Photo by Christine Butler

Minicade is a web based tool that makes it easy to collaboratively create an arcade of silly mobile mini games with your friends while learning to code along the way. It is also a traveling cabinet that aspires to turn any city corner into a pop-up mini game jam.

Project Created: 
January 2015

Swordfight is a two player physical game played using strap on Atari 2600 controllers. The goal of the game is to press your opponent's button with your joystick before they press yours.

The game was a collaboration with Kurt Bieg, who originated the idea.

Project Created: 
April 2012

Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Utilizing wireless technology and incorporating the concept of the metagame, Hit Me! encourages face-to-face real-world interactions, not only by the players but also by the spectators.

The object of the game is to hit the opponent's button on top of the head. Once a hit is made, the hitter's camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot. The snapshots, points and times are projected on a wall for spectators to observe.

Project Created: 
March 2011
"Go For Broke, Before Broke Goes For You!"

Go For Broke is a multi-player plinko game designed by Caroline Spivack. The game represents a tounge-in-cheek, social and political commentary on the the causes and effects of the current recession. The "plinko" game style was chosen primarily for its heavy use of chance and luck; much like today's market.

Project Created: 
June 2010
Shared by reBlog @ Eyebeam

Once upon a time being alone meant you were unable to play a decent game of rock-paper-scissors, but now you can finally amuse yourself with just your own hand.


In 1978 the French Situationist Guy Debord designed and fabricated a board game called “The Game of War.” Thirty years later RSG resurrects this largely forgotten work, translating the game rules from French to Java and releasing it as a free online computer game.

Kriegspiel is produced by RSG. Founded in 2000, RSG is a collective of programmers and artists working on experimental software products.

Kriegspiel production team:

Alexander R. Galloway, producer and programming
Carolyn Kane, research
Adam Parrish, programming
Daniel Perlin, sound
DJ /rupture and Matt Shadetek, music
Mushon Zer-Aviv, design

Project Created: 
May 2008
People: Adam Parrish, Alexander Galloway, Carolyn Kane, Daniel Perlin, DJ /rupture and Matt Shadetek, Mushon Zer-Aviv
Project Type: Activism, Game, Open Source, Software
Tags: game, game art, Guy Debord, open source, simulation, war
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