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create objects and prototypes from 2d and 3d computer files

Laser Cutters
Universal Laser Systems X2-660 and v460 120 watt and 60 watt CO2 lasers

Cuts or etches acrylic, wood, cork, paper, cardboard, leather up ½ inch thickness, marks glass or stone for etching. Work from  2 dimensional vector graphics files (.ai, .eps, .dxf, .dwg, .svg, etc).  Has an 18 x 32 inch honeycomb bed in one, a 18 x 24 bed in the other. Can be used in a 2 step process to produce thin metal parts.

Plastic Extrusion 3d Printer
Makerbot Z18 Fused Deposition Modeler

Prints 3-d objects by melting plastic and extruding models layer by layer. The main selling point of the Z18 is a large working area of 11.8 x 12 x 18 inches. It’s max resolution is .1 mm, and it prints PLA plastic, which is available in many colors, although you can only print one at a time. Prints from common 3d files (.stl, .obj )

Liquid Resin 3d Printer
Formlabs +1 Stereolithograph

The speciality of the Formlabs is fine resolution. It uses a UV laser to cure a liquid resin with the layers being as fine as .025mm. There are resins available that cure completely flexible, ones that are meant to burn out of molds for investment casting, and a few colors. Prints from common 3d files (.stl,.obj)

CNC mill/ 3D Contact Scanner
Roland Modela MDX-40A

This machine cuts 3-d models out of blocks or cylinders of wood, plastic, wax, foam or other materials of similar hardness. It has a maximum working size of 12 x 12 x 4 inches. It can cut in 4 axes with the rotary table attachment. It can etch the copper traces for custom circuit boards. The machine can produce parts with a tolerance of .05mm that require no surface finishing. It also has a contacting 3d scanner that can produce extremely fine resolution scans- down to .02mm- although it is very slow. Prints from common 3d files (.STL, .DXF, .3DM, or .IGS/.IGES) or without a model through a direct interface, for simple milling.

Powder Based Full Color 3d Printer (coming soon)
3D systems Projet 460+

 Glues gypsum powder together layer by layer to build 3d objects. Creates full color objects right out of the machine. Takes a bit of post-processing to clean up and strengthen objects, but build times are fast. Working area of 8 x10 x 8 inches. Common 3d file types.


In the past 18 years, Eyebeam has ignited the careers of nearly 300 visionary creators in emerging technologies and artistic practice. Today we are announcing a refocus on our primary mission: to support the next generation of artists, engineers, thinkers and makers who are not only building the future but are critically engaging with and creating its tools, working for a positive impact in the world.

As Eyebeam's new Director, Roddy Schrock is making his key focus the development of the strongest creative studio for emerging practice in the world, utilizing and building from his experience of having run Eyebeam’s Residencies. Eyebeam is using this opportunity to drill down on how we can even more actively fuse creative practices from a wide spectrum. We are refreshing and re-centering on what we do best, in a focused and urgent way.

Since our move to our current light-filled Creative Studios in Brooklyn, full of new equipment and uninterrupted workspace, we have been refocusing on what matters most and that is the talent that we support and foster through our Creative Residencies Program. This program is made up of Project Residencies (what was known as residencies) and Research Residencies (what we have called fellowships).

While we refocus on the Creative Residencies Program, we will still maintain our community engaging programs through exhibitions, panel discussions and workshops lead by the very residents we support.

With our illustrious history and great staff, Eyebeam is taking a clear turn towards the future, building on the work that has already been done and zeroing in on the potential of Eyebeam’s Creative Residencies Program. As we move towards our twentieth year, we hope you will actively join us as we continue to grow towards the future.

Stay tuned, there’s a lot more to come!



 Eyebeam is looking for a bookkeeper to oversee day-to-day financial management and output detailed and regular reports, working closely with the Director. Position includes light office management responsibilities. Should have ease working with Quickbooks software on an Accrual Basis. Part time position, 3 days/wk. Hourly rate negotiable.

Position involves:
Entering transactions and coding
Managing A/R and A/P
Track costs associated with programs and outstanding bills
Output P&L and projections Reports as needed
Process Payroll and post to GL
Oversight of minimal office coordination duties

Please e-mail info@eyebeam.org with a cover letter and resume with the subject line "EYEBEAM BOOKKEEPER".


In this discussion, we will consider how surveillance impacts communities and public discourse, and the way that dissent can thrive in a world under watch. We will talk about the human lives affected by surveillance and policing, focusing on communities in NYC and elsewhere. In this panel we will discuss strategies and tactics for activists and offer critical perspectives on solutions.

This event will have on-site CART (Communication Access Real-Time Translation) service thanks to our sponsor MailChimp.

Panelists: Kade Crockford, Ingrid Burrington, Bina Ahmad and Raven Rakia





As computing devices become more integrated with our physiology, designers and engineers are looking to biometric input and output interfaces as new tools for creative expression. In this workshop you will explore the electrical network of the human body, and develop an in-depth understanding of its biological signals by experimenting with the state of the art, open source bio-sensing platform, OpenBCI. 

