DDC 2001 explored sound mixing, digital music and sound composition, along with the fundamentals of radio documentary interviewing styles. Students created interactive interfaces for sound files of mixed interviews and music generated during the three week program. Tools were taught in conjunction with a curriculum about censorship and intellectual property rights, two highly relevant topics in the digital music world today. Sound artists and DJs from New York City as well as technicians from sound organizations provided lectures and professional critiques.
Digital Day Camp 2002 (DDC02) investigated architecture, public art, and memorials in contemporary society, via the theme "Building for the Void." The program addressed both the area destroyed by the September 11th attacks and its impact on the city's collective consciousness. Participants learned 3ds max, a 3D developing software donated to Eyebeam by Discreet Logic, along with the fundamentals of architectural design for unusual and highly sensitive areas. The tools were taught by local architects and new media artists and technologists, in conjunction with a curriculum focusing on the ethics of designing and building for sensitive topics and public spaces. Students' final projects took the form of a memorial for September 11th, to be placed in outer space, (applying parameters set by NASA).
DDC 2003 worked to empower participating high school students with the knowledge and means to affect change responsibly and creatively. During the course, from July 7-24, participants were divided into teams of four and partnered with local activist artists and artist collectives. They used a variety of software and hardware applications in order to heighten public awareness about specific issues relevant to their lives and developed these concepts in three-tier communication campaigns. These small-group sessions helped the students develop highly innovative forms of expression such as blogging (personal web logs), contagious media (use of emails or web sites designed to be evocative, forwarded from friend to friend, spreading virally) and guerilla broadcasting (use of phones with audio/video capabilities and community access television networks).
During a period in New York inundated with proposals for new construction and redevelopment throughout the city, DDC 2004 focused on the relevance of and issues surrounding urban renewal projects. Students studied the fundamentals of urban planning and design, including the politics and groups involved in executing such projects. DDC participants learned about game design and theory in order to develop interactive projects related to the Highline project on Manhattan's West Side.
Digital Day Camp 2005 (DDC05) focused on the significance and history of the uniform in US culture. Students studied the fundamentals of fashion and design, including the politics surrounding the implementation of various uniforms. In addition, student participants learned basic circuitry and physical computing via workshops with different artists investigating the use of wearable technologies. Participants learned to create and incorporate such components as light and sound sensors, LED tags and switches into the uniforms that, as teams, they were challenged to prototype. DDC 2005 concluded with a fashion show and exhibition of the uniforms developed during the 3 weeks of the program.
Digital Day Camp 06 (DDC06) focused on the relevance of and issues surrounding biotechnology projects by artists and activists. Students studied the fundamentals and ethics behind biological research (ie animal testing, germ warfare, bacteria and vaccines, dna, food growth and nano-technology) and green design, including the politics and groups involved in executing such projects. Participants learned about biotechnology practice and theory and were challenged to develop individual and team projects which were discussed in terms of the relevance to the students' communities and lives. At the conclusion of each week of DDC, the projects from the classes were displayed in a 'growing' 3-week long exhibition alongside work from the artists teaching the DDC workshops.
Camp Schedule: July 10-August 1st - Week One: Monday, July 10-Friday July 13th (1:00-5:00pm) - Week Two: Monday, July 17-Thursday, July 20 (1:00-5:00pm)
In July 2008, Eyebeam produced its ninth annual Digital Day Camp Program (DDC) and inviting all NYC public high school students to take part. What’s more: students (sophomores, juniors or seniors) were be paid for their participation in this interactive-art summer program.
The theme of DDC 08 echoed that of Interactivos?: Interactive art and technology and the tension between "real" and "fake". The NYC public high school students participated in workshops led by Eyebeam artists and fellows.
What has been traditionally understood as "arts education" at other institutions stands apart at Eyebeam, as our youth programs put aspiring young artists together in a collaborative environment with emerging and established practitioners from the community.
DDC 2007 focused on taking art and actions to the streets. Students engaged in urban research in the form of public interactions and street art. Participants studied the techniques, politics and groups involved in executing such projects, and learned about the practice and theory behind participatory actions, art, and activism. DDC students developed individual and team projects derived from their communities and lives. At the conclusion of each week of DDC; the projects were be displayed in an evolving 5-week long exhibition alongside the projects installed in Eyebeam’s 10 year exhibition.