gaming

Start Date: 
17 May 2014
Hours: 
2:00PM-5:00PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Kaho Abe, Nick Fortugno, Greg Trefry
Research: Education, Game Design, Open Culture
Tags: game testing, independent games, gaming, Come Out & Play, playtest
Start Date: 
19 Apr 2014
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Erica Kermani, Greg Trefry, Kaho Abe, Nick Fortugno
Research: Education, Game Design
Tags: Come Out & Play, game art, game design, gaming, playtest
Start Date: 
15 Mar 2014
Hours: 
2:00PM:3:30PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Erica Kermani, Greg Trefry, Kaho Abe, Nick Fortugno
Research: Education, Game Design
Tags: Come Out & Play, game art, game design, game testing, gaming, playtest
Start Date: 
18 Jan 2014
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Nick Fortugno, Kaho Abe, Greg Trefry, Erica Kermani
Research: Education, Game Design
Tags: playtest, gaming, game design, game art, Come Out & Play
Start Date: 
16 Nov 2013
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free - RSVP Required
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Nick Fortugno, Kaho Abe, Greg Trefry, Erica Kermani
Research: Education, Game Design
Tags: playtest, gaming, game design, game art, Come Out & Play
Start Date: 
19 Oct 2013
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free - RSVP Required
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
People: Nick Fortugno, Kaho Abe, Greg Trefry
Research: Education, Game Design
Tags: play testing, gaming, game testing, game design, Come Out & Play

Art Wars ( http://kck.st/n1titP ) is an adventure game set in the New York City Art World where you must navigate the art scene of Downtown NYC. Your goal as an artist is to earn 'cred' points and keep your cash flow positive while in a battle to keep your career and social life intact.

Can you survive and succeed, or are you doomed to life in a cubical? Art Wars is like Oregon Trail meets 2011. Some might even consider this an (almost too) realistic representation of life in NYC as an artist. We are seeking funding to make this project happen and need your support. http://kck.st/n1titP

In NYC they say you can never have three things at once: a good job, a decent apartment and a relationship... or can you?

 
Projects: ArtWars
People: Addie Wagenknecht, NORTD, Nor_/d (Addie Wagenknecht + Stefan Hechenberger)
Research: Open Culture, Urban Research, Open Lab, Production Lab
Tags: 8bit, art world, game art, game culture, gaming, new york, nyc, open source
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DIGITAL DAY CAMP is a summer intensive program for youth enrolled in public or private high school. DDC provides a unique, creative, and hands-on learning experience in applied art and technology, where teenagers will engage with professional working artists, technologists, designers, and educators in the areas of gaming, electronics, coding, music, and more.

DIGITAL DAY CAMP 2013 (DDC13)  
A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS  
JULY 8 - AUGUST 2, 2013 

 
Start Date: 
10 Nov 2006
Hours: 
7:00pm
Cost: 
Free
Venue: 
Eyebeam
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Upgrade! NY

November 2006

tobias c. van Veen (curates Upgrade! Montréal), Trace Reddell and Jamie Allen performed and discussed their new audio works.

 
People: Trace Reddell, tobias c. van Veen, Jamie Allen
Tags: VJ, surveillance, performance, gaming, circuit building
Book Details
Format: 
hardcover, 240 pages
Publication Date: 
April 2007
ISBN: 
9780674025196
Category: 
Media Theory
In Stock: 
yes

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field--where we get ahead on our strengths or not at all.

 
People: McKenzie Wark
Tags: gaming
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