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I’ve been teaching a class on the subject for 3 years, I’ve been giving talks on the subject for almost a year. Finally I set down and wrote the essay for the second edition of the Collaborative Futures book. On Sunday (Aug 1st 2010) I gave a talk based on this essay at DebConf the Debian community conference. The title of the talk is “Beyond Sharing: Open Source Design”. The (high-pitch audio) presentation is available on the Debian site (requires Firefox or another OGV playing browser).
The article is now published at Smashing Magazine, please read and discuss it there (closing the comments).
In celebrating the merits of Free Software and the excitement of this radical networked production method, an important truth is left unspoken. Networked collaboration shines in the low levels of network protocols, server software and memory allocation, but user interface has consistently been a point of failure. How come the networked collaboration that transformed code production and encyclopedia writing fails to transcend into graphic and interface design?
The following is an investigation into the difficulties in extending the Open Source collaboration model from coding to its next logical step, namely interface design. While it dives deep into the practical difference between these two professional fields, it might also serve as a cautious note to consider before rushing to declare the rise of “Open Source Architecture”, “Open Source University”, “Open Source Democracy”…