Eyebeam Journal Archive:

Recorded live at the Upgrade! on Thursday, November 8, 2007

July 24 - August 5 2007
Tokyo, Japan

On Wednesday July 25, The Upgrade! Tijuana launches with Miller Puckette (pure data), Amy Alexander (code + übbergeek) and music sets by Ejival

Thursday, July 26, 9-11PM
205 Club (Chrystie St. at Stanton St.)

Eyebeam Production Lab Fellow Jeff Crouse and Eyebeam Intern Andrew Mahon have just launched a YouTube Triptych maker called YouThreebe.

Contemporary art collective Paper Rad has organized in collaboration with Eyebeam Senior Fellow Cory Arcangel a night of performances and video that will transform MoMA's atrium walls

VoomHD Labs experimental shorts including past Eyebeam Resident Angie Eng's Schpilin Aqui

Featuring Eyebeam Education Fellow Benton-C Bainbridge and drummer Bobby Previte

New Project by Jonah Brucker-Cohen

First week of Eyebeam's Digital Day Camp 2007 is here:
http://digitaldaycamp07.blogspot.com/

Latest work by Eyebeam Production Fellow Chris Sugrue is now online.

Curated by Keith Mayerson
Artists include Eyebeam Honorary Senior Fellow Yael Kanarek

See the work of Eyebeam Artists exhibiting elsewere.... The following interview by Sarah Scaturro with Giana Gonzalez of Hacking Couture was recently published on the blog Fashion Projects. Polo Dress by Kate Hartman, Chanel Necklace by Kelly Tuohy, both for Hacking Couture In the 1990s, open source code... The following podcast was taken from an interview with Eyebeam Artist in Residence Bill Dolson documenting the creation of Reentry: New York City, his recent installation merging iconic night cityscapes with HD computer simulations in a series of studies for... The following podcast was taken from an interview with Theodore Watson documenting the creation of Audio Space v2, his recent installation which superimposes a dense sonic environment onto a completely empty physical space and allows the participant to explore and... The following podcast was taken from an interview with Elliott Malkin documenting the creation of Modern Orthodox, a working demonstration of a next-generation eruv installed on 21st Street in front of Eyebeam in New York City. An eruv (pronounced ey-roov)... The following podcast was taken from an interview with Jeff Feddersen documenting the creation of EarthSpeaker, an ongoing project to create large-scale autonomous, solar-powered acoustic sculptures. EarthSpeaker was developed with generous fabrication support from Glide, a design and technology resource... The following audio podcast was taken from the May 13, 2006 panel discussion of Norene Leddy's Aphrodite Project: Platforms. Participants include Norene Leddy, Andrew Milmoe, Krzysztof Wodiczko, Tracy Quan, Natalie Jeremijenko, Melissa Gira and panel moderator Amanda McDonald Crowley. LISTEN... The following audio podcast was taken from an interview with Anthony McCall, documenting the creation of You and I, his video installation based on two 25 foot projected forms of 'solid' light.' LISTEN NOW... The following audio podcast was taken from an interview with Brian Alfred, documenting the creation of Conspiracy, his dual channel video animation of cityscapes, landscapes and interiors on view through Dec. 17 as part of Produced at Eyebeam. Conspiracy explores... The following audio podcast was taken from an interview with Julia Loktev, documenting the creation of Byproduct 017E, her three-channel video installation devloped out of the creation of her first fiction feature film in Eyebeam’s production facilities. LISTEN NOW... The following audio podcast was taken from an interview with members of the arts collaborative D-Fuse, documenting the creation of Small Global, a multi-screened immersive environment that explores the way in which aesthetic, architectural, agricultural, natural and civic diversity is... The following audio podcast was taken from an interview with Michelle Kempner and James Powderly of Robot Clothes, documenting the creation of Inside Out Life Story, their artwork that combines robotics, art music, theatrical sets, animated toys and artificial intelligence... The following audio podcast was taken from an interview with Christian Marclay documenting the creation of his new work Screen Play and his experience as recipient of Eyebeam's 2005 Moving Image Commission. LISTEN NOW... The following audio podcast was taken from an interview with Chih Peng documenting the creation of his film Seminal Events, More Or Less, his work with Christian Marclay on Screen Play and his experience as a Fellow in Eyebeam's Production...

