Eyebeam Journal Archive:

Recorded live at the Upgrade! on Thursday, November 8, 2007

July 24 - August 5 2007
Tokyo, Japan

On Wednesday July 25, The Upgrade! Tijuana launches with Miller Puckette (pure data), Amy Alexander (code + übbergeek) and music sets by Ejival

Thursday, July 26, 9-11PM
205 Club (Chrystie St. at Stanton St.)

Eyebeam Production Lab Fellow Jeff Crouse and Eyebeam Intern Andrew Mahon have just launched a YouTube Triptych maker called YouThreebe.

Contemporary art collective Paper Rad has organized in collaboration with Eyebeam Senior Fellow Cory Arcangel a night of performances and video that will transform MoMA's atrium walls

VoomHD Labs experimental shorts including past Eyebeam Resident Angie Eng's Schpilin Aqui

Featuring Eyebeam Education Fellow Benton-C Bainbridge and drummer Bobby Previte

New Project by Jonah Brucker-Cohen

First week of Eyebeam's Digital Day Camp 2007 is here:
http://digitaldaycamp07.blogspot.com/

Latest work by Eyebeam Production Fellow Chris Sugrue is now online.

Curated by Keith Mayerson
Artists include Eyebeam Honorary Senior Fellow Yael Kanarek

See the work of Eyebeam Artists exhibiting elsewere.... The following interview by Sarah Scaturro with Giana Gonzalez of Hacking Couture was recently published on the blog Fashion Projects. Polo Dress by Kate Hartman, Chanel Necklace by Kelly Tuohy, both for Hacking Couture In the 1990s, open source code... The following podcast was taken from an interview with Eyebeam Artist in Residence Bill Dolson documenting the creation of Reentry: New York City, his recent installation merging iconic night cityscapes with HD computer simulations in a series of studies for... The following podcast was taken from an interview with Theodore Watson documenting the creation of Audio Space v2, his recent installation which superimposes a dense sonic environment onto a completely empty physical space and allows the participant to explore and... The following podcast was taken from an interview with Elliott Malkin documenting the creation of Modern Orthodox, a working demonstration of a next-generation eruv installed on 21st Street in front of Eyebeam in New York City. An eruv (pronounced ey-roov)... The following podcast was taken from an interview with Jeff Feddersen documenting the creation of EarthSpeaker, an ongoing project to create large-scale autonomous, solar-powered acoustic sculptures. EarthSpeaker was developed with generous fabrication support from Glide, a design and technology resource... The following audio podcast was taken from the May 13, 2006 panel discussion of Norene Leddy's Aphrodite Project: Platforms. Participants include Norene Leddy, Andrew Milmoe, Krzysztof Wodiczko, Tracy Quan, Natalie Jeremijenko, Melissa Gira and panel moderator Amanda McDonald Crowley. LISTEN... The following audio podcast was taken from an interview with Anthony McCall, documenting the creation of You and I, his video installation based on two 25 foot projected forms of 'solid' light.' LISTEN NOW... The following audio podcast was taken from an interview with Brian Alfred, documenting the creation of Conspiracy, his dual channel video animation of cityscapes, landscapes and interiors on view through Dec. 17 as part of Produced at Eyebeam. Conspiracy explores... The following audio podcast was taken from an interview with Julia Loktev, documenting the creation of Byproduct 017E, her three-channel video installation devloped out of the creation of her first fiction feature film in Eyebeam’s production facilities. LISTEN NOW... The following audio podcast was taken from an interview with members of the arts collaborative D-Fuse, documenting the creation of Small Global, a multi-screened immersive environment that explores the way in which aesthetic, architectural, agricultural, natural and civic diversity is... The following audio podcast was taken from an interview with Michelle Kempner and James Powderly of Robot Clothes, documenting the creation of Inside Out Life Story, their artwork that combines robotics, art music, theatrical sets, animated toys and artificial intelligence... The following audio podcast was taken from an interview with Christian Marclay documenting the creation of his new work Screen Play and his experience as recipient of Eyebeam's 2005 Moving Image Commission. LISTEN NOW... The following audio podcast was taken from an interview with Chih Peng documenting the creation of his film Seminal Events, More Or Less, his work with Christian Marclay on Screen Play and his experience as a Fellow in Eyebeam's Production...

What quickly became clear upon making this map of New York was that this data could serve as a lens not only for viewing the different candidates but for looking at the world in general. It also became clear that the principle of locality was as applicable as ever.

The Associated Press reported that the most requested online definition last year was "blog"...in regard to "reBlog": What is the relationship between original content blogged versus mediated content-reblogged? How many links are there? What are the limits of this work and what can be preserved within these boundaries?

