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Updated Description of Ninja Shadow Warrior: Ninja Shadow Warrior will be a stand alone photo booth arcade game using the Kinect camera, computer and eventually a touch screen. As the ninja, the player must use ninja magic to hide, by “becoming” objects. The objects become progressively difficult to “become,” as each level is cleared. The highest score achieved during a game will be posted on ninjashadowwarrior.tumblr.com and there will also be a leader board incorporated into the game. The game promotes face-to-face cooperative interaction through strategy, as multiple ninjas can fill out object silhouettes more accurately. This project is currently a work in progress in X-lab. If I am not working on it, it will be available for testing. Try it out and visit us at ninjashadowwarrior.tumblr.com!

 
People: Kaho Abe
Tags: eyebeam

In X-labs, Kaho Abe will be testing various phases of development of Ninja Shadow Warrior including play-testing game play and interaction.

What is it?
Ninja Shadow Warrior will be a stand alone arcade game built with a screen and webcam. The goal is to fill out the shadow of an object as accurately as possible. The scores based on accuracy are kept on a leader board. The game structure of Ninja Shadow Warrior naturally supports face-to-face interaction, as more details can be filled out when more people are playing at once. This game will experiment with crowd sourcing content for the shadow object database.

 
People: Kaho Abe
Tags: eyebeam

Originally the MM5000 shoulder and thigh pads were made from bandanas and D-rings. However, it’s been quite a hassle. They slide off while playing, they take a long time to put on and are equally annoying to take off.

 

I just learned how to use Github to share code. I posted the Arduino code for Mary Mack 5000. You can find it here.

The project is still work in progress, and as I add the other sensors the code will be updated. Click on image above for close up of board used with code.

 

Coding: Finish coding game in Processing

Research Social Software: check out open source software like Drupal. Need to be able to do following:

  • Can upload photos to
  • Can draw on photos and saves that image
  • Can have people register individually and then create teams
  • Individuals can keep accounts which are then connected to teams
  • Individuals can score or rank images
  • Game results by groups can be posted on a leaderboard
  • Detailed results of a game (score, snapshot, ranking) can be shown
  • Results of a game can be sent via email to anyone
  • Can connect somewhat seamlessly to the actual game coded in Processing

Start Thinking About Harware and Enclosure:

 

Kagemusha: Shadow Warrior is a new game I have been working on. It is a stand alone arcade game built with a screen and webcam. The goal is to fill out the shadow of an object as accurately as possible. Scores based on accuracy are kept on a leaderboard. The game structure of Shadow Warrior naturally supports face-to-face interaction, as more details can be filled out when more people are playing at once. This game will experiment with crowd sourcing content for the shadow object database.

 

Shoulder/Lap Pads: I clearly  need to find a better way for people to put on/take off the pads without taking so much time. I have been looking at Neoprene Velcro material like on athletic knee supports sold at drug stores. Seattle Fabrics seem to sell it. Can I do it without losing the “rocker” look?

Enclosure (plastic? metal? wood?) for game for the purpose of:

  • protecting circuit
  • stick to the floor/table so players don’t pull wires out
  • protect circuit, stick on table/floor
  • quick sockets for wires

Circuit: the cleaner, sturdier the better!

 

Wow. The Hide and Seek Weekender Festival has been such an exciting event!

Showing Mary Mack 5000 has been amazing. I got a lot of good feedback and constructive suggestions on how to improve the game. I will write up a to-do list later. It was such a good opportunity to have different people playing the game. I feel as if I was successful in reaching the 2 most important goals of the game:

 

The most important role of gloves in Mary Mack 5000 is to measure the accuracy of the claps. The technology must be able to assess whether or not the correct claps are being made at the correct time.

I first started out mapping out all possible clapping combinations.