What quickly became clear upon making this map of New York was that this data could serve as a lens not only for viewing the different candidates but for looking at the world in general. It also became clear that the principle of locality was as applicable as ever.

The Associated Press reported that the most requested online definition last year was "blog"...in regard to "reBlog": What is the relationship between original content blogged versus mediated content-reblogged? How many links are there? What are the limits of this work and what can be preserved within these boundaries?

Nobody can tell me what it's like to be a synaesthete. Even computer animations—and the fact that we have these form constants that what we see is very simple, conceptually, blobs and lines and movement and colors and stuff- you think it would be easy to describe; and yet, they can’t.

Synaesthesia, the advent of video, the sound/image relationship and the blurring of sensory boundaries in an interview with Eyebeam AIRs LoVid by Dusted Magazine's Matt Wellin.

How do we gain an understanding of a medical disease through the visual interpretation of data?

I started to use the monstrous or difference as a metaphor from the seventeenth century up until now and looked at the ways in which culturally, the monster is indicative of particular attitudes from that time. I looked at the developments that were happening scientifically and medically, and how the monster was treated accordingly.

When loom technology was developed, there was a mathematician, Ada Lovelace, who analyzed looms and was able to conceptualize the potential of binary code for calculations.

"That’s where microRevolt comes from. It’s trying to encourage educational, participatory and creative small acts of resistance."

A girlfriend of mine recently told me that when she sees her boyfriend's phone number on her phone's caller ID window, she has an instantaneous sexual response.

Eyebeam Artist-in-Resident Bec Stupak & Beth Rosenberg, Part II of II. "There’s nothing I hate more than going to a museum and it’s a black box that’s meant to represent no space around the video; or looking at something in a monitor, with headphones on, I find to be really confining."

"Somehow all our new and old media, and all our perversely tourist-friendly cities have to be re-imagined, in a vision as thorough as what Jefferson, Hamilton and Madison had to work with in the late eighteenth century."

Eyebeam Artist-in-Resident Bec Stupak & Beth Rosenberg, Part I of II. "I guess the nature of my work and my projects is very chameleon, because there are a lot of different aspects that they take on."

Only technology, the gadgetry of our culture easily changes shape—shapeshifts-- almost every year. The novel, the movie, the video game, theater, TV, museum curating, and dozens of other cultural forms might as well have been carved on stone and left to weather up on Mount Sinai.
by Norman Klein





Eyebeam Journal is Powered By Movable Type
October 17, 2006
Open Source Fashion: For the Masses, by the Masses

The following interview by Sarah Scaturro with Giana Gonzalez of Hacking Couture was recently published on the blog Fashion Projects.





Polo Dress by Kate Hartman, Chanel Necklace by Kelly Tuohy, both for Hacking Couture



In the 1990s, open source code for software resulted in vast technological improvements by encouraging a dialogue between participants through its free documentation and distribution. Inspired by the inherent democratic nature of open source theory, Hacking Couture seeks to apply the same concept to fashion. The purpose of Hacking Couture is the "documentation of the design code of established identities in order to derive new and evolving fashion aesthetics, serving also as a platform for self-expression and nest for new ideas."



Hacking Couture was created by Giana Gonzalez, a graduate student in NYU's Interactive Telecommunications progam. Fashion Projects spoke with Giana recently about her reasons for wanting to hack into the fashion system. After the jump, read more about the challenges she faced in developing the code, the successful hacks that have occurred so far, and what Hacking Couture has planned for the future.


What was your inspiration in creating Hacking Couture?



