A group of us are going to give a series of presentations and workshops in Illinois from March 30th - April 4th. Come check it out if yr in chicago.

Check out the schedule events and participants here: http://roadshow.eyebeam.org/schedule.html




Two open calls for residencies, more details here. Apply now!
Tue - Sat, 12 - 6PM / 212.937.6580 / 540 W 21st St. New York, NY 10011
A group of us are going to give a series of presentations and workshops in Illinois from March 30th - April 4th. Come check it out if yr in chicago.

Check out the schedule events and participants here: http://roadshow.eyebeam.org/schedule.html
I will be at the Dubai Art Fair, The Sharjah Biennal and the Bastakiah Art Fair march 18-24. Lots of very interesting events, lectures, and exhibits going on. More info here
Is email a distraction? SelfControl is an OS X application which blocks access to incoming and/or outgoing mail servers and websites for a predetermined period of time. For example, you could block access to your email, facebook, and twitter for 90 minutes, but still have access to the rest of the web. Once started, it can not be undone by the application or by restarting the computer – you must wait for the timer to run out.
Created while at Eyebeam Center for Art and Technology. Free Software under the GPL. Sourcecode on Github, and ticket system on the eyebeam dev site. Feel free to make improvements, linux ports, etc. Thanks to Charlie Stigler for developing the application.
Related software you might enjoy:
SelfControl 1.2 - Tiger 10.4 and Leopard 10.5 compatible The wiz, Charlie Stigler, just built a 1.2 version that incorporates white lists and other improvements! Feel free to make your own contributions to the code as well.
I spent today trying to get an openFrameworks app running on my iPhone, and now that I’ve gone through the headache, you don’t have to! Getting the app running is the easy part. Dealing with the provisioning and certificates and all of that shit ended up taking the most time.
I wrote this out kind of quickly after the whole process was done, so I am not 100% sure that everything is accurate, so if you have any trouble or something is unclear, please just leave a comment and I will fix it ASAP.
mkdir openFrameworks-iPhone cd openFrameworks-iPhone mkdir apps mkdir libs mkdir addons svn co http://svn.openframeworks.cc/examples/trunk/ apps/examples svn co http://svn.openframeworks.cc/openFrameworks/trunk/openFrameworks/ libs/openFrameworks svn co http://ofxmsaof.googlecode.com/svn/trunk/ addons svn co http://ofxiphone.googlecode.com/svn/trunk/ addons/ofxiPhone mkdir apps/iPhone mv addons/ofxiPhone/examples/* apps/iPhone


Congratulations! You should now have the app on your phone.
One more tip: I haven’t tried this out yet, but when I realized that the iPhone simulator didn’t have accelerometer support, I googled around a bit and found this accelerometer-simulator project. This could be very handy when testing apps that use the accelerometer. It will save you the trouble of having to transfer your app to your phone every time you want to test the accelerometer.
I’m totally getting obsessed with gold. I give all credit to Marisa Olson. But I want real gold.
Crowded is an montage audio program similar to radio shows like This American Life, The Moth, or the productions of Joe Frank. What makes it unique is that all of the material is is made up of segments of audio requested from and submitted by workers on Amazon’s Mechanical Turk site in return for payment. I have made one incomplete episode as a test. You can listen to it here:
Crowded - Episode 0 - (beta)
(I apologize for the audio quality of the first story - you have to listen very closely to hear what he is saying. I will fix it eventually, but this was fine for this proof of concept)
| Time | Date | Worker ID | Song | Filenames |
| 4:10:00 | 1/15/2009 | A21Y3YW3PIFA | Julian Fane - Exit New Year | Jonathan01.mp3 Jonathan02.mp3 Jonathan03.mp3 |
| 15:55:00 | 1/14/2009 | A3QG4E1VG413GV | The Dead Texan - Girth Rides a (Horse) | BethH01.mp3 BethH02.mp3 |
| 14:09:00 | 1/14/2009 | A3PIP9BPN0R408 | Muddy Waters - Mannish Boy | jmostyle-record-omp46f45fm3c.mp3 Justin01.mp3 and Justin02.mp3 |
| 1/15/2009 | A20R672MXJ9NMJ | Freescha - Holiday Frost | smashmazing-upload-1c334g2yq51w.mp3 | |
| 1/15/2009 | A312KFQ78WB3A4 | Freescha - Holiday Frost | StewieRadio.mp3 | |
| A1CUT3GA914MXU | Secede - Big Day Out | Junebugbetty-record-wzpoxgzbb48a.mp3 | ||
| AWP2TKTG82IX8 | Julian Fane - Exit New Year | FaeJinx-record-uzaf469qb42t.mp3 FaeJinx-record-vvnz0jb7nc0z.mp3 FaeJinx-record-y41rr9hn5myr.mp3 |
Each episode has a mechanism or a theme. For the test episode, I asked workers to listen to a collection of songs. After listening, they picked one that reminded them of an important event in their life, and then recorded themselves telling that story. You can see the HIT (Human Intelligence Task - the instructions given to the workers) at the bottom of this page. The tentative list of future themes are all listed below in the prouction timeline. Some of them have nothing to do with labor or MT. Some are very self-conscious.
