Tue - Sat, 12 - 6PM / 212.937.6580 / 540 W 21st St. New York, NY 10011
|Current Reblogger: Chloë Bass|
Chloë Bass is an artist, curator and community organizer based in Brooklyn. She is the co-lead organizer for Arts in Bushwick (artsinbushwick.org), which produces the ever-sprawling Bushwick Open Studios, BETA Spaces, and performance festival SITE Fest, which she founded. Recent artistic work has been seen at SCOPE Art Fair, CultureFix, the Bushwick Starr Theater, Figment, and The Last Supper Art Festival, as well as in and around the public spaces of New York City. She has guest lectured at Parsons, the Polytechnic University of Puerto Rico, and Brooklyn College. Other moments have found her co-cheffing Umami: People + Food, a 90 person private supper club; growing plants with Boswyck Farms (boswyckfarms.org); and curating with architecture gallery SUPERFRONT (superfront.org). Chloë holds a BA in Theater Studies from Yale University, and an MFA in Performance and Interactive Media Arts (PIMA) from Brooklyn College.
FutureEverything celebrates the best in contemporary art and discovers what’s coming next in creative new media. They present world premieres, urban interventions, and digital crafts. This year the festival is taking over Four Piccadilly Place, the location of Art Hub, Conference and Workshops.
A timetable of FutureEverything 2011 Art & Music events can be viewed here
11-14 May 2011 Manchester UK
Recently it was discovered that the iPhone tracks its user's every movement without the GPS feature being enabled. While many people were appalled this happens it is the stark truth that this kind of supervision by companies exists and will be a very large part of our future. Each person is creating their own personal dataset by going about their lives and these products and services are capturing every minute of it just by sitting in one's pocket. This locative information could be seen as a commodity and bought or sold between these services. It is already happening with Facebook and Gmail Ads. Besides marketing and increasing the reach of these services what can be done with this data?
This information holds great creative potential. It is a self portrait of the user and the data can be displayed in many ways.
The following is one such example of what can be created if you had access to your own personal dataset.
If you had a visualization of every place you've been for 200 days, what could you do with it? What could it tell you about yourself and how could others use the data?
Technology allows us to see information in a way we never could before. Atlas of the Habitual is about creating data out of the everyday, the hyper-digitizing of your life.
This atlas is a catalog of my experiences over 200 days. It is a realistic self portrait of my everyday habits and developing routine, piecing together my life action by action, map by map.
With the increased integration of technology into our everyday lives, traces are created for all of our interactions with networked devices. At its most basic level, one's phone records and internet browsing history are saved by the companies that provide these services. It has become such a part of our lives that most people pass off the meticulous records being kept on them.
People not only generate data out of their interactions with technology, they also create it through the course of their day.
This atlas exists to digitize my everyday movements, to create a personal dataset and start to explore how that information can be used. The questions then arise: How best to parse and present this information? What constraints were followed?
For this atlas, categories were generated based on different aspects of my life and public data I found about the location. The dataset was used to recount memories, actions and interactions I had in my current residence of Bennington, Vermont, USA. This data can be presented in a virtually unlimited number of ways, depending on what one wanted to do with the data. Although the information holds great value to the individual, it could also be seen as a commodity.
With this dataset an auto insurance company would be able to see how often, and at what speed I drove based on the time between latitude and longitude positions in the dataset. The company could then cross-reference this to the speed limits on the roads I was on and prorate my policy to that information. If a loved one in another location had access, they could see how I spent my time. The information could also be seen as a travel journal or even a location-based check in service. Knowing this information could help or hurt a relationship with others due to one's location, activity or what company they kept.
With more and more information about ourselves being inputted and shared through technology, accessing, selling or even having to pay for this information could be the future.
This is my data, my self-portrait. It is my impression on this location.
Total distance for Atlas of the Habitual: 2072.5 miles.
Selected map shows every route taken during the month of December 2010. Total distance on map: 350.8 miles
By Duncan Geere
The project analyzes the lyrics of over 40,000 songs for metaphors, similes, cultural references, phrases, memes and socio-political ideas. For each, it registers a date and a geographical location. Hemphill has raised more than $8,000 in funding for the project on Kickstarter, from 349 people.
The idea is so that important questions can be answered, like who was the first to mention “haters,” or which is the most popular champagne/sneakers/porn star to rap about? The database can also be used to determine the answers to more complex questions, such as which rapper has the smartest songs, or which city spawns the most monosyllabic rap?
Hemphill says on the Kickstarter page: “The idea to build the Hip-Hop Word Count came out of having hundreds of heated & passionate discussions. Tired of having the answers left up to conjecture or whoever had the loudest voice, I decided to build a tool that would help give answers by charting the culture described within Hip-Hop music.”
“The response has been incredible,” added Hemphill. “At last count 2,500+ people have accessed/downloaded the Rap Data Pack. I’ve received quite a few mentions from data visualization artists, academics and Hip-Hop enthusiasts who I’ve been wanting to collaborate with, Harvard’s Hip-Hop Archive being one of them.”