OpenBCI stands for open-source brain-computer interface (BCI). The OpenBCI Board is a versatile and programmable microcontroller—based on the Arduino platform— that can be used to sample electrical brain activity (EEG), muscle activity (EMG), heart rate (EKG), and more. During the workshop, you'll learn what the various electrical signals of your body look like, how to control them, and how to use them as a new means of interacting with other technologies.

Not only will you get hands on experience with a powerful and customizable bio-sensing tool, but you'll also learn about the current state of the BCI industry and it's overlaps with the domains of wearable technology, fashion tech, game design, quantified self, neurofeedback, and more. Don't forget your brain!

- Proficiency with Arduino, Raspberry Pi, and/or other electronics prototyping tools
- Familiarity with Processing/openFrameworks and/or other creative coding languages
- Laptop (please email erica@eyebeam.org if you cannot provide this)
- For the duration of the workshop, you will be provided with the OpenBCI board with electrodes (included in workshop fee)

Participants will receive a $100 discount on purchasing the OpenBCI technology.  Available during or following the workshop.

OpenBCI co-founder and CEO, Conor Russomanno, comes from a mixed background of art, engineering, and science. He has dedicated the first chapter of his career to interfacing the brain, rethinking business, and turning crazy ideas into reality.

Part 1: Up & Running with OpenBCI
Lunch (food and beverage provided)
Part 2: Controlling Robots, Prosthetics, and Software w/ Electrical Body Signals


Early Bid Registration Deadline: April 16, 2015, 12AM



With some generous support from the Arts Development Fund of the Home Affairs Bureau, the Government of the Hong Kong Special Administrative Region, we are able to offer free registration for this event!  Please RSVP at the link above.

Build your own Cosmic Gun, or custom cosmic ray detector.  Cosmic Gun, the device art, is an amateur, low-cost astronomy project that enables the general public to be connected momentarily with cosmic rays coming from outside the Solar System.

The metaphor of contacting cosmic rays is far more than literally interpreted, the poetics of this project built upon the notion that ‘The Solar System belongs to everyone on this planet, any authorities aim for taking this fundamental rights away is brutally attacking our beliefs on human rights as a global citizen.’

The workshop will introduce different cosmic rays detectors inventions around the globe and hands-on technical skills on building DIY cosmic rays detectors. 

The participants will build an experimental low-cost photo diode radiation detection circuit using a humble photodiode (BPW34) as a major component.  This is an alternative to the Geiger-Müller tube (GM Tubes); while they are the most common way to detect radiation, they are both widely inaccessible and expensive.

Annie Wan is an international media artist, often creates artworks focus on relationships between spaces and sites, materials and immaterial. Her works have been exhibited in festivals in Europe, Asia and North America, including Art+Communication Festival 2004 (Riga, Latvia), Multimedia Art Asia Pacific Conference 2004 (Singapore), ZeroOne/ ISEA 2006 (San Jose, United States), French Pavilion in 10th Venice Architecture Biennale (Venice, Italy), Ogaki Biennale 2010 (Ogaki, Japan), Hong Kong Contemporary Art Awards 2012 (Hong Kong, China) and International Festival of Creativity, Innovation & Digital Culture (Canary Islands, Spain).


This workshop project is supported by the Arts Development Fund of the Home Affairs Bureau, the Government of the Hong Kong Special Administrative Region.  Cosmic Gun is originally commissioned by New Vision Arts Festival 2014, Leisure and Cultural Services Department, the Government of the Hong Kong Special Administrative Region.



The Internet is not the only place to lose your privacy or identity.  Although more and more personal data is stored on the Internet servers, it is still written to hard-disks.

In this two-part workshop, explore the contents of old hard-drives, SD-cards, public wifi-signals and other found data. Using methods borrowed from computer digital forensics participants will peek into the lives of others - users and owners of scavenged data.  Deductively, we will try to discuss and recreate 'psyche' portraits of those strangers and restore the contexts that otherwise would have faded away.  In the process, learn and collect wi-fi signals.  By the end of the workshop all data will be destroyed!

Knowledge of command line is advantageous, but not required.

Please bring
- an old data storage device, i.e. hard drives, SD cards (your own or find one at a flea market or eBay; the older the better.  Disks don't need to be of large capacity)
- laptop capable of running Virtualbox (OS X, GNU/Linux, Windows)
(please email erica@eyebeam.org if you cannot secure either item. Eyebeam can provide computers; and harddrives first come, first serve)

Danja Vasiliev
is a Critical Engineer born in Saint-Petersburg, currently living and working in Berlin.  He studies Systems and Networks through anti-disciplinary experimentation with hardware, firmware and software. Using computational platforms he engages in examination and exploitation of System and Network paradigms in both the physical and digital realms. Based on these findings, Vasiliev creates and exhibits works of Critical Engineering.  Since 1999 Vasiliev has been involved in computer-technology events, media-art exhibitions and seminars around the world. He has received a number of awards and mentions at Ars Electronica, Japan Media Art Festival, and Transmediale, among others.  In October 2011, together with his colleagues Julian Oliver and Gordan Savičić, Vasiliev coauthored The Critical Engineering Manifesto.

This workshop was developed by Gordan Savicic and Danja Vasiliev.