Recent Projects

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Computational Fashion in New York is an Eyebeam initiative bringing together artists, scientists, technologists and the fashion industry to explore possibilities at the convergence of fashion and creative technology. The lead consultant is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design.

The goal of the project is to support research, collaboration, and the presentation of experimental and cutting edge technology that can be applied to all aspects of the fashion industry. The project includes artist commissions, bi-monthly meetings and workshops, a toolkit on new techniques and materials, and a culminating symposium and exhibition of work developed over the course of the project.

Four artist/scientist collaborations will be supported by the project, two a year.

2012-3 Computational Fashion Fellows

Sculptor and interactive installation artist Carrie Mae Rose is collaborating with Dr. Dan Steingart, Assistant Professor of Chemical Engineering at CCNY and the CUNY Energy Institute, and an expert on highly flexible, printed alkaline batteries. Carrie Mae Rose is developing a series of wearable sculptures that visualize the movement of subtle electric circulations around the physical body and how they interact with the pulse, breath and voice.  Dr. Steingart and his graduate assistant, Abhinav Gaikward, will be building custom battery fabric that will be underneath or embedded in textiles to power LED lights, sensors, and circuits.

Artist/Game Designer Kaho Abe is collaborating with Dr. Katherine Isbister, Associate Professor of Computer Science and Engineering at the Polytechnic Institute of NYU, to explore how wearable technology can act as both game controller and costume, in order to create a far richer, more immersive game experience. Abe and Isbister will build and design games that utilize various sensors, and switches, and other embedded technology in wearable controllers to enhance game play and playful interaction.

2013-4 Fellows will be chosen through an open call for proposals. Check back later in 2013 for further announcements.

Follow the Computational Fashion blog.

Computational Fashion is supported in part by the Rockefeller Foundation NYC Cultural Innovation Fund.

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Open(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It is a unique opportunity for artists and technologists to collaborate on new work that catalyzes creative participation on a global scale. Selected artists and technologists develop projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code.

Three Open(Art) Fellows were selected from an open call for proposals, and awarded a $15,000 production budget and resources to develop their projects, including desk space and access to design, research, and fabrication studios at Eyebeam’s New York location. The Fellows' work is presented through an exhibition and workshops taking place at Eyebeam, July 12 – August 11, 2013.

For more information, please visit: openart.eyebeam.org or the Open(Art) blog.

About Open(Art) Fellows
Forrest Oliphant - Meemoo
Meemoo brings the power of app development to everyone. It's an HTML5 data flow programming environment with an emphasis on realtime audio-visual manipulation. Using an intuitive visual interface that lets users connect modules together using colorful "wires," Meemoo lets anyone remix and build their own creative apps right in the browser.

"I often see kids playing with touch screen apps that only do what the developer designs it to do," Forrest says. "I want to blur that line between developer and user, and allow more people to create different kinds of media." Video: http://youtu.be/w11iqblTkbo

Toby Schachman - Pixel Shaders
Pixel Shaders is an interactive book, platform and community centered  around harnessing the graphics processor (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.

Toby's project aims to get people thinking about programming in a different way. "This is one of the key areas where the artistic community can contribute to the computer science communities," he says. Video: http://youtu.be/RLNpYHlAHhQ

Nortd Labs (Addie Wagenknecht and Stefan Hechenberger) - Bomfu
Bomfu is a collaborative web repository for open hardware projects. It aims to increase the ease of use and quality for the "bill of materials" or "BOM," a list of the raw materials required to build a finished product. The goal: open up new and more complex forms of open hardware creation.

"Making all of the tools better pushes up what can be built," says Addie and Stefan. "The better the tools are, the more complex the projects." Video: http://youtu.be/tfXmZYKHXvw

Open(Art) is supported in part by an award from the National Endowment for the Arts.

NEA logo

Mozilla logo

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In international areas for Street Art, life-sized pictures of people found on Google’s Street View are printed and posted without authorization at the same spot where they were taken.

Browse through the Map
, which has the links to the original screenshots and to related photos documenting affixed paper posters. Or browse through photos of the ghosts.

Keep your eyes open!
Street Ghosts hasn't ended, and it may appear soon in your city and maybe with your ghost!


The posters are printed in color on thin paper, cut along the outline, and then affixed with wheatpaste on the walls of public buildings at the precise spot on the wall where they appear in Google’s Street View image.

Street Ghosts has been a rigorous hunt for the most visible people on spooky buildings with walls available for art interventions.
The physical evidence of the ghosts’ appearance may vanish quickly, but its documentation will remain forever.

Street Ghosts reveals the aesthetic, biopolitical, tactical and legal issues, which can be explored through the artist’s statement and theoretical considerations:
http://StreetGhosts.net/index.php#theory

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KinectToPin lets you record motion capture data with a Kinect camera and import it into After Effects. New 3D data import means your characters are no longer stuck facing the camera, audio playback during recording means multiple characters can stay in sync, and the the After Effects UI panel with automatic setup and rigging means you can be up and running in minutes.  Created by Nick Fox-Gieg and Victoria Nece.

 

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This is an attempt to implement the Lib-Ray video collection standard created by Terry Hancock. It's designed to present HD video at a quality comparable to Blu-ray, in an open format that plays in any standards-based web browser (that means Chrome, Firefox, or Safari, but not Internