eyebeam

three of us playing a dinner-course interlude

http://espdisk.com/alansondheim/interlude.mp3

Goncalo Leonardo, bass; Azure Carter, voice, Alan Sondheim, saz

muddy but nonetheless strangely bizarre

 

I keep thinking about Eyebeam and the projects, which might or might not have a teleology, focus, or product - an end-point of some sort. My own work continues to be a mess, it's about that, it doesn't focus, there's no narrative (just as, in our daily lives, there's no narrative, only micro-scripts between birth and death). My work operates from gestures, non-aristotelian logics with ill-defined spectra: what's abject is impossible to contain. I think of music improvisation, which ends at a hiatus or moment of exhaustion, when things seem to reach a point of no return. But this is just a sequence of breath, breathing, nothing more. I watch the residents and fellows at work; what they're doing almost always seems to be a clear carving, whether it be capital, program, or agriculture. I have no idea what my goals are; I meander. My thinking meanders. I produce without beginning or end. I record all the sound, most of the thinking, images, and video.

 

I am teaching this workshop again starting next week September 21st – October 26th, Wednesdays from 6:30-9pm. For more info go here: http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-altern...

 
People: Kaho Abe
Tags: workshops, eyebeam

Choosing Eyebeam as the venue for Xlab 2011 underscores the event's focus on emerging technologies and how they are increasingly shaping our sense of place, says Wolke. "Eyebeam's mission to promote the role of new media in our culture syncs with our goal to share how new media and technologies may be game-changers in the design of physical spaces," she added. "And Xlab participants will enjoy Eyebeam's amazing venue in Chelsea."
Read more: http://www.dexigner.com/news/23750#ixzz1XO2Ea17p

 

NEW YORK— The New York City art elite may be unaware of a cultural phenomenon boiling right under their noses: "Silicon Alley" (as opposed to the West Coast's Silicon Valley) is the going name for New York's burgeoning technology community, a combination of home-office programmers, start-up businesses, venture capitalists, and cheerleading groupies who have given rise to such Internet giants as Foursquare and Tumblr. But a little bit of Silicon Alley made its way to Chelsea last weekend with an Art Hack Weekend hosted jointly by new media space Eyebeam and The Creators Project.

 

Diana Eng is the rare fashion designer who is as comfortable working with conductive wire and electrical circuits as she is with velvet and silk chiffon. Her many creations include a dress with flowers that bloom, garments that change shape, and a purse that blogs. She was a contestant on Project Runway in its second season, won the Yahoo Open Hack Day (where creative geeks come together to build cool stuff) with two others, was an artist in residence at the Eyebeam Art and Technology Center in New York, authored a book on tech fashion, and has helped Victoria's Secret with R&D.

 

For a song to be catchy, it doesn't necessarily need to be enjoyable. If you've ever lay awake at night with It's A Small World or Macarena keeping you up, you understand the paradox. In fact, part of what makes a song catchy is purely biological, as we learn from one piece in Biorhythm: Music and the Body, showing through August 6 at Eyebeam Art And Technology Center in New York City.

 

Jacob Ciocci is an artist and current Eyebeam Fellow notably regarded as one third of the American art collective Paper Rad. He is also a prolific producer of music, installations, websites, and animations. David Wightman is completing his Ph.D. in music composition at UCSD, where he teaches courses on popular and contemporary music. Some of his many music projects include: Fortress of Amplitude, Powdered Wigs, and Chariots of Fire. Together Jacob and David form like Voltron in the high-NRG electronic music band Extreme Animals and have toured the country every summer for the past 8 years presenting their music, videos, and art.

 

Empty Calories, Heavy Designs
Jell-O rises above its humble cafeteria-food origins this Saturday at the Gowanus Studio Space's third annual Jell-O Mold Competition, the culminating event of a workshop co-sponsored by Cooper-Hewitt, National Design Museum and Eyebeam Art + Technology Center.

 

I recently needed an obnoxiously large push button for the Ninja Shadow Warrior game cabinet. I have been working on making the cabinet whimsical by adding oversized elements to it. I found a 5 dollar pack of 2 lights at Home Depot and took them apart. I then opened it and did the following: I replaced the on-off switch inside the light with a momentary snap switch that is normally open and glued it down. I rewired the snap switch with the usual “button circuit” –  a 10k resistor, ground, voltage, and a wire to pin2 on the Arduino. I rewired the light bulb so that the Arduino can control it from pin8, via reed relay. I mounted it on to the game cabinet I used the digital Button code example and now I have an obnoxiously large push button made cheaply. I separated the light from the switch part so that the game can flash the button light whenever it wants to bring attention to the push button, even if it hasn’t been pushed yet.

 
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