Art in Your Space: A group of up to 15 City-As-School students will work with a teaching artist contracted by Eyebeam and Benjamin Cramer to create an interactive art installation in a business incubation space. This project will introduce students to 21st century work environments while they learn valuable STEAM skills such as design, prototyping, physical computing, applied electronics, and fabrication. The potential end product can be a wall design, an extension of a piece of furniture, or integrated into the existing workspace architecture. During this process, students will have the opportunity to not only interact with teaching artists to develop a product, but also gain exposure to various members of the incubation space to learn about careers in entrepreneurship and technology. There will be an art-opening / unveiling to culminate this project.
Creating and managing digital archives, catalogs, and collections is a growing concern as organizations seek to manage files and records, metadata-gather, and enable complex searches of their cultural production, ephemera, archives and/or born-digital assets.
This one-evening, two-part workshop goes in-depth on two popular and well-supported open-source digital archiving and collections management softwares that address these issues. We'll look at Omeka, used primarily in academic and digital humanities projects; and CollectiveAccess, used primarily in GLAM [Galleries, Libraries, Archives, Museums] projects.
The first half of the workshop will orient you to who uses and how these softwares are implemented, what to expect and consider in a cataloging software project; and includes an overview of features, metadata schemas, and problems to look out for.
Playable Fashion is a free teen program, in partnership with Global Kids. The program explores the intersections between Fashion, Technology and Gaming. Youth learn the concepts and techniques behind them in order to create their own digital games and wearable technology projects.
Game Design: The digital tools, concepts and methodologies needed to design a good video game.
Fashion: How to design, fabricate/sew your own wearable game controller, that corresponds with your digital game.
Technology: How to build your own circuits and soft switches/sensors.
FREE After-School Program - February-June 2014
Tuesdays & Thursdays 4-6PM @ EYEBEAM
No previous knowledge/experience necessary! Come to learn and have fun!
Eye To Eyebeam is a series on Eyebeam's residents and fellows. It includes interviews, photos, and other news and is authored by Eyebeam intern Katherine DiPierro. These interactive posts offer visitors the opportunity to learn more about Eyebeam's diverse community of creative practitioners.
Each week, you'll see interviews profiling individual Eyebeamers. Artists who have already engaged in conversation about their projects include:
Eyebeam's Fall 2011 season is underway! On September 19, a few of Eyebeam's many residents and fellows gathered for an informal "pause work" to discuss their planned projects, exchanged ideas and suggestions, and enjoy one of the first cool days of fall. Fellows present were Mark Shepard, Mary Mattingly, and Taeyoon Choi. Carrie Mae Rose and Alex Chen, both new residents for the fall, were also in attendance, as were Roddy Schrock, Associate Director: Creative Residencies, and Kyle Kessler, Eyebeam Production Assistant.
Fellow Taeyoon Choi's Project Space exhibition Invisible _____ is an open platform for experimental workshops and performance, and is also an archive of his recent research and performance work. It uses Eyebeam's Project space as a laboratory for generating ideas, objects and actions for his new media performance Specters of the Riot, inspired by various riots, revolts, insurrections and social movements in urban spaces in the U.S. between 1965-1992.