Recent Projects

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This project investigates offshore businesses through the idea of having a company "on paper" in countries considered offshore jurisdictions. On Loophole4All.com, the identities of offshore companies are on sale at a low cost to democratize the privileges of offshore businesses.

The project made public the list of firms incorporated at the Cayman Islands for the fist time and it generated international attention from the press, concerned locals, and a new peculiar community of pirates of offshore businesses. 

This artwork utilizes aggressive business strategies for a political work of art and reverses corporate machination for creative subversive agendas.

Further, the artist interviewed major experts and produced a video documentary investigating offshore centers to expose their costs and to envision solutions to global economic injustice.

In the offline art installation, the paper trail of the project is displayed with prints of the documents of the scheme set up for the operation. Among the printed and framed subsidiary certificate, the ID and the bills of the artist, the audience at the exhibition space is able to buy identities of companies from a pile of thousands of counterfeited paper certificates of incorporation. The art installation becomes a low cost identity shop for offshore companies and in doing so, democratizes both offshore business and the selling of conceptual subversive artworks.

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قلب is a programming language exploring the role of human culture in coding. Code is written entirely in Arabic, highlighting cultural biases of computer science and challenging the assumptions we make about programming. It is implemented as a tree-walking language interpreter in JavsScript.

All modern programming tools are based on the ASCII character set, which encodes Latin Characters and was originally based on the English Language. As a result, programming has become tied to a single written culture. It carries with it a cultural bias that favors those who grew up reading and writing in that cultural. قلب explores and challenges that by presenting a language that deviates almost entirely from ASCII.

The Fibonacci Algorithm

In addition to the language and its interpreter, the قلب project includes a calligraphy series. Traditional Computer Science algorithms are implemented in قلب, and the resulting Arabic source code is used as the content of calligraphy pieces, in effect treating the algorithms as high poetry. The traditions of the Arabs merge seamlessly with the traditions of the hackers, bridging millenia of creative practice. The three pieces completed for the 2013 Artist Showcase were Hello World, Fibonacci, and Conway’s Game of Life, and were all done in the Square Kufic style.

 

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The Subnodes project is an open source initiative focused on streamlining the process of setting up a Raspberry Pi as a wireless access point for distributing content, media, and shared digital experiences. The device behaves as a web server, creating its own local area network, and does not connect with the internet. This is key for the sake of offering a space where people can communicate anonymously and freely, as well as maximizing the portability of the network. No dependibility on an internet connection means the device can be taken and remain active anywhere.

Future plans include enabling mesh networking so that devices within proximity to each other becomes a node in a greater local network, extending range and making it possible to exchange information with each other.

In addition to the practical aspirations of the Subnodes project, participatory social applications are also being developed, ranging from practical (a wireless neighborhood bulletin board) to experimental (social experiments connecting people within the immediate vincinity). The first of these is Hot Probs, an open, public chat room that allows for anonymous, untracked conversations.

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I think hackers, artists, activists, and community organizers should work together to make affordable housing in every neighborhood. I want to commit to one neighborhood for life, knowing that my neighbors are allies in a struggle to keep real estate speculation down and increase affordable housing instead. I want to build lasting relationships of trust and share resources: cooking, childcare, knowledge-sharing, and healing practices. What if hackers built software for the building? What if artists made site-specific art, clothing, and furniture for the building? What if community organizers connected people and facilitated conversations across race and class? 

I am working towards a Hacker House, a community land trust (CLT) for hackers, artists, and community organizers. A CLT is a non-profit organization that owns property, traditionally land, and leases it for affordable housing. The deed to the land, the CLT by-laws, and the lease all require that the housing be permanently affordable. The land can never be traded or sold to the highest bidder on the private market.

The $30,000 I received as a Fellowship stipend at Eyebeam is seed funding towards a CLT for rigorous, generous people in New York City. I built out and co-managed an 8,000 square foot studio space for 40 artists from 2008-2013 off the L train, but our 5-year lease is up. I know what I'm getting in to. I still want more collective spaces! I am currently looking for partners, advisors, and supporters. I know who the first round of artists and hackers will be, but I am still seeking appropriate community organizrers (based on the neighborhood that makes sense). Please contact me if you are interested in this idea: caroline@eyebeam.org

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Tanglr is an extension for Google Chrome which, when activated, anonymously links you with another person. When you browse, your partner is taken to the same urls. Likewise, when your partner browses, your browser changes to what they're seeing. The two of you have to work it out together. After data privacy, quantum mechanics, Relation in Time, and Perfect Lovers. 

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One million Americans are sorted by political affiliation and exposed to public persecution in the aftermath of the 2012 presidential election. The data was harvested from Twitter.com and recontextualized on Persecuting.US, which offers a platform where everyone can take part in a participatory model pushed to extremes, engaging people in surveying and persecuting each other in a form of info-civil-war of political polarization.

This project breaks boundaries in art transgression with a Social Sculptural Performance made by a mass of people arranged and involved in an artwork without their permission. The accidental participants become part of a transformative spectacle with an unsettling narrative.

The offline art installation evokes the activity of wiretapping the Internet to identify political activities. Through an audio installation the audience at the exhibition space can listen to an over fifty days-long track of robotic voices reading selected statements of Americans sorted by their political involvement.

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Eyebeam will hold a large-scale, team-based digital storytelling event at its Chelsea, NY exhibition space from December 13th-Dec 16th.  The project is being organized in collaboration with The Creators Project, a global arts and technology from Intel and Vice, and award-winning visual effects company Framestore.