As the project is now completely funded, any additional contributions will be used to add extra functionality to the search tool and shorten the amount of time before the data becomes available to the public.
Anecdotes from the Archive: Map Making on Wheels
Have you ever found yourself stumbling upon some great new restaurant or hiking path and, having no idea how you got there, realize its impossible to get back a second time? If only you had a cyclograph--a device that attached to a bicycle and made a topographical account of where you rode.
The cyclograph was invented by a Mr. Ferguson and featured in the May 28, 1904 issue.
The device was shaped like a horizontal box that sat atop the bicycle’s handlebars. The box contained drawing paper, which, "owing to the meridians that are traced upon it, may be kept constantly in position in the direction of the road according to the indications of a compass mounted upon the top of the box." As the bicycle moved forward, the paper would move backward in the direction of the longitudinal axis of the bicycle and be marked by a small rubber wheel covered in ink. "If the bicyclist makes an angle upon the ground, he turns the paper (guiding himself by the indications of the compass) at an equal angle in the opposite direction."
Apparently, experiments made with the cyclograph yielded positive enough results that a sample was ordered by the Intelligence Branch of the English government in order to study the topography of China.
A sculpture on the relationship of man and technology.
Originated as a drawing to express artist's relationship with the computer.
Artist: Leon Reid IV, Brooklyn NY
During my time as the reBlogger I have recorded my movements around the city and for my last post I figure I'd share it to give an insight to life in New York and that simply living one's life can accumulate such a large amount of information. The data set is open and free to use and reinterpret.
Urban Impressions: New York City
New York City, New York, USA
"The city of teleportation"
- Distance traveled: 231.43 miles
- Duration: 39 days
- Dates: 1/05/11 to 2/12/11
- Modes of transportation:
- On foot: 200.18 miles
- Bicycle: 18.45 miles
- Automobile: 12.8 miles
Data collection method: Memory and writing on found objects. GPS was not used to track movements. Paths were inputted by hand into Google Earth.
Source Data: NYC.kmz
This is part of a larger (potentially lifelong) project which currently includes other cities such as Prague, Istanbul, Berlin, and Hoboken.
I would also like to introduce the term obsessive psychogeography. It is a brach of psychogeography which involves collecting an abundance of precise information about one's surroundings including but not limited to observations, emotions, and interactions. New technologies especially advancements in mobile communications facilitate the data collection process of many of these works.
It is a term first introduced to me by ITP instructor and alumni Zannah Marsh.
Eyebeam Intern and Docent
Watson’s Jeopardy performance on Monday had me asking one question?
Is this computer just a pawn, an actor?
When the game started it jumped out into a massive lead but after the actual commercial break, not the 30 min IBM one that was the show, it seemed to stumble on questions.
The engineers must have downgraded its intelligence to make for a better game.
Which leads into a much larger discussion about the future of human interactions with computers. Whether if they should be allowed to showcase their hardcoded skills or should be adjusted at the needs of humans?
It may have been coded to ease off on its intelligence because of the lead. If that is the case it is more human than anyone thought. People do that all the time. In sports if your team is running away with the game you ease off or put in the backups for example.
Humans are already taking measures to prevent computers from taking over control.
The first of 24 satellites that will make up the global positioning system is put into orbit.
GPS revolutionized navigation, both at sea and on land, by providing position reports with unprecedented, pinpoint accuracy. Each satellite is placed in a specific orbit at a specific altitude to ensure that four or five satellites are always within range from any point on the planet. A GPS receiver picks up signals from the satellites and trilaterates the data to fix the position.
This satellite system is so valuable — besides navigation, GPS has applications in mapmaking, land-surveying and the accurate telling of time — that even though it was developed and is maintained by the U.S. Department of Defense, it’s been available since 1993 without charge to anyone, anywhere on Earth.
Although GPS has eliminated the need for determining a ship’s position by shooting the sun or stars, no sailor worthy of the name would put to sea, even now, without the ability to use a sextant. Electronic navigation devices fail, and even GPS isn’t immune to the odd glitch, and the open ocean is a lonely place to be if you don’t know where you are.
Open Source Hardware (OSHW) Definition 1.0
OSHW Draft Definition 1.0 is based on the Open Source Definition for Open Source Software and draft OSHW definition 0.5. The definition is derived from the Open Source Definition, which was created by Bruce Perens and the Debian developers as the Debian Free Software Guidelines. Videos and Documentation of the Opening Hardware workshop which kicked off the below definition are available here.
Please join the conversation about the definition here
Open Source Hardware (OSHW) is a term for tangible artifacts -- machines, devices, or other physical things -- whose design has been released to the public in such a way that anyone can make, modify, distribute, and use those things. This definition is intended to help provide guidelines for the development and evaluation of licenses for Open Source Hardware.
It is important to note that hardware is different from software in that physical resources must always be committed for the creation of physical goods. Accordingly, persons or companies producing items ("products") under an OSHW license have an obligation not to imply that such products are manufactured, sold, warrantied, or otherwise sanctioned by the original designer and also not to make use of any trademarks owned by the original designer.
