Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
Videographer: Commissioned artist and friend of Eyebeam, Jason Jones of Not An Alternative
"Coming early in 2005, Make is a hybrid magazine/book (known as a mook in Japan). Make comes from O'Reilly, the Publisher of Record for geeks and tech enthusiasts everywhere. It follows in line with the Hacks books and Hardware Hacking Projects, but it takes a highly visual and personal approach."
Apple has apparently filed for a design trademark on a handheld computer resembling an iBook without the keyboard. From The Register:
"Hints that Apple might be working on such a product emerged in 2003 when a source close to Taiwanese contract manufacturer Quanta claimed that the company had been hired by Apple to build what was dubbed a 'wireless display...Link
The device is certainly a logical extension of what it's been doing with iTunes and AirPort Express. While its mini wireless access point is good for streaming audio from a host Mac to a hi-fi, it lacks a local control unit. It's tempting to view this latest design filing as the basis for just such a device.'"

I use MSN Instant Messenger, AIM, Yahoo, ICQ and Jabber and generally tried to keep groups of friends distributed across the different networks so that I wouldn't run into the buddy list limit. Today I hit my AIM buddy list limit. I think the limit is 150. For some reason, people aren't supposed to have more than 150 friends. Now, every time I want to add a friend on AIM, I have to delete someone else. I guess this might be good discipline, but I think this is a stupid feature/bug.
Comment - TrackBackAnother excellent article by Henry Jenkins at MIT Technology Review, on the fan-driven grey-market spread of anime. Copyright cartels take note:
Japanese corporations have sought to collaborate with fan clubs, subcultures, and other consumption communities, seeing them as important allies in developing compelling new content or broadening markets. In courting such fans, the companies helped to construct a "moral economy" that aligned their interests in reaching a market with the American fans' desires to access more content.
Many have argued that cultural rather than legal, technological, or economic solutions are crucial in resolving the bootlegging crisis hitting American media companies. Rather than suing their fan base, perhaps they should study how their Japanese counterparts profited from this first wave of underground circulation, seeing it as promotion rather than piracy.
This was the man who that December would take $1,100 from me in exchange for two of al-Qaeda's most valuable computers -- a 40-gigabyte IBM desktop and a Compaq laptop. He had stolen them from al-Qaeda's central office in Kabul on November 12, the night before the city fell to the Northern Alliance. He wanted the money, he said, so that he could travel to the United States and meet some American girls. [...]
Messages were usually encrypted and often couched in language mimicking that of a multinational corporation; thus Osama bin Laden was sometimes "the contractor," acts of terrorism became "trade," Mullah Omar and the Taliban became "the Omar Brothers Company," the security services of the United States and Great Britain became "foreign competitors," and so on. [...]
Noble brother Ezzat ...
Following are my comments on the summary accounting I received:
... With all due respect, this is not an accounting. It's a summary accounting. For example, you didn't write any dates, and many of the items are vague.
The analysis of the summary shows the following:
"What's this I hear about you having trouble with your TPS reports?" he did not go on to say.

Extreme Democracy is a book being edited by Jon Lebkowsky and Mitch Ratcliffe. They've just put the book online in a blog format. The book will included a version of my Emergent Democracy paper edited by Jon. I really need to write another version of this paper that incorporates all of the new stuff and feedback that I've received...
Adina has put up a wiki page with additional thoughts on the book.
Comment - TrackBackBAE Systems,a British defence contractor,has developed "a type of wallpaper that prevents Wi-Fi signals escaping from a building without blocking mobile phone signals",New Scientist reports."The technology is designed to stop outsiders gaining access to a secure network by using Wi-Fi networks casually set up by workers at the office",the article says.
Stealth wallpaper keeps company secrets safe
Flash radiojacking, Bikes Against Bush, Backpack broadcast, and WiFi on Wheels are some of the geek power tools that protesters plan to use at the upcoming Republican convention in NYC.
Return of the Living Dead 4: Necropolis is being filmed at Chernobyl. And apparently Return of the Living Dead 5: Rave from the Grave is being filmed simultaniously.
[see also STALKER: Shadow of Chernobyl --AG]

This suit makes you feel old. “The Third Age Suit restricts the mobility of the wearer to give them an appreciation of what it is like for patients getting around the hospital….The suit has splints and restrictors that limit the movement of joints such as the hand, wrists, elbows, neck, upper and lower torso, knees and ankles to simulate the loss of mobility caused by ageing and arthritis.Yellow goggles mimic the declining vision, increased sensitivity to glare and reduced sensitivity to blue light experienced by many people as they age. Surgical style gloves are also provided to mimic the reduction in tactile sensitivity that occurs as a result of changes in the skin and sensory receptors. The architects found the simplest of tasks, such as sitting down, standing up and reaching out the arm became laboured and difficult when wearing the suit.” I wonder if it makes you grumpy and increases your fashion sense too (old people are the most stylish people around)? I would say the next version should come with a spedometer and a knob to maybe make you get younger too?

