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James Fisher | |||||||
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Project
Rustbucket For the time being the name of the current animation is "Project Rustbucket". It is a short segment depicting a charater of unusual qualities unexpectedly discovering a fantastic subterranean cavern containing long forgotten structured passages. Unfortunately the stumbled-upon secret is as quickly lost as it had been found. Modeling, rigging and animation are composed in Alias Wavefront's Maya. Source textures are taken from scans of real materials as well as digital photos from around New York City. The collected image textures are arranged in Adode Photoshop to correspond with the modeled geometry. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||