It is bittersweet here at Eyebeam - It is our final week at Eyebeam, and students are cranking away on projects, ideas, and their plans for the Student Resident farewell on Friday night after Open Studios.


Hi there!

Today concluded the spring drop-in program with an awesome investigation into 3d graphic environments. With Dan's leadership, we created primitives and nodes in Blender, a free 3D modeling and game environment. Afterwards, we took a look at Yo Frankie, a pretty cool open-source game created with Blender. With the knowledge from the workshop, students can edit the graphics and relaunch the game with their customized graphics!

To download, play and modify these games, follow these links:

Download Blender and BlenderPlayer from http://blender.org
Download Blender Games that you can modify from http://blendergames.org


The brouchure cover by Ange Tang


The past two weeks at Eyebeam's Drop-In program have been full of
internet culture exploration through social networking and gaming
media. Last week Dan Walmsley introduced students to MUDs (Multi-User
Dungeons) and MUSH (Multi-User Shared Hallucinations) through
text-based social media. Students learned how to access rooms and
interact with users and objects (all in a text format!) through Mac's
Terminal commands. Students then learned how to create objects, rooms,
and environments that others can interact with and explore!

Today we looked at game emulators and talked about the culture of the
early gaming medium. Some of the games we talked about and played
included The Secret of Monkey Island, The Curse of Monkey Island, King
Quest 2, Sam and Max Hit the Road, and Day of the Tentacle. These
award-winning classics gave students another perspective into early


Mary Mack 5000 is a project I have been working on at my Eyebeam fellowship. It’s a game that reintroduces the popular Patty Cake little girl’s games in a hyper, rocked out, digitized version. It uses special finger-less gloves with conductive pads, as well as pads on the thighs and upper arms. The sensors help measure timing and accuracy of two people playing the clapping game, and the score is based on these two factors. A projected interface keeps the players and spectators informed of the score and types of claps.


Makes things clear.

I've been working with Dustyn, creating rave sheep and party gears. Dustyn is writing a book for Artists, based on her classes she led and NYU, I believe. So while she's feverishly typing away on her computer, talking to her putter-togetherers for her book, she's been working with me, mentoring me in the vast land of robotics. She has been helping me understand how simple machines work. 
It has been a pleasure working with Dustyn, for making time for a high school student who cannot even understand how gears work and really dedicating time: however small, I really appreciate. She made gears not as complicated as it is. (Which it's not. It just takes me a little longer than normal people.) 
Here's the crazy rave sheep that hops!


Hey Eyebeam...I have to introduce you to my new friend Justin! I've known him for a while and then we kind of went off the radar. Well anyway, it turns out Justin has been up to a lot lately. He's staring in Glee in the upcoming season, as a new transfer student to the school who joins the Glee club. He also is the potential love interest for Fin...(no one's sexuality is safe next season). Justin was also cast in two upcoming movies, The Twilight Saga: Breaking Dawn, and perhaps the most anticipated movie/movies of the decade, Harry Potter and the Deathly Hallows parts one and two!  

Justin also models, and is so amazing at it too! 
You can follow him on Twitter: JustinKohrs , and he'll answer all your questions! 


Senior Fellows Ayah Bdeir, Steve Lambert, Jeff Crouse, and Michael Mandiberg are moving on from Eyebeam: come join us for a bon voyage party!

Note: Event requires RSVP, you can do so at this link.


I just finished writing the software which tracks your emotions using brainwave analysis. From a flashcard-style test, it creates a custom video for each participant from a melange of silent clips such as balloons floating in the sky, a tapping foot and an angry dog. This weekend Flux Factory along with The Metric System will be presenting The Science Fair, (New York), where I will showing After Thought, which I developed as a resident artist at Eyebeam Art + Technology Center.

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