Eyebeam Journal Archive:

Recorded live at the Upgrade! on Thursday, November 8, 2007

July 24 - August 5 2007
Tokyo, Japan

On Wednesday July 25, The Upgrade! Tijuana launches with Miller Puckette (pure data), Amy Alexander (code + übbergeek) and music sets by Ejival

Thursday, July 26, 9-11PM
205 Club (Chrystie St. at Stanton St.)

Eyebeam Production Lab Fellow Jeff Crouse and Eyebeam Intern Andrew Mahon have just launched a YouTube Triptych maker called YouThreebe.

Contemporary art collective Paper Rad has organized in collaboration with Eyebeam Senior Fellow Cory Arcangel a night of performances and video that will transform MoMA's atrium walls

VoomHD Labs experimental shorts including past Eyebeam Resident Angie Eng's Schpilin Aqui

Featuring Eyebeam Education Fellow Benton-C Bainbridge and drummer Bobby Previte

New Project by Jonah Brucker-Cohen

First week of Eyebeam's Digital Day Camp 2007 is here:
http://digitaldaycamp07.blogspot.com/

Latest work by Eyebeam Production Fellow Chris Sugrue is now online.

Curated by Keith Mayerson
Artists include Eyebeam Honorary Senior Fellow Yael Kanarek

See the work of Eyebeam Artists exhibiting elsewere.... The following interview by Sarah Scaturro with Giana Gonzalez of Hacking Couture was recently published on the blog Fashion Projects. Polo Dress by Kate Hartman, Chanel Necklace by Kelly Tuohy, both for Hacking Couture In the 1990s, open source code... The following podcast was taken from an interview with Eyebeam Artist in Residence Bill Dolson documenting the creation of Reentry: New York City, his recent installation merging iconic night cityscapes with HD computer simulations in a series of studies for... The following podcast was taken from an interview with Theodore Watson documenting the creation of Audio Space v2, his recent installation which superimposes a dense sonic environment onto a completely empty physical space and allows the participant to explore and... The following podcast was taken from an interview with Elliott Malkin documenting the creation of Modern Orthodox, a working demonstration of a next-generation eruv installed on 21st Street in front of Eyebeam in New York City. An eruv (pronounced ey-roov)... The following podcast was taken from an interview with Jeff Feddersen documenting the creation of EarthSpeaker, an ongoing project to create large-scale autonomous, solar-powered acoustic sculptures. EarthSpeaker was developed with generous fabrication support from Glide, a design and technology resource... The following audio podcast was taken from the May 13, 2006 panel discussion of Norene Leddy's Aphrodite Project: Platforms. Participants include Norene Leddy, Andrew Milmoe, Krzysztof Wodiczko, Tracy Quan, Natalie Jeremijenko, Melissa Gira and panel moderator Amanda McDonald Crowley. LISTEN... The following audio podcast was taken from an interview with Anthony McCall, documenting the creation of You and I, his video installation based on two 25 foot projected forms of 'solid' light.' LISTEN NOW... The following audio podcast was taken from an interview with Brian Alfred, documenting the creation of Conspiracy, his dual channel video animation of cityscapes, landscapes and interiors on view through Dec. 17 as part of Produced at Eyebeam. Conspiracy explores... The following audio podcast was taken from an interview with Julia Loktev, documenting the creation of Byproduct 017E, her three-channel video installation devloped out of the creation of her first fiction feature film in Eyebeam’s production facilities. LISTEN NOW... The following audio podcast was taken from an interview with members of the arts collaborative D-Fuse, documenting the creation of Small Global, a multi-screened immersive environment that explores the way in which aesthetic, architectural, agricultural, natural and civic diversity is... The following audio podcast was taken from an interview with Michelle Kempner and James Powderly of Robot Clothes, documenting the creation of Inside Out Life Story, their artwork that combines robotics, art music, theatrical sets, animated toys and artificial intelligence... The following audio podcast was taken from an interview with Christian Marclay documenting the creation of his new work Screen Play and his experience as recipient of Eyebeam's 2005 Moving Image Commission. LISTEN NOW... The following audio podcast was taken from an interview with Chih Peng documenting the creation of his film Seminal Events, More Or Less, his work with Christian Marclay on Screen Play and his experience as a Fellow in Eyebeam's Production...

What quickly became clear upon making this map of New York was that this data could serve as a lens not only for viewing the different candidates but for looking at the world in general. It also became clear that the principle of locality was as applicable as ever.

The Associated Press reported that the most requested online definition last year was "blog"...in regard to "reBlog": What is the relationship between original content blogged versus mediated content-reblogged? How many links are there? What are the limits of this work and what can be preserved within these boundaries?