Nobody can tell me what it's like to be a synaesthete. Even computer animations—and the fact that we have these form constants that what we see is very simple, conceptually, blobs and lines and movement and colors and stuff- you think it would be easy to describe; and yet, they can’t.

Synaesthesia, the advent of video, the sound/image relationship and the blurring of sensory boundaries in an interview with Eyebeam AIRs LoVid by Dusted Magazine's Matt Wellin.

How do we gain an understanding of a medical disease through the visual interpretation of data?

I started to use the monstrous or difference as a metaphor from the seventeenth century up until now and looked at the ways in which culturally, the monster is indicative of particular attitudes from that time. I looked at the developments that were happening scientifically and medically, and how the monster was treated accordingly.

When loom technology was developed, there was a mathematician, Ada Lovelace, who analyzed looms and was able to conceptualize the potential of binary code for calculations.

"That’s where microRevolt comes from. It’s trying to encourage educational, participatory and creative small acts of resistance."

A girlfriend of mine recently told me that when she sees her boyfriend's phone number on her phone's caller ID window, she has an instantaneous sexual response.

Eyebeam Artist-in-Resident Bec Stupak & Beth Rosenberg, Part II of II. "There’s nothing I hate more than going to a museum and it’s a black box that’s meant to represent no space around the video; or looking at something in a monitor, with headphones on, I find to be really confining."

"Somehow all our new and old media, and all our perversely tourist-friendly cities have to be re-imagined, in a vision as thorough as what Jefferson, Hamilton and Madison had to work with in the late eighteenth century."

Eyebeam Artist-in-Resident Bec Stupak & Beth Rosenberg, Part I of II. "I guess the nature of my work and my projects is very chameleon, because there are a lot of different aspects that they take on."

Only technology, the gadgetry of our culture easily changes shape—shapeshifts-- almost every year. The novel, the movie, the video game, theater, TV, museum curating, and dozens of other cultural forms might as well have been carved on stone and left to weather up on Mount Sinai.
by Norman Klein





Eyebeam Journal is Powered By Movable Type
January 18, 2005
Inside The Stomach of the Dragon: The Victory of the Entertainment Economy by Norman Klein

by Norman Klein

In 1909, Freud visited Coney Island. We know very little of what took place that day, except that he and Jung suffered from diarrhea that week, during their trip to New York. An odd anecdote: I have recently imagined what amusements in Coney Island Freud might have fancied. Very likely, he was appalled. He could not have missed Dreamland. It had what Disney later would call a Big Wow-- a thirty-foot naked woman in plaster, known as Creation. In order to enter, Freud would have essentially walked under her looming vagina, then navigated through one pre-conscious attraction after another, from freaks to dwarfs to Hell.

We also know that Freud and Jung ate in New York’s Chinatown that week. Four years later, he complained about patients who dreamt in mass-culture imagery, whose dream work restaged imagery from popular wood engravings by Gustave Doré. Then Freud leaves blanks in the record. We know very little about what he thought was the impact of mass culture upon the psyche. He wrote about folklore invading the collective process, about war trauma, about the ghoulish entrapment by machines, about Leonardo’s latent homosexuality, but barely a word about the visual entertainments that proliferated around him (amusement parks, illustrated weeklies, cinema, department stores, signage on stores).

Today, of course, that has been utterly reversed. From the mid-fifties into the late eighties, postmodern theory was literally a total immersion glorifying the noir acid burn of consumer culture: how it warps our sign systems, generates perverse mythemes, distorts our memory, floods us with simulacra. Mass culture took on the glamour of a collective bad acid trip, where meaning became attenuated, where nothing could be trusted.

Of course, postmodernism ended in the early 1990’s essentially. There is not even a name for our era (I like to call it the Electronic Baroque, even electronic feudalism). But one fact is dead certain: terms like consumerism and mass culture seem naive now. We all essentially live inside the stomach of the “entertainment” dragon. As a result, it would be near impossible to generate an avant-garde strategy in a world that feels increasingly like an outdoor shopping mall, what I call a scripted space. Try to find a principle boulevard in any of the major cities in Europe or the United States that hasn’t been rescripted into a kind of outdoor mall. Entertainment design has recoded architecture, the fine arts, publishing, probably sexual foreplay.

So I prefer a broader term to describe this dragon effect, something like the entertainment economy, with our ghastly presidential election floating deep inside it. We have lost our map distinguishing what lay inside from what lay outside. We no longer make clear distinctions between fact and artifice, not in photographic
”truth” any more than political truth. I often say that we have become tourists in our own cities; and next in our own bodies.