Let's check out the Terms and Conditions...
3. Content Restrictions:
You further agree not to use the PhotoStamps website or service:
B. To upload, order for print, or otherwise transmit or communicate any material that is obscene, offensive, blasphemous, pornographic, unlawful, deceptive, threatening, menacing, abusive, harmful, an invasion of privacy or publicity rights, supportive of unlawful action, defamatory, libelous, vulgar, illegal or otherwise objectionable;
Aw, Crap. Otherwise Objectionable? That's a catch-all if I ever read one." Link
So here's today's architectual design. It's for an effort we're calling Open-Media.org which would enable folks to access the HUGE repositories of public domain and Creative Commons content - that's out there.
And to help build our own huge repository of CC content.
First we'll start off with upload sites - which will enable folks to start getting their stuff into the 'archives'. Then we'll provide Jukeboxes and Image Albums (much like what's in the gutter of my blog) that have built into them these huge repositories.
Bascially we're making sure to make it REAL easy for folks to utilize media in their everyday lives, school and work.

All Things Considered
http://www.npr.org/rss/rss.php?prgCode=ATC
Morning Edition
http://www.npr.org/rss/rss.php?prgCode=ME
Day to Day
http://www.npr.org/rss/rss.php?prgCode=DAY
Tavis Smiley
http://www.npr.org/rss/rss.php?prgCode=TAVIS
Motley Fool
http://www.npr.org/rss/rss.php?prgCode=FOOL
Weekend Edition Sunday
http://www.npr.org/rss/rss.php?prgCode=WESUN
Weekend Edition Saturday
http://www.npr.org/rss/rss.php?prgCode=WESAT
Talk of the Nation
http://www.npr.org/rss/rss.php?prgCode=TOTN

i just came back from siggraph where i finally got to see the Tickle Salon in person. besides being a tickle machine, it can map the body it is tickling when the probe moves along its contours. the probe is suspended by fishing line and the more time it spends on the body, the better it learns about the subtle contours which results in a more detail image of the body.

I remember playing Half-Life and thinking it was pure magic when one of those head-sucking aliens dropped from ceiling tiles behind me just after I'd walked past, like the level had some pulse to it. I couldn't just simply walk through and blast everything, there were layers I didn't see, and didn't understand.
Then months later, playing System Shock 2, I saw an opening sequence where a mutant chases a human survivor with a wrench, muttering insanely as she screamed. It was horror shlock, but it sent a shiver up my spine - I was wandering through a gameworld that was fucked beyond my control. Of course I was picking up guns and grenades to try to make a difference. But there was some drama in all of this!
I was arguing with some game designers, suggesting that more of these scripted sequences would make shooters and adventure games more exciting. And they were arguing in favor of emergent gameplay - give the units real brains and elaborate behaviors, and let unscripted things happen. Otherwise, they argued, the gameplay can seem too contrived.
In his Doom 3 review on Firing Squad, Jakub Wojnarowicz illustrates the perils of too much scripting:
It's not even like Half-Life where a scripted event was a rare, pleasant bonus. The levels and action in Doom III feel very alive because the scripting isn't a big deal.So scripting that much "interaction" is like more elaborate hand-holding - the player must walk through that tunnel to trigger those two baddies who will try to flank. To build a game that feels like it has any player choice, like Deus Ex tried to do, requires more and more elaborate scripting, to cover all possible paths. The alternative is to build a rich gameworld with a few scripted events maybe, and allow combinations of physics and artificial intelligence make nearly unreproducable combinations of fun and frustration.Of course, all that simply highlights the fact how poorly the action is really done. It's almost beyond belief that at no time during development the team didn't stop and say "Wait, are we actually having monsters pop out from behind secret doors in walls? Wasn't this one of the lamer decisions back when we developed the original Doom?" It's not that the enemies come through the ventilation system - which they sometimes do - or are climbing above you and then drop down.
They're quite literally waiting for the player to pass by, setting off a scripted trigger, then their door opens automagically without noise and they shoot you in the back. OK, fine, you got me id, that was sneaky. Made me jump back in the seat and I needed to take a break just two hours into the game. After eight hours of that, however, the feeling of fear is replaced with irritation.
The upcoming Half-Life 2 seems to offer both rich physics, and some scripted events. From the technology demonstrations, it looked awesome - "Hey! You can shoot out that crane holding up that beam which knocks over those barrels, killing those dudes!" My third time watching it, I wondered whether that wasn't just a more elaborate form of a script, choreographed hot physics action. A sort of Buster Keaton moment where the ladder, the Model T car and the falling piano miraculously come together into hilarity.
I enjoy Buster Keaton as much as the next undergraduate film student, maybe even more. Beautiful scripting is a high form of design. Jackie Chan keeps this tradition alive - unnatural physical acting, choreography. Maybe Doom 3 didn't have too much scripting, but rather scripting that was not subtle enough, balanced by different flavors. Something else besides "Boo!"
More photos of QR-codes found on everyday items in Japan.
Starting with 2 magazine adverts for mobile phones featuring barcodes linking to the mobile site of the maker; a graphics-softwares tutorial book that has a barcode on its cover including all the details about the book so you can come back later and ask for it precisely for example; a mini-guide to Tokyo areas and streets featuring a different barcode on each spread that if scanned takes you to a mobile site page giving you more precise information on Gourmet or Lodging informations for that very area delimited by the spread's contour; and finally an ink-stamp made by Sachihata with a barcode that could include all your contact details to then be printable on some of your belongings, letters, business cards.
I think that it is safe to say that more than 60% of all new mobile camera phones sold in Japan now have a QR barcode reader included in their system. I will get back to you as soon as I can get more precise numbers for the 3 main makers AU, DoCoMo and Vodafone.



There's a bill currently being debated in the US Senate, called the INDUCE act (here's a good background on it), that aims to criminalize P2P networks, programmers, software compnaies, and anyone else that can be shown to help "induce copyright infringement."
Many law observers have criticized the act's broad language, but the Future of Music Coalition surveyed musicians to get their opinions on the target of the act, P2P networks. The final product of the survey is a letter to the senate committee debating the bill. The key points are illuminating and worth restating here: artists don't feature in discussions of the bill (just large music labels and technology companies), the bill assumes all copyright owners do not want their works shared on P2P networks (35% of musicians they surveyed saw value in P2P sharing for them), and the bill doesn't allow market-based (like licensing) solutions to occur. Former Creative Commons featured commoner Scott Andrew highlights the survey, the letter, and his problems with the bill in this post.
Woohoo! Lots of Machinima, speed runs and other goodies! Go, enjoy! Internet Archive: Game Videos Archive Note: This isn't the Videogame Archive, this is the Game Video archive. A new art form of which I am a fan.

The London collective, Greyworld, have just completed their latest public display project called The Source. The Source is an eight storey high kinetic sculpture that relays information about the London Stock Exchange. “The Source is formed from a grid of cables arranged in a square, 162 cables in all, reaching eight stories to the glass roof. Nine spheres are mounted on each cable and are free to move independently up and down its length. In essence the spheres act like animated pixels, able to model any shape in three dimensions ? a fluid, dynamic, three dimensional television.” Really nice use of “physical pixels” ala Kelly Heaton’s Nami orbs and Daniel Hirschmann’s GlowBits! Can’t wait to see it in action next time I make it to the UK. (thanks to Chris for the link)

[New book @ Amazon.com] Rachel Greene is Editorial Coordinator and a director of Rhizome.org, an online resource and platform for new media art, and a curatorial fellow at the New Museum of Contemporary Art in New York.
The diverse forms of Internet art and the tools and equipment used to create them are discussed and placed within the wider cultural context.
When the Internet emerged as a mass global communication network in the mid-1990s, artists immediately recognized the exciting possibilities for creative innovation that came with it. After a century of unprecedented artistic experimentation, individuals and groups were quick to use the new technologies to question and radically redefine the conventions of art, and to tackle some of the most pressing social, political, and ethical issues of the day. Covering email art, Web sites, artist-designed software, and projects that blur the boundaries between art and design, product development, political activism, and communication, Internet Art shows how artists have employed online technologies to engage with the traditions of art history, to create new forms of art, and to move into fields of activity normally beyond the artistic realm. The book investigates the ways Internet art resists and shifts assumptions about authorship, originality, and intellectual property; the social role of the artist; issues of identity, sexuality, economics, and power; and the place of the individual in the virtual, networked age. Throughout, the views of artists, curators, and critics offer an insider's perspective on the subject, while a timeline and glossary provide easy-to-follow guides to the key works, events, and technological developments that have taken art into the twenty-first century. 200 illustrations, 100 in color.Note: I haven't yet read this book, it is on my list. If you own this book, please let us know what you think of it.
To a large degree, the game was developed online, in public. Fans of the game contributed enthusiastically via blog, wiki, and online forum. They wrote text, debated rules, proofread, ran statistical analyses, and even wrote a computer simulator to test the game's paper-and-pencil rules.Link"Online collaboration made this edition of Paranoia the best yet," said Allen Varney (www.allenvarney.com), the game's designer. "We borrowed the tools and methods of open-source software development for a paper game, and it worked brilliantly. I plan to create future games the same way, and other designers should consider it too."
The File Sharing Experiment is a project with the goal of demonstrating how file sharing actually helps the music, movie, and software industry. Folks are encouraged to post purchases they've made and a short explanation of how they learned about the band/movie/game and why they ended up buying something for it. All the evidence is anectdotal, but when taken together, it's already over a quarter million dollars in reported sales and the site has been up for one week.
Personally, this was the point I tried to make in the heyday of Napster. You could find anything on Napster, but rarely could you find complete albums, so the service had the effect of promoting CD sales. I would often surf others' music lists whenever I noticed things I liked, download the things I hadn't ever heard of, then I'd end up buying CDs from Amazon.
Tangmonkey brings us "The Chipmunk Song [slowed down]". "Yes, hear Simon, Theodore and Alvin at their true speed, sounding respectively like an accountant, a hot-dog vendor, and a lunatic. Put it on repeat and you'll drift gradually into madness - it's like an acid flashback to fetal languor, the surreal sounds that filtered through the uterine wall."