The student residents of Eyebeam have at last left the building.
Our residency came to a close with the start of Open Studios, a small
reception in our honor was organized after the first day of open

Eyebeam has supplied us with endless possibilities, and as we left
leaving plenty of watering eyes and smiling faces we enter the world
equip with an entirely different set of perspectives; all thanks to

We've enjoyed our stay as student residents though we're positive this
wont be the last you'll see of us.


| Leave a comment  »


Eyebeam's Student Resident program is a school-year long digital arts and technology program for New York City public high school students who are interested in experimenting, learning, and creating with new technology tools.

During the program Student Residents work with Eyebeam fellows and residents as collaborators and mentees, learn to work with new tools for creative practice, and create individual and group projects. The student residents come to us through our summer youth program, Digital Day Camp and from there, are invited to apply to the student resident program.


Girls Eye View this year was deep. 

In the end, we ended up with these two short animations, made by two wonderful young women. Along the way, we experimented with lots of media and writing; and talked a LOT about these words, and why they are meaningful to each of us.

If you want to know the story behind these videos, see this blog post.


| Leave a comment  »


Friday and Saturday mark our final days walking the halls at Eyebeam. I can't believe it's finally coming to an end. Who knew eleven months would go that fast? And what are we ending it with? A fucking bar table. 

Anyway, instead of getting caught up in the present, let's take a trip down memory lane, the highlights of my stay at Eyebeam. 

Diana Eng! Fairytale Fashion! 


It is bittersweet here at Eyebeam - It is our final week at Eyebeam, and students are cranking away on projects, ideas, and their plans for the Student Resident farewell on Friday night after Open Studios.


Hi there!

Today concluded the spring drop-in program with an awesome investigation into 3d graphic environments. With Dan's leadership, we created primitives and nodes in Blender, a free 3D modeling and game environment. Afterwards, we took a look at Yo Frankie, a pretty cool open-source game created with Blender. With the knowledge from the workshop, students can edit the graphics and relaunch the game with their customized graphics!

To download, play and modify these games, follow these links:

Download Blender and BlenderPlayer from http://blender.org
Download Blender Games that you can modify from http://blendergames.org


The past two weeks at Eyebeam's Drop-In program have been full of
internet culture exploration through social networking and gaming
media. Last week Dan Walmsley introduced students to MUDs (Multi-User
Dungeons) and MUSH (Multi-User Shared Hallucinations) through
text-based social media. Students learned how to access rooms and
interact with users and objects (all in a text format!) through Mac's
Terminal commands. Students then learned how to create objects, rooms,
and environments that others can interact with and explore!

Today we looked at game emulators and talked about the culture of the
early gaming medium. Some of the games we talked about and played
included The Secret of Monkey Island, The Curse of Monkey Island, King
Quest 2, Sam and Max Hit the Road, and Day of the Tentacle. These
award-winning classics gave students another perspective into early


Makes things clear.

I've been working with Dustyn, creating rave sheep and party gears. Dustyn is writing a book for Artists, based on her classes she led and NYU, I believe. So while she's feverishly typing away on her computer, talking to her putter-togetherers for her book, she's been working with me, mentoring me in the vast land of robotics. She has been helping me understand how simple machines work. 
It has been a pleasure working with Dustyn, for making time for a high school student who cannot even understand how gears work and really dedicating time: however small, I really appreciate. She made gears not as complicated as it is. (Which it's not. It just takes me a little longer than normal people.) 
Here's the crazy rave sheep that hops!

Syndicate content