A rather gloomy prospect: we check out the smart features in our new cell phone. We watch our political discourse dissolve like milk in gasoline. On cable news, surrogates from the Republican Party prove that all attacks on Bush are forged, and politically motivated. The reporter nods, does everything but salute. Everybody smirks. Another day over, and no one took the silverware. Liberty and the War on Terror still allow us to go shopping this weekend.

But look on the bright side. Being inside the stomach of the dragon has distinct advantages, perhaps at a catastrophic cost, but who said omelets came easy? The entertainment economy has a powerful weakness; and we in cultural work have a luminous opportunity. I’ll explain by first returning to Freud’s world circa 1909:

Lately, I have been researching deeply into how the twentieth century was “imagined” before it began, essentially from 1870 to 1914 in Europe and the US, then also Mexico City, Japan, China and Africa. I have cruised through thousands of images already, and hundreds of infernally dull utopian novels, essays, and blurbs. There is nothing more like mosquitoes breeding in still water than a four hundred-page description of sanitary communities and perfect government in a utopian nowhere, as in news from nowhere. There are socialist, anarchist, feminist, pre-Bolshevik, Zionist and proto-Nazi utopias, as well as dozens of books on how total war might look in decades to come.

The mass-culture world circa 1909 looks outwardly serene, particularly in England. But the class warfare, the hysteria close to the surface was as profound as our low-grade nervous breakdown today. Still that world was obsessed with Hegelian transformation. The artists, writers, editors, publishers, readers, activists assumed that very shortly woman would “take charge,” wear the pants, that socialism was a tide, that cities would be sculpted into a buzz of home flying machines and mile-high skyscrapers. The utter cultural necessity for new forms in these dense cities was deeply felt.

So even as the bloodiest century in human history was beginning its gruesome march to the sea, literally in the shadow of what became the First World War, strange cultural machinery was still at work. As massive as plutocratic super cartels became, somehow the simple artisanal potential of avant-garde experimentation was assumed. The future was a machine made to reform and build a dialectic. That was clear even inside the broadest markets of entertainment, from cinema to world’s fairs to magazine culture to the ads in daily newspapers to dime museums and dime novels. Somehow this nightmarish world of 1909 (talk about making omelets!) could generate and distribute new forms rather easily compared to our systems today. And it did so very self-consciously: 1909 was literally called the year that the world changed, as Virginia Woolf wrote, as Marinetti wrote, as Apollinaire wrote, as Ezra Pound wrote, as scientists across continents wrote. But that is old news, the modernist story… too mythic, too often over-mystified.

We jump edit to 2004: I am visiting a conference on computer games. Three understanding directors from that industry, three honest and gentle brokers, field questions from the audience. One student asks: “If I have an original idea for a game, who do I talk to, how do I make contact?”

All three experts shared a knowing glance. “Not this year,” one expert explained. “There is no market for original ideas this year. The game can cost tens of millions of dollars now. It needs to be sponsored under an umbrella of some kind, through an established brand like James Bond, or Lord of the Rings”
Even my jaw dropped. These were probably the kindest of their kind. They were patiently offering helpful tips, giving up part of their limited free time to help students. No room for “original ideas” was a simple fact, how business was done.

Now we extrapolate quickly, expand this comment to the entertainment economy at large. In practically every area of mass culture (film, publishing, games, casinos, TV, radio, automobiles), the distribution systems are now controlled by a few companies. What has resulted is so top-heavy that literally no new forms can be developed. The story stops here, like a game of musical chairs frozen eternally at STOP. No laboratory format, no avant-garde strategies, no subversion from outside (there is an artificial “outside” within the stomach of the dragon). The entertainment economy is so muscle bound, it is unable to lift itself out of the chair.

The costs keep soaring for objects. The shrinking potential keeps growing. Next year, Publishers Weekly will cease reviewing poetry. Books in general have almost no innate system for reviews. New novels are increasingly inconceivable to publish, as the fiction market leans increasingly on genre and established names. The fine arts and independent cinema struggle to built alternatives, but the age of slick and polish remains overwhelmingly dominant.

Let us imagine this in a single gesture. The culture of 1909 was divided enough and conflicted enough to be extremely rigid in one way. It was a vertical system toward success, to be noticed. It was one of five cities, one of five journals, one of five review sources. This vertical system had its problems, but apparently managed to have its counter culture and opposition.