Nobody can tell me what it's like to be a synaesthete. Even computer animations—and the fact that we have these form constants that what we see is very simple, conceptually, blobs and lines and movement and colors and stuff- you think it would be easy to describe; and yet, they can’t.

Synaesthesia, the advent of video, the sound/image relationship and the blurring of sensory boundaries in an interview with Eyebeam AIRs LoVid by Dusted Magazine's Matt Wellin.

How do we gain an understanding of a medical disease through the visual interpretation of data?

I started to use the monstrous or difference as a metaphor from the seventeenth century up until now and looked at the ways in which culturally, the monster is indicative of particular attitudes from that time. I looked at the developments that were happening scientifically and medically, and how the monster was treated accordingly.

When loom technology was developed, there was a mathematician, Ada Lovelace, who analyzed looms and was able to conceptualize the potential of binary code for calculations.

"That’s where microRevolt comes from. It’s trying to encourage educational, participatory and creative small acts of resistance."

A girlfriend of mine recently told me that when she sees her boyfriend's phone number on her phone's caller ID window, she has an instantaneous sexual response.

Eyebeam Artist-in-Resident Bec Stupak & Beth Rosenberg, Part II of II. "There’s nothing I hate more than going to a museum and it’s a black box that’s meant to represent no space around the video; or looking at something in a monitor, with headphones on, I find to be really confining."

"Somehow all our new and old media, and all our perversely tourist-friendly cities have to be re-imagined, in a vision as thorough as what Jefferson, Hamilton and Madison had to work with in the late eighteenth century."

Eyebeam Artist-in-Resident Bec Stupak & Beth Rosenberg, Part I of II. "I guess the nature of my work and my projects is very chameleon, because there are a lot of different aspects that they take on."

Only technology, the gadgetry of our culture easily changes shape—shapeshifts-- almost every year. The novel, the movie, the video game, theater, TV, museum curating, and dozens of other cultural forms might as well have been carved on stone and left to weather up on Mount Sinai.
by Norman Klein





Eyebeam Journal is Powered By Movable Type
July 12, 2007
NeoIntegrity

Curated by Keith Mayerson
July 19 - August 24, 2007
Opening: Thursday, July 19, 6 - 8pm

Derek Eller Gallery
615 West 27th Street
New York, NY 10001
T 212.206.6411
F 212.206.6977
info@derekeller.com
www.derekeller.com

Participating Artists Include:

Yael Kanarek (Eyebeam's Honorary Senior Fellow)
Derrick Adams
Sue De Beer
Matt Keegan
Michelle Segre

The NeoIntegrity Manifesto:

  1. Art should be reflective of the artist who made it, and the culture in which it is produced.
  2. Art is aesthetic, and whether ugly, beautiful, or sublime, it should be interesting to look at and/or think about.
  3. Art is not necessarily commodity, and commodity is not the reason to produce or appreciate art.
  4. Art is about ideas, the progression of ideas, the agency of the artist to have ideas, the communication by the artist to the world of their ideas because agency and ideas are important and what art is.
  5. Art communicates via its own internal language, and by the language the viewer brings to a work of art. But this language is not entirely textually based, and being an aesthetic object (or image[s], idea[s], comic, or happening[s]), the work communicates in such a way to be transcendent beyond language, and traditional constructs of textually based ideology. Therefore the work of art remains a deep communication between artist and viewer, and withholds the possibility of the sublime.
  6. Art is rather than tells, it is about itself; it shows itself to be about what it is rather than being an illustration of what it isn't.
  7. Art is important because it reminds us that we are human, and ultimately, that is its function.

  8. Art can be, and should be sublime, in that it is able to produce images directly from the mind and imagination of the artist, producing tangible realities from the fertile imaginings of the conscious and unconscious of the artist, triggering responses from the same in the viewer via form and light and color, that transcends language and received ways of looking at things, that, while ideological, comes closest to directly communicating from one animal to another in the most broad, base, but considered aesthetic language possible.
  9. Art should be alive, have a life of its own, transgress intended meaning or hand or wit of the artist in that it arranges, via form, light, color, and space, other worlds that are optical and transmit cognitive reactions in the mind of the viewer that cause an ineffable schism between belief and reality that cause the work as to appear to be breathing life.
  10. Art can indeed be windows onto other worlds, windows into the soul, able to capture dream space/time unlike any other medium because they are produced by the mind, gesture, hand and intellect of the artist, who consciously or unconsciously cannot hope to ultimately control the meaning, interpretation, or event described by the hand and mind of the unconscious.
  11. Art should be experienced: a good work of art cannot be successfully reproduced or explained, indeed, that is ultimately the only reason art is important in the age of corporate commodity culture: it has an aura that cannot be contained-it is a result of a peculiar man-made alchemy that comes closest to recreating the soul.

Posted by bexta at 04:47 PM