The workers are given around $5-$10 to follow the directions like the ones below, depending on the complexity of the task. The jobs usually involve recording some audio. Depending on the assignment, they will use either a custom-built recording applet or a commercial conference call service. When I receive the audio, I (with the help of Graham Reznick, an audio engineer) organize and edit the results into a professionally produced radio show. Although it would be interesting to keep these results as raw as possible and strive for objectivity, I have decided that I would rather focus on creating an intriguing show. Except where the theme specifically calls for it, I will not give up editorial privileges.
After doing several projects using crowdsourcing (Dirt Party, Invisible Threads, You’re So VIP) that essentially use workers as a faceless labor force only slightly better than a computer, I wanted to do a project that was about the actual people who are doing these tasks. Who are they? Where do they come from? Why do they do these jobs? The dynamics of “buying” a story via Mechanical Turk are interesting to me. Do I own the story? What kind of stories do you get from workers who are ultimately looking at the estimated time vs. payment bottom line? You could argue that I am still not humanizing them - that I am simply exploiting their willingness to tell personal stories for a few bucks. But this project isn’t really taking a position in terms of the ethics of online labor markets. It’s simply the MT system - which most believe is a kind of foreshadowing of a labor paradigm that will inevitably become much more common in the future - in a way that I think is more interesting and rewarding than most of what I have seen. Most of the workers who respond to my requests are very excited to have been asked to do something that requires a little more creativity and thought. The trick will be to bring out something unique about the kind of people who do this kind of work. The average person doesn’t know what crowdsourcing is, and especially doesn’t care to hear strangers talking about uninteresting topics. So the concept alone won’t make this project successful. The tentative themes below are intentionally being left somewhat vague so that, when I gain a better understanding of the workers , I will be able to craft a show scenario that will coax better material out of them.
The end result will be a CD of these shows along with a small pamphlet or booklet about the workers who contributed, and any thoughts or research that I accumulate over the course of the show. Because I don’t want people who wouldn’t normally be on MT to accept the tasks, I will release the entire collection after the project is done. I will also release the MP3s of the shows and all of the source audio on the web. With the help of Rhizome, I hope to one day hope to pitch this to WNYC as a series that they can play on air.
I would like to make 1 episode per month for 1 year, starting in September of 2010.
Episode Budget
Main Budget
Timeline
I will complete one episode each month and send it out to a small list of people for comments. The following are the tentative themes for each month.
Tell me a story
I am working on a radio show called This Mechanical Life where all of the material comes from Mechanical Turk workers. And I need your help! Just follow the 6 steps below.
- Listen to the songs below.
- Think of an event in your life that reminds you of that song. This could be any story, but it should be important to you, or something that you think other people would enjoy hearing.
- Find a quiet room where you won’t be disturbed
- Tell me your story! Follow the instructions below to record the story. Some tips:
- Please dont mention the song that you chose while telling your story, or even that the story you are telling was inspired by a song. Just tick the circle below and the song will play underneath your story.
- You can use either your computer microphone or a telephone.
- The story should be between 8 and 15 mins. Please try to stay on topic and don’t ramble. That being said, just relax and don’t rush through it.
- Speak up, speak slowly, and speak clearly. No bonus will be given if I can’t understand what you are saying.
- Do not play the song while you are recording.
- Tell me how you recorded it here.
- if you called the phone number, put the number from which you called here.
- If you used YouTube, put the URL here
- If you used HoundBite, put the URL in here
- If you wish to be credited in the final production, please enter your information here. I cannot guarantee that your story will be used, or that it will not be edited or re-told. But don’t let this dissuade you! If you have a problem with any of this, let me know and I will work with it.
The Songs (also available at http://4u.jeffcrouse.info/mt/)
This text will be replacedFreescha - Holiday Frost This text will be replacedThe Dead Texan - Girth Rides a (Horse) This text will be replacedDNTEL - Last Songs This text will be replacedJulian Fane - Exit New Year This text will be replacedMicrostoria - Edu This text will be replacedThe Octopus Project - What They Found This text will be replacedSecede - Big Day Out This text will be replacedAm-Boy - Turning Of Season This text will be replacedNeoangin - Trippy Disco This text will be replacedRatatat - Brule This text will be replacedRatatat - Bird Priest Recording Options
- Leave me a message. The maximum length is 3 minutes. You will have to call back a few times.
- Use YouTube QuickCapture. You don’t have to even be in the frame as long as the audio is clear. The maximum length is 10 minutes.
- HoundBite is like YouTube for audio. So if you really don’t want to record a video, this is your solution. The maximum length is 15 minutes.
The Spring 2009 (#107) issue of Bomb Magazine includes an interview I did with Andy Bichlbaum and Mike Bonano of the Yes Men. You can read the whole interview on Bomb Magazine’s website, but it looks nicer in the magazine.
Here’s an excerpt:
SL So, when you two are doing these speaking gigs, do you basically play the same character each time? I know for each one you have to use different names, but as “actors” do you imagine them to be the same people? What goes into creating these businessmen characters?
MB If you look at someone like Jack Nicholson, he always seems like he is sort of the same even when he is playing different characters. I think we must be something like that.
AB Except that we can’t act.
MB Right. What I meant was that if we were actors, it might be like that. The fact is that we have no clue what we are doing when we are up there. Luckily, the audiences think we really are who we say we are, so there is no need to act at all. And our character development has no particular method. It’s there in some intuitive way, but we don’t think too much about it.
SL Are the projects that have been big in the media—Dow Chemical and New Orleans, most obviously—are those working against a secondary message you are trying to communicate to activists? Which is that this strategy might be worth considering, and that it’s totally within reach? Neither of you have any real formal training as “imposters” and from what I have gathered hanging around y’all for the past year is that this is very much a seat-of-the-pants operation.
MB Yeah, we barely have pants at all, really. Anyone could do stuff like this, and in our movies that comes through, I think.
AB Which encourages a lot of activists, not necessarily because they want to use the same methods, but because they see how the world of big business is not a fortress . . . it’s a house of cards.
Anyone who has followed this blog obviously knows that I am still working at Eyebeam, which means I was awarded a Senior Fellowship. It started some time ago, but Eyebeam is making a celebration out of it for the Senior Fellows and the incoming Residents.
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Eyebeam awards more than $175,000 in stipends to 10 artists working at the intersection of art and technology. The artists will be honored during an invitation-only reception and presentation.
6:00PM, March 26, 2009
RSVP here
Eyebeam, 540 W. 21st St. (btw 10th and 11th Aves.)
New York City, March 11, 2009-Eyebeam is pleased to announce the recipients of its 2009 Senior Fellowships and Winter/Spring Residencies, who will be honored during a reception at 6:00PM, March 26. Stipends totaling nearly $175,000, as well as 24/7 access to Eyebeam’s state-of-the-art new media design, digital research, and fabrication studios have been awarded to 10 artists to support performance, experimental film, wearable technologies, open culture, and sustainable art.
“Eyebeam is really periscopic in terms of spotting interdisciplinary talent,” said Martin Duus, Eyebeam’s director of strategy and development. “The program is unmatched in the degree of support it provides to artists and creative thinkers exploring the impact of technology on contemporary culture,” he continued. “The 200 or so alumni are ample evidence that the program continues to be a launching pad for many successful careers in the art world and beyond.”
The unique, invitation-only reception will offer an entry point into Eyebeam’s unparalleled, highly competitive residency and fellowship programs, as well as a chance to tour the labs, meet and speak with the artists, and learn more about their work and areas of focus.
The event will take the form of short presentations complemented by viewing stations displaying elements of the artists’ past and current projects. Speakers will include Executive Director Amanda McDonald Crowley and Alexander Galloway, Eyebeam alum.