The culture of 2004 is quite different. It is horizontal, not vertical—outsourced, globalized, multi-tasked, acentered. And yet highly centralized, often like a beached whale, massive but immobile, unable to start from scratch, or engage the present structurally, with new forms. Only technology, the gadgetry of our culture easily changes shape—shapeshifts-- almost every year. The novel, the movie, the video game, theater, TV, museum curating, and dozens of other cultural forms might as well have been carved on stone and left to weather up on Mount Sinai. The eleventh commandment for culture is “thou shalt polish, but never break.”

Horizontalized culture makes careers difficult to navigate in the arts and media, because there is practically no visibility except at the top, nowhere else that is very reliable. Our experimental arts are being outsourced just like our manufacturing; but not to foreign countries, instead to elephantine distribution networks that can barely bend far enough to drink at the water hole; and continually argue that this lethargy and reactionary policies are normal for business. In fact, they are a suicidal impulse for business; they ultimately remove profit and the pleasure of the form itself.

It is a hollowing out as much as a horizontalizing. It hollows out the dynamic of story, of engagement to the moment. It distances until even the present turns into nostalgia; and the future is only the past futures with better software.

Emotionally, this hollowing out is a new form of alienation; and that might be useful for the arts. We feel invaded by the entertainment economy, plundered in fact. By contrast, Freud describes an impacted, neurotic mode of alienation, circa 1909, where pain and desire are cathected with difficulty, where we are forced into a painful internalization.

Instead, in our era, privacy is a nuisance, and intimacy is a skill. We talk a good game about protecting our privacy, but in fact, identity theft is going on in a much more powerful psychological way than simply having your credit card stolen through the Internet.

Now the hopeful part of my essay: As you exhale painfully, listening for echoes, for symptoms of hollowing out-- both professional and emotional-- let me offer some good news. The world beneath the radar still exists, and can be grown. Alternative modes of Internet distribution are starting to show up in music and cinema.

As the eighteenth century novelists used to say, “dear reader,” these new forms will be more exciting, potentially more commercial than anything that the dragon can offer. They will be fresh, clumsy in their honesty, point toward our condition much more powerfully, and answer our needs. They will not be avant-garde, any more than industrial design was, or the eighteenth century novel, or film grammar. We must become structuralists again, not postmoderns. We can do this. If we don’t, the dragon surely will not.

All forms of narrative should be put up to question; all forms of identity in story. Beginnings, middles and ends should be re-evaluated. Nothing that is taken for granted should be ignored. We start not from scratch, but with the sensory and political realities of the moment. Be a trifle clumsy, be a trifle risky. Trust your ability to get lost in order to find something. The new forms will find a market. I have no doubt.

Freud walked through Coney Island in 1909. That experience has now become our entire public life. And also it is a replacement for much of our private identity. But frankly, I feel very 1909 as I write this. I am as much an emotional mess as any of Freud’s patients, or at least his models of the mind. In am clearly anxious about this election season, and tired, like many (dear reader), who find the same hill rebuilding itself overnight, after digging my way out all day.

In other words, we have not emotionally evolved all that much. The next century that we imagine is as dangerous, as frightening as the one imagined in 1909. We need stream of consciousness novels, entirely new forms of expressionism, new modes of socialism, new modes of feminism, new theories on how capitalism does its wonders, who it turns those loaves of bread back into almost nothing.

Now my final suggestion: spend the next day imagining what “from scratch” in culture might look like now—not then, not as poststructuralism—now. Imagine the object that you wish someone would make finally, because it would surely be infinitely more honest. And sketch out your first clumsy model. Try more than one model actually. In art work, it is always easier to date than to marry. Then imagine what research you would need, or what “simple” solution might realize this further. Assume that you are now ignorant, and that this is wonderful, because in our culture, engagement is the answer to the hollowing out, to the horizontalizing, to the meta blah of the fully extended entertainment culture.

And do not assume that we have any moral superiority over entertainment. Truth is, we love it in many ways, each of us separately, each of us deeply. This is not an avant-garde strategy; it is engagement without priorities. We jump because it looks wet. We learn how to make water on the way down. The future belongs to us; it really does. Because entertainment over-bloat can only invent taste markets, not new forms.

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A novelist and critic, Norman Klein lives in and writes about Los Angeles. He is currently teaching in the Critical Studies Program and the Center for Integrated Media at the California Institute of the Arts.

Norman's books include The History of Forgetting: Los Angeles and the Erasure of Memory, The Vatican to Vegas: The History of Special Effects, Bleeding Through--Layers of Los Angeles and Seven
Minutes: The Life and Death of the American Animated Cartoon.

Posted by beth at 11:38 AM