programming

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Playable Fashion is a free teen program that explores the intersections between Fashion, Technology and Gaming. Youth learn the concepts and techniques behind them in order to create their own digital games and wearable technology projects.

WEEKEND WORKSHOPS: No experience necessary! Saturday, January 24th 10AM - 4PM  at Chelsea Recreation Center! Learn how to hack a digtal game in Unity 3D with professional game designers Ramsey Nasser and Kaho Abe! Create your own wearable game controller using the Adafruit Flora! The program is FREE, lunch and transportation will be provided. Open to all between the ages of 14-19!

 
Hours: 
6:30pm - 10:30pm
Cost: 
$100; $75 for Students
Venue: 
Eyebeam
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Register Here!

This two-day workshop will introduce you to the basic philosophy behind transparency activism and how to accomplish it through the use of smart hacks over web platforms. Ownership, privacy and geopolitical use of data will be introduced through case histories of ethical and legal issues as well as an introduction of the main organizations and resources about Open Data.

You will learn the methodologies and mechanisms for exploring creative and unconventional uses of political data over the web. In addition, the workshop will introduce some practical tools, including simple software, coding, and other techniques and tricks to extract data from web servers.

Software that will be explored during the workshop:
iMacro, Fake, Scraperwiki, Beautiful Soup, Scrapy, etc.

Code that will be explored:
PHP, Phynton, Sql, JavaScript, DHTML, etc.

 
Shared by reBlog @ Eyebeam

Paper, wood, and traditional media aren’t tied to one vendor. They don’t require licenses or agreements. They aren’t, generally speaking, incompatible. If digital art is going to provide artists with the same freedom, it stands to reason that artists working with computation will find ways to make any pixel their medium.

Processing is a good example. It takes some time, but eventually, the understanding dawns upon you: Processing is more a design for how to code, an API, than it is a specific platform. Taken further, heck, it’s more like a way of life – sketch on paper, write simple code, prototype fast, make something happen.

 
Book Details
Issue: 
33
Publication Date: 
Summer 2009
Category: 
Journals
In Stock: 
yes
Order: 
bookstore@eyebeam.org

Scripting Green - Issue 33 Summer 2009

 
Shared by reBlog @ Eyebeam



Exquisite Corpse Translated for Open Source
A Surrealist approach informs the process of open software and coding.

 

This is a demo on how to use ABSML - a markup language Jeff Crouse and I invented at Eyebeam. If you're looking at this now, it probably wont make a lot of sense, but that's what you get for being an early bird. We'll have more info out soon.

 
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