Recent Projects

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The Spacesuit Gloves project is an attempt to digitally refine and experiment with flat patterns for pressure tight gloves.  The vacuum of space and micro-atmospheres of nearby planets require a safe, lightweight and highly functional pressure tight spacesuit for human exploration.  With gloves as a starting point for the development of a hermetic full body suit, Ted Southern is digitally developing sophisticated flat patterns which, when inflated, allow a full and easy range of motion for the human body in all its variability.  Outer layers for thermal and ballistics protection will also be refined using Eyebeam's facilities.

Pressure tight gloves will be on display interactively, in a vacuum chamber glove box at Eyebeam, and positively inflated for demonstration and test purposes.

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OVERVIEW

We all agree open sourcing hardware is important, and as practitioners, many of us have been involved in work, research and talks about it. To date, no universal "right solution" exists. While Creative Commons licenses are widely used for software, there is a growing number of groups using the licenses for hardware, without necessarily accounting for the difficulties and restrictions hardware imposes. In short, open source for hardware is not like open source for software, and thus cannot use the same legal tools.

The purpose of this workshop is to create a direct dialogue between Creative Commons and some of the most significant players in the Open Source Hardware Community . CC representatives will be sharing their perspectives while listening to the needs and perspectives of this community, in order to help form more appropriate licensing options for open hardware.

ORGANIZERS

This workshop was organized by Ayah Bdeir (littleBits founder, Eyebeam senior fellow) with John Wilbanks (VP Science, Creative Commons) and Thinh Nguyen (Legal Counsel, Creative Commons).

Additional support by Ted Ullrich and Celine Assaf

DOCUMENTATION

Download the event document

Please check back soon for video documentation.

Writted March 17 at EYEBEAM, this list is the result of a group discussion on defining the ‘norms’ of a potential open source hardware community, around which legal support could be built:

. no non-commercial terms
. source of hardware is available (in preferred form for modification)
. no intentional obfuscation of documentation
. freedom to use device for any purpose
. freedom to study, design, and modify device
. freedom to release improvements
. freedom to distribute design

This list includes and builds upon OHANDA’s (Open Hardware and Design Alliance) terms of their trademark tool. This list is open, is being shaped, and eventually intends to be adopted and supported by the open hardware community.

 



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Designing interfaces between vegetal and device-related systems, between man and machine, is one of the greatest challenges of interactive technology. No differently than in the industrial context, here too, the use of intuitive and user-friendly control tendencies is supremely decisive. With Interactive Plant Growing, Sommerer and Mignonneau demonstrate an artwork of this species. Activating the plant triggers an image-generating impulse. This calls for neither the preparing of a symbolically conveyed action, nor the designing of ergonomically-formed pieces of equipment to make its control possible. The juxtaposing of the real plant and a computer-generated version of nature latently recalls explosive themes that arose when discussing the use of research results in the fields of natural science and technology.

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n-cha(n)t is an audio visual installation that allows participants to eavesdrop on or infiltrate the conversational patterns of a networked community of computers.  Inspiration for the work came from a strong and somewhat inexplicable desire to hear a community of computers speaking together: chattering amongst themselves, musing, intoning chants.  n-cha(n)t was exhibited as part of Prix Selection at Eyebeam Atelier.

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Bondage is a piece about enigma drawing on mystery and fantasy. It is digital in nature, but analog on the surface. The artist uses wood and paper as a vehicle for digital image and sound projecting a Japanese woman in a kimono onto a sliding paper shoji screen. The sounds are sine-waves, but not in a typical ultra-clean design space. The viewer’s presence completes the loop, uncovering parts of Nobuyoshi Araki’s original photograph, scanned left to right in frequency bands producing sound. The quadraphonic sound system is oriented vertically in the plane of the paper screen. The fibers of the paper give an organic surface for the digital pixels. The result is a total environment, a concentrated space where sound meets image, but where interaction is not pushed to the fore. Instead, he attempts to create a magical space, drawing upon the voyeuristic fantasies of the viewer.

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Steina plays the violin,the video, and is the performer so that in intermediary ways the observer and the observed converge. The languages of the two media, music and video, are interconnected according to their abstractness where the sound creates the waveforms of the image. Music is visually explored as a medium developing temporal and spatial features: not only does the sound spread the scan lines so that they become horizontally visible thereby exploring temporal dimensionality, but Steina also uses the Scan Processor to modulate the soundwaves until they build up spatial forms of the image. Through the Scan Processor, brighter parts of the "image" are lifted so that the horizontal lines also vertically deflect and create sculptural pattern. This work was exhibited as part of the What Sound Does a Color Make? exhibition at Eyebeam Atelier.

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Noisefields uses a Video Sequencer to switch between two video sources to create flickering effects in a self-reflexive interplay of visual input. The imagery presented refers to its detecting of electronic signals and does not carry any other information, except that the Colorizer is used for variation. The circular form introduces a simple division into an inner and an outer field of interrelated pulsation, so that on the whole, the "content" of this work is an audiovisual modulation of "video noise."  This piece was exhibited at Eyebeam Atelier as part of the What Sound Does a Color Make? exhibition.

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Trevor (1999) features manipulated video footage of musician Trevor Wishart which is manipulated to electronically slur his words into unrecognizable stutters or stretched out abstract sound. Attempts to
understand what he is trying to communicate are frustrated as both he and the viewer are
subjected to digital control. The incomprehensible utterances begin to seem like a rhythm that highlights correspondences between seeing and hearing, while drawing viewers’ attention to their own expectations about performance and installation.  This work was exhibited as part of What Sound Does a Color Make at Eyebeam Atelier.

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D-Fuse, sent samples of digital videos to international sound artists with the goal of challenging conventional model of MTV-type music videos. Musicians were inspired to create exclusive audio tracks for the videos. This collaboration resulted in D-Tonate, a DVD compilation of eleven video tracks created and reinterpreted in up to five versions which can be randomly accessed by the viewer at viewing stations. Gallery visitors are invited to “mix and modify” various versions of the music videos through the use of remote controls.

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Medical Imaging Technologies provide new images of our "selves"—from the "inside"—while the diseases they are made to diagnose or track give us new "social identities." To enter breast cancerland is to enter a hall of mirrors, with images and identities appearing everywhere: centerfolds to mammos, being a "patient" to becoming a "survivor", losing hair to buying pink, feminism to consumerism.

The breast as medical object or image—with its own codes, vocabularies, and interpretive strategies legible only to experts—is entangled with the breast as social object and art object. What has resulted and what can result from this entanglement?

This is a multipart, multimedia project with both visual/experiential and educational/workshop components.

  1. There will be a panel consisting of a medical imaging expert, art historian, medical anthropologist, breast cancer patients and activists to discuss the role, potential, impact and politics of breast images and breast imaging.
  2. Resources will be collected and made available for non-experts to learn about imaging techniques and outcomes—what is their impact, what they mean, how they are interpreted.
  3. A series of interlinked, multi-media pieces—including a collective tumor sculpture made of real-time data on tumor sizes, a “think before you pink” room, an “Obey the Bear” animation, and a two-channel video combining interviews and personal footage.