My inspiration for Hacking Couture is rooted in a personal need to connect with others and with my background. I grew up in a different culture (I am from Panama), but I knew back then about international fashion through publications like Vogue and Harper's and through the music videos on MTV. So while I was aware of a common [aesthetic] language, there was no physical way for me to connect with what I saw in these publications or even find other people who were also interested in the same things. Thus, I would experience fashion and performance in an isolated manner: all alone in my bedroom. This was fun because it allowed my imagination and creativity to fly... really high! Through imitation I generated my own versions of the clothes and performances that were thrown at me by the media, and the results would be interesting creations that would never turn out the same as the ones I had tried to imitate. Instead the creation would evolve into something else entirely new. Unfortunately I was never able to share these experiences with like-minded people.



I feel fashion is about much more than just consuming. Today we have the excitement and endless potential of wearable technology, which adds magic to the mundane, generating magical moments through everyday clothing and accessories. There is also the potential for collaborative experiences at a different level and purpose from what the current fashion industry model dictates. There is room for playfulness and creativity, leading towards personal and collective expression and exploration. With all the potential that the internet offers, I feel the connectivity and dialogue I had missed can actually happen now, as well as help others to connect and help express themselves. Through a common design language I want to give myself and others the opportunity to connect over something as fun and liberating as fashion.



How do you determine the code? Is the code fluid or fixed?



The code available at the open source library is determined by academic research and by a study of the designer's most repetitive design elements that appear in diverse media - from print ads to television and web appearances.



Currently users cannot update the existing code. The current structure of the documented code is static, but we are working on a way to allow the public to input ideas or new elements into the code. Ultimately there will be a fluidity, as the library will document both existing and revised codes.



This is just one of the challenges of this project. The main challenge is trying to reverse-engineer a brand by creating a strict set of design rules which are then broken to some degree. First, we must determine the digital (or visual) aspects of a brand, for example Chanel's main color scheme is white on black. The next step is documenting the analog aspects of the code, which we do through looking at the representations of a designer’s works in advertising and editorials.



One piece that appears to be left out of the codes (for obvious reasons) is the personality of the original designer. For example, beyond just the designs, the personalities of Gabrielle Chanel and Karl Lagerfeld have been integral to the success of the brand Chanel. Do you think that this is an inherent flaw in the hacking couture system, or something that can be exploited?



Actually, all the design guidelines are a result of the designer's "lifestyle" and philosophy, or at least what they want to convey within their stories, through their design. Diagrams like the one for Polo, will be more helpful in understanding how certain pieces reflect the lifestyle of the designer. The Polo hack does it by showing how Ralph Lauren conveys the idea of old money through using a logo that represents a polo player. Also Gabrielle Chanel's diagram speaks to her design influences. For example, many of the men she was involved with defined her directions in design. But you make a good point that unless you have this kind of background you won't connect the dots, so I will consider this for the next iteration.



What do you consider a successful hack? What was your most successful hack?




For Hacking Couture a successful hack is when a designer/contributor includes the core elements of the design code as part of their design, although they do not have to include all of them. To a certain extent, the new creations are "part" of the same species, but not exactly of the same kind - anyone can visually connect the elements of the design and then relate them to the same family. Personally, they were all successful, because the hacks kept some of the important "code" of the original designer/brand. The ultimate goal of the hack is to enhance creativity and collaboration that will eventually catalyze an evolving aesthetic. If the hack inspired you to make something and feel proud about it .... then that is considered a successful hack.



Among Hacking Couture's proposed hacks, my favorite is the YSL Bow-Purse. The workshops we put on had surprising outcomes – it was rewarding to see the contributors' creations come to life. Some of the more successful hacks that come to mind are Kate Hartman's Polo dress, Megan MacMurray's rugby shirt and Gabe Barcia's Punk Polo shirt.



What future hacks do you have planned?



The concept of performance is coming up. The lifestyle of a brand could be explored and represented through performance, so let's hack that! This will help find a new way to document the lifestyle aspect of a brand. In terms of content . . . Italian Hacking is coming up. . . Italian design is sensuous and contemporary.... so let's see how the 2008 Brainstormed HC Collection embraces it!



Interview conducted by Sarah Scaturro for Fashion Projects. For more information on Hacking Couture go to www.hacking-couture.com

Posted by perry at 11:21 AM