Interactivos? @ Eyebeam
Entramado - Plaza de Luz. Installation by Pablo Valbuena. Photo: Pablo Valbuena

Entramado, Plaza de Luz. Installation by Pablo Valbuena.
Photo: Pablo Valbuena

 

Interactivos? @ Eyebeam: June 26 – August 9

Better Than the Real Thing


Join us from June 26 to July 12 to witness the transformation of Eyebeam's main space into a lab for the creation of interactive art projects.

From an open-call, Eyebeam have selected nine new projects to be realized by artists from around the world, with the collaboration of Eyebeam resident artists and fellows and over two dozen very skilled artists, engineers, musicians, programmers, designers, and hackers (also selected from an open call). The projects, described below, investigate interactivity in all its forms, and usually feature a mix of hardware tinkering, software coding, and conceptual hacking.

During the intensive two week Interactivos? workshop, the lab will be open and you are welcome to drop in and see the artists and collaborators at work and participate in discussions, critiques of the works-in-progress, and other social activities investigating interactivity, and this year's Interactivos? themes: the blurry line between the real and the fake. A full schedule of events will follow. On July 12 the lab will be transformed into an exhibition of the resulting works, on view through August 9.

Interactivos? was initiated two years ago by the Medialab-Prado program and the Madrid City Council. This is the first time it has taken place outside Spain.

The full list of projects can be found here:

» Ai-Chen Lin

» Alex Kurina

» Andrew Mahon

» Artemis Papageorgiou

» Daniel Wilcox

» Hye Yeon Nam

» Justin Downs and Rucyl Mills

» Miseong Lee

» Tine Papendick

IBelieveIn

Ai-Chen Lin (New York) is an interdisciplinary artist working in installation and photography and is a recent graduate of NYU's Interactive Telecommunications Program. Much of Ai-Chen's work is fueled by her fascination with vision and her interest in establishing unexpected connections between objects, places, and people. Her project I Believe In... is a large-scale video projection onto the exterior windows of the Eyebeam building. The content of the work is generated through a collective storytelling process about individual ideas on "belief".

http://www.aichenlin.com/Interactivos.html

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UnRealityVRC

Alex Kurina (Toronto, Canada) is a designer and new media artist who works in the collaborative group Play Airways, producing motion graphics and animation. He has a BFA from Ryerson University. UnRealityVRC is a project for people to manipulate live television through a touch screen and motion sensors that detect hand gestures. Switching from one channel to the next, users will pick from an almost infinite palate of images, color and video loops, resulting in any number of image combinations. Users will be able to sample from any cable signal and reconfigure images to produce original works of art.

http://www.playairways.com/vrc/

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digitallyFit

Andrew Mahon (New York) studies Design and Technology at Parsons School of Design. Using computer vision techniques, Andrew's project digitallyFit will allow participants to interact with a a projected image of themselves to modify their body type in real time. Like a carnival funhouse mirror, but better, the modified images will be stored, and uploaded to a web server.

http://projects.andrewmahon.info/digitallyFit/

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Wii/nd Chime

Artemis Papageorgiou (London, UK) studies Computational Studio Arts at Goldsmiths College. Her project Wii/nd Chime is a wind chime made with Nintendo Wii remote controls that produce musical notes that vary in volume and intensity through the change of direction of the acceleration vector. The motion of the Wii will simulate the effect of the wind chime more than its actual function.

http://www.doc.gold.ac.uk/ 7Ema701ap/

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SoundMetal: An Unreal Touch Experience

Daniel Wilcox (Hunstville, Alabama) otherwise known as Danomatika, teaches at Valand School of Art, Göteborg University, in Sweden. His project SoundMetal: An Unreal Touch Experience is a simple system that turns any conductive surface in the city into a conduit for unexpected sound generation. For instance, users might simply grasp a subway pole and any further skin contact would influence the system to create unique and intriguing sounds.

http://danomatika.robotcowboy.com

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Dinner Party

Hye Yeon Nam (New York) is a media artist, designer, and Assistant Professor at New York Institute of Technology. Her project Dinner Party is a projection-based work that considers a variety of meanings within the daily activity of eating. Food-shaped words, phrases, and sentences (i.e. sentences in the shape of noodles) are projected into white bowls on a table. Using forks, spoons, and chopsticks, the user will be able to manipulate and construct words to compose sentences and create new meaning.

http://www.hynam.org/HY/Int/dir.htm

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Watch What You Are

Justin Downs and Rucyl Mills (New York) study at NYU's Interactive Telecommunications Program. Their project Watch What You Are is an immersive computer vision system that links the 2-D virtual world of movies and TV to the 3-D reality of the user. The game starts when the vision tracking system looks for pattern matches between the body position of a movie character and a real time video feed of the participant. When the participant enters into the camera's field of focus, the beginning of the film (i.e. "Superninjas", a 70's kung fu movie) is triggered. The main movie sequence continues to play until a break point occurs where the participant is challenged to mimic the movie character's position.

http://www.johnhenryshammer.com/projects/WatchWhat

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Through Time Tunnel

Miseong Lee (Seoul, South Korea) studied industrial design at the Korea Advanced Institute of Science and Technology, She is interested in science, East Asian philosophy, and art that engages viewers in emotional and easily relatable ways. Her project Through Time Tunnel is an interactive installation that slices up captured video footage to show moments of time arranged in a row, allowing users to see snapshots of all previous participants who have passed in front of the screen. Users can travel along the Time Tunnel forward or outward freely as they want by pushing the Traveling Buttons installed on the floor.

http://cafe.naver.com/tttunnel

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Digital Puppetry

Tine Papendick (Berlin, Germany) studied textile design at the Academy of Fine Arts in Hamburg and worked in a puppet animation studio before studying animation at the Academy for Film and Television in Potsdam. Tine's project Digital Puppetry is an interactive animated Installation where people can design their own characters and move them on the screen with their body movements. These drawn elements can be attached to the users silhouette, like Post-It Notes, which then move as the user moves. The user could choose to put a beard on, or a weird third eye, or decide to completely hide behind the elements and become somebody else.

http://digital-puppetry.de

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