfortable and easy to maintain smart devices and garments is one of the biggest challenges facing designers working in fashion and wearable tech. How might technology be seamlessly integrated into textiles so that they're wireless, rechargeable, and washable? Can hardware really be soft? Join us at the next Computational Fashion panel as engineer and battery expert Dan Steingart (Princeton University) moderates the discussion featuring John Kymissis (Columbia University) and other designers, scientists, and engineers working at the cutting edge of energy and high performance wear.
Dan Steingart, Assistant Professor of Mechanical and Aerospace Engineering, and the Andlinger Center for Energy and the Environment at Princeton.
As part of the Computational Fashion initiative, Eyebeam is hosting a Fashion and Wearable Tech Demo Night on November 19. We’re looking for compelling product ideas and emerging startups who are working at the intersection of (wearable) technology, garments, jewelry, and accessories. Each participant will get a table in Eyebeam's exhibition space to do informal presentations and demonstrations.
Participants must have a finished product or working prototype that is intended for the commercial market. Sorry, we're not looking for student projects or work that is only in concept stage at this time.
The first year of Eyebeam's Computational Fashion initiative culminates with an exhibition by Fellows Carrie Mae Rose and Kaho Abe. Join the artists and their collaborators, Dan Steingart and Katherine Isbister, as they present the research and final outcomes on Monday, October 21, 6:30-8:30pm. Kaho's immersive project, The Lightning Bug Game, will be available for visitors to play. Come test it out!
Computational Fashion Fellow Keren Oxman is an artist and designer working at the intersection of Fine Arts Fashion and Fabrication Technology. She studied at Central Saint Martins College of Art and Design, and holds a B.A. from the Bezalel Academy in Jerusalem, and an M.A. from the Royal College of Art in London where she was a Clore Fellow. Her work experimentally investigates the formal mechanisms of generative design and their potential relation to the human body. Integrating traditional media with digital morphogenesis, her current interests attempt to combine disciplines such as textile craft with algorithmic behavior.
Computational Fashion Fellow Carrie Mae Rose is a sculptor, performer and interactive installation artist creating Wearable Weapons, Agave Armor, and interactive costumes that awaken the power of vulnerability. By using materials that can create shock and deadly injury, she brings a heightened sense of caution, reverence, and pushes the boundary of fashion to the limit. Her work is built with electricity, sound sensors, open source software, hardware, confiscated scissors (weapons) from airport security, razor blades, and plant fibers.
Kaho Abe is currently a Computational Fashion Fellow at Eyebeam and Artist in Residence at the Game Innovation Lab at NYU-Poly where she researches and builds digital games that are played in the physical world, face to face. Kaho's work is largely focused on improving social and personal experiences through the use of technology, fashion and games.
She teaches classes and workshops on designing and building alternative physical game controllers, and co-hosts a monthly playtesting event with Come Out and Play at Eyebeam. She holds a MFA in Design & Technology from Parsons the New School for Design and was formerly a Fellow at Eyebeam.
Her other passions include film, music and day dreaming.