eyebeam

Missing the Visual Music Collaborators (Blair Neal, Evan Boehm, George Michael Brower, Jono Brandel, Lars Berg, Michael Chang, Noah Keating, Riley Harmon, Sougwen Chung, Steve Varga, Will Calcutt, Aaron Koblin, Aaron Meyers, & the Ghostly team!). Luckily I have this great set of photos from Collab-orator Will Calcutt to moon over!

Permalink

| Leave a comment  »

 

A spacesuit model poses in a new private spacesuit developed by inventing team Ted Southern and Nikolay Moiseev of Final Frontier Design. The spacesuit was unveiled at Eyebeam Art and Technology Center in New York City on July 16, 2010.

 

NEW YORK — Two private spacesuit designers unveiled their first steps toward serious attire for future space travelers Friday night in front of a young, hip crowd of artists and tech geeks in Manhattan.

 

Coding: Finish coding game in Processing

Research Social Software: check out open source software like Drupal. Need to be able to do following:

  • Can upload photos to
  • Can draw on photos and saves that image
  • Can have people register individually and then create teams
  • Individuals can keep accounts which are then connected to teams
  • Individuals can score or rank images
  • Game results by groups can be posted on a leaderboard
  • Detailed results of a game (score, snapshot, ranking) can be shown
  • Results of a game can be sent via email to anyone
  • Can connect somewhat seamlessly to the actual game coded in Processing

Start Thinking About Harware and Enclosure:

 

Kagemusha: Shadow Warrior is a new game I have been working on. It is a stand alone arcade game built with a screen and webcam. The goal is to fill out the shadow of an object as accurately as possible. Scores based on accuracy are kept on a leaderboard. The game structure of Shadow Warrior naturally supports face-to-face interaction, as more details can be filled out when more people are playing at once. This game will experiment with crowd sourcing content for the shadow object database.

 

Shoulder/Lap Pads: I clearly  need to find a better way for people to put on/take off the pads without taking so much time. I have been looking at Neoprene Velcro material like on athletic knee supports sold at drug stores. Seattle Fabrics seem to sell it. Can I do it without losing the “rocker” look?

Enclosure (plastic? metal? wood?) for game for the purpose of:

  • protecting circuit
  • stick to the floor/table so players don’t pull wires out
  • protect circuit, stick on table/floor
  • quick sockets for wires

Circuit: the cleaner, sturdier the better!

 

Wow. The Hide and Seek Weekender Festival has been such an exciting event!

Showing Mary Mack 5000 has been amazing. I got a lot of good feedback and constructive suggestions on how to improve the game. I will write up a to-do list later. It was such a good opportunity to have different people playing the game. I feel as if I was successful in reaching the 2 most important goals of the game:

 

So what exactly is open source hardware? We’re getting closer to a consensus definition, thanks to Ayah Bdeir and Eyebeam. A few months ago, she put together a workshop on open source hardware, and invited a group of people who are making businesses of it, along with some great legal practitioners working on open source issues.

 

Digital media artist and activist Joseph DeLappe discusses his work at the Museum of Modern Art.

 

Late Tuesday, a group of signatories including Wired magazine editor and DIY Drones' Chris Anderson, Phil Torrone of Make magazine, David Mellis of MIT Media Lab and Arduino, Limor Fried of Adafruit, and Ayah Bdeir of New York's Eyebeam publicly issued a formal definition of open-source hardware.

The basic elements of the standards are as follows: documentation; necessary software; derived works; free redistribution; attribution; no discrimination against persons or groups; no discrimination against fields of endeavor; distribution of license; license must not be specific to a product; license must not restrict other hardware or software; and license must be technology-neutral.

That is a definition that might be considered familiar to many who have read much about free-software licensing.

 
Syndicate content