The distribution terms of Open Source Hardware must comply with the following criteria:
The hardware must be released with documentation including design files, and must allow modification and distribution of the design files. Where documentation is not furnished with the physical product, there must be a well-publicized means of obtaining this documentation for no more than a reasonable reproduction cost, preferably downloading via the Internet without charge. The documentation must include design files in the preferred format for making changes, for example the native file format of a CAD program. Deliberately obfuscated design files are not allowed. Intermediate forms analogous to compiled computer code -- such as printer-ready copper artwork from a CAD program -- are not allowed as substitutes. The license may require that the design files are provided in fully-documented, open format(s).
The documentation for the hardware must clearly specify what portion of the design, if not all, is being released under the license.
3. Necessary Software
If the licensed design requires software, embedded or otherwise, to operate properly and fulfill its essential functions, then the license may require that one of the following conditions are met:
a) The interfaces are sufficiently documented such that it could reasonably be considered straightforward to write open source software that allows the device to operate properly and fulfill its essential functions. For example, this may include the use of detailed signal timing diagrams or pseudocode to clearly illustrate the interface in operation.
b) The necessary software is released under an OSI-approved open source license.
4. Derived Works
The license shall allow modifications and derived works, and shall allow them to be distributed under the same terms as the license of the original work. The license shall allow for the manufacture, sale, distribution, and use of products created from the design files, the design files themselves, and derivatives therof.
5. Free redistribution
The license shall not restrict any party from selling or giving away the project documentation. The license shall not require a royalty or other fee for such sale. The license shall not require any royalty or fee related to the sale of derived works.
The license may require derived documents, and copyright notices associated with devices, to provide attribution to the licensors when distributing design files, manufactured products, and/or derivatives thereof. The license may require that this information be accessible to the end-user using the device normally, but shall not specify a specific format of display. The license may require derived works to carry a different name or version number from the original design.
7. No Discrimination Against Persons or Groups
The license must not discriminate against any person or group of persons.
8. No Discrimination Against Fields of Endeavor
The license must not restrict anyone from making use of the work (including manufactured hardware) in a specific field of endeavor. For example, it must not restrict the hardware from being used in a business, or from being used in nuclear research.
9. Distribution of License
The rights granted by the license must apply to all to whom the work is redistributed without the need for execution of an additional license by those parties.
10. License Must Not Be Specific to a Product
The rights granted by the license must not depend on the licensed work being part of a particular product. If a portion is extracted from a work and used or distributed within the terms of the license, all parties to whom that work is redistributed should have the same rights as those that are granted for the original work.
11. License Must Not Restrict Other Hardware or Software
The license must not place restrictions on other items that are aggregated with the licensed work but not derivative of it. For example, the license must not insist that all other hardware sold with the licensed item be open source, nor that only open source software be used external to the device.
12. License Must Be Technology-Neutral
No provision of the license may be predicated on any individual technology, specific part or component, material, or style of interface or use thereof.
Hackers Shut Down Government Sites
By RAVI SOMAIYA
Published: February 2, 2011
The online group Anonymous said Wednesday that it had paralyzed the Egyptian government’s Web sites in support of the antigovernment protests.
Anonymous, a loosely defined group of hackers from all over the world, gathered about 500 supporters in online forums and used software tools to bring down the sites of the Ministry of Information and President Hosni Mubarak’s National Democratic Party, said Gregg Housh, a member of the group who disavows any illegal activity himself. The sites were unavailable Wednesday afternoon.
The attacks, Mr. Housh said, are part of a wider campaign that Anonymous has mounted in support of the antigovernment protests that have roiled the Arab world. Last month, the group shut down the Web sites of the Tunisian government and stock exchange in support of the uprising that forced the country’s dictator, Zine el-Abidine Ben Ali, to flee.
Mr. Housh said that the group had used its technical knowledge to help protesters in Egypt defy a government shutdown of the Internet that began last week. “We want freedom,” he said of the group’s motivation. “It’s as simple as that. We’re sick of oppressive governments encroaching on people.”
Anonymous also mounted strikes late last year, characterized by some of its supporters as a “cyberwar,” against companies like MasterCard, Visa and PayPal that had refused to process donations to the antisecrecy group WikiLeaks.
The F.B.I. said last week that it had executed 40 search warrants “throughout the United States” in connection with that campaign. The strikes by Anonymous, known as “distributed denial of service” attacks, could lead to criminal charges that carry 10-year prison sentences, the F.B.I. said. Arrests have been made and equipment seized in Britain, the Netherlands, Sweden, Germany and France, according to British and American officials. They declined to provide further details.
Barrett Brown, who is helping to organize a legal defense for those who might be prosecuted, said further raids were expected.
Mr. Housh said “these arrests aren’t going to have any effect.”
Just hours after the raids, he said, about 600 people, including many who had been arrested and then released, were back online and coordinating efforts in Egypt.