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Tue - Sat, 12 - 6PM / 212.937.6580 / 540 W 21st St. New York, NY 10011
Eyebeam & Q2L Workshops
Eyebeam & the Institute of Play collaborated to produce some amazing workshops at Q2L... and here are the links to the event videos! Superhero Costume Design Using Crazy-Cool Paper Folding Techniques, led by Diana Eng, taught students the mechanical engineering behind deployable structures. Electronic Soundscape Design with Hans-Christoph Steiner explored electronic sounds using Pure Data (Pd).
More information and videos from both events are available here.
Today Jacob and I drew the shape of the movie. There are two climaxes. The movie is about an awkward couple who fall in love. I am writing a scene about their first date, which takes place at Coney Island. They will copulate and she will give him syphilis. Despite learning that she does not love him and she has given him a sexy disease, they will break out in song and dance.
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Over the past two weeks, with the help of Dave and Kaho, we have developed our idea for how we want to go about our proposal for the Future Everything Festival. We are making it a series of labs (games), where the festival goers will have to complete various tasks related to the scenarios we have designed for the event. Some of our story boards can be found below.
We chose 5 topics: music, evolution, fashion, food, and weapons. We created an individual scenario for each one, and we are in the process of deciding what the players will have to do.
Catching up on blogging here at Eyebeam!
A few weeks ago, Evan Boehm emailed Visual Music Collaborative participants to share a new music video he and a friend just completed for Hyperdub's Darkstar. He directly credits learning and inspiration drawn from his work with the Visual Music Collaborative this summer at Eyebeam (with Ghostly International). And they did some of it in OpenFrameworks and released the code! Which we double love.
Check it, it's beautiful. We are happy.
The first day at eyebeam everybody presented some of their past work and talked about what they were interested in.
I presented some of my friend and I's past work in Maya. I showcased some of the capabilities of Maya, which is a 3D Modeling and animation program
I explained how i would like to expand on my maya abilities, and begin with possible animation.
I also talked about my interests in both Programming, such as Java, as well as video game creation.