The event, dubbed "New Cinema", will be the first event concentrating on team-based brainstorming, design, and systematic development of new hybrid digital storytelling methods which can shape the ways in which we think about possible futures of cinema. All projects will be realized by unorthodox methods and take on fresh creative coding approaches, commercial and open source software and hardware hacks, and  "creative misuse" of the latest camera, sensor and computer technologies. 

The Creators Project and Eyebeam curated five cross-disciplinary teams consisting of creative coders, conceptual artists, 3D/CGI/Special FX and cinema technology professionals as well as directors, cinematographers, editors, scriptwriters, and musicians/sound designers. The teams will spend three days in Eyebeam’s Chelsea exhibition and fabrication space developing their initial prototypes, working with cutting edge tools, and exchanging ideas with other teams. A public exhibition of the completed projects will be exhibited at Eyebeam from January 29th-February 3rd.

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Computational Fashion in New York is an Eyebeam initiative bringing together artists, scientists, technologists and the fashion industry to explore possibilities at the convergence of fashion and creative technology. The lead consultant is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design.

The goal of the project is to support research, collaboration, and the presentation of experimental and cutting edge technology that can be applied to all aspects of the fashion industry. The project includes artist commissions, bi-monthly meetings and workshops, a toolkit on new techniques and materials, and a culminating symposium and exhibition of work developed over the course of the project.

Four artist/scientist collaborations will be supported by the project, two a year.

2012-3 Computational Fashion Fellows

Sculptor and interactive installation artist Carrie Mae Rose is collaborating with Dr. Dan Steingart, Assistant Professor of Chemical Engineering at CCNY and the CUNY Energy Institute, and an expert on highly flexible, printed alkaline batteries. Carrie Mae Rose is developing a series of wearable sculptures that visualize the movement of subtle electric circulations around the physical body and how they interact with the pulse, breath and voice.  Dr. Steingart and his graduate assistant, Abhinav Gaikward, will be building custom battery fabric that will be underneath or embedded in textiles to power LED lights, sensors, and circuits.

Artist/Game Designer Kaho Abe is collaborating with Dr. Katherine Isbister, Associate Professor of Computer Science and Engineering at the Polytechnic Institute of NYU, to explore how wearable technology can act as both game controller and costume, in order to create a far richer, more immersive game experience. Abe and Isbister will build and design games that utilize various sensors, and switches, and other embedded technology in wearable controllers to enhance game play and playful interaction.

2013-4 Fellows will be chosen through an open call for proposals. Check back later in 2013 for further announcements.

Follow the Computational Fashion blog.

Computational Fashion is supported in part by the Rockefeller Foundation NYC Cultural Innovation Fund.

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Open(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It is a unique opportunity for artists and technologists to collaborate on new work that catalyzes creative participation on a global scale. Selected artists and technologists will develop projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code.

Three Open(Art) Fellows were selected from an open call for proposals, and awarded a $15,000 production budget and resources to develop their projects, including desk space and access to design, research, and fabrication studios at Eyebeam’s New York location. Selected projects will be featured though public events taking place in 2013.

To stay updated on the the fellows' progress, sign up to the Open(Art) email list.
Follow the Open(Art) blog.

About Open(Art) Fellows
Forrest Oliphant - Meemoo
Meemoo brings the power of app development to everyone. It's an HTML5 data flow programming environment with an emphasis on realtime audio-visual manipulation. Using an intuitive visual interface that lets users connect modules together using colorful "wires," Meemoo lets anyone remix and build their own creative apps right in the browser.

"I often see kids playing with touch screen apps that only do what the developer designs it to do," Forrest says. "I want to blur that line between developer and user, and allow more people to create different kinds of media." Video: http://youtu.be/w11iqblTkbo

Toby Schachman - Pixel Shaders
Pixel Shaders is an interactive book, platform and community centered  around harnessing the graphics processor (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.

Toby's project aims to get people thinking about programming in a different way. "This is one of the key areas where the artistic community can contribute to the computer science communities," he says. Video: http://youtu.be/RLNpYHlAHhQ

Nortd Labs (Addie Wagenknecht and Stefan Hechenberger) - Bomfu
Bomfu is a collaborative web repository for open hardware projects. It aims to increase the ease of use and quality for the "bill of materials" or "BOM," a list of the raw materials required to build a finished product. The goal: open up new and more complex forms of open hardware creation.

"Making all of the tools better pushes up what can be built," says Addie and Stefan. "The better the tools are, the more complex the projects." Video: http://youtu.be/tfXmZYKHXvw

Open(Art) is supported in part by an award from the National Endowment for the Arts.

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In international areas for Street Art, life-sized pictures of people found on Google’s Street View are printed and posted without authorization at the same spot where they were taken.

Browse through the Map
, which has the links to the original screenshots and to related photos documenting affixed paper posters. Or browse through photos of the ghosts.

Keep your eyes open!
Street Ghosts hasn't ended, and it may appear soon in your city and maybe with your ghost!


The posters are printed in color on thin paper, cut along the outline, and then affixed with wheatpaste on the walls of public buildings at the precise spot on the wall where they appear in Google’s Street View image.

Street Ghosts has been a rigorous hunt for the most visible people on spooky buildings with walls available for art interventions.
The physical evidence of the ghosts’ appearance may vanish quickly, but its documentation will remain forever.

Street Ghosts reveals the aesthetic, biopolitical, tactical and legal issues, which can be explored through the artist’s statement and theoretical considerations:
http://StreetGhosts.net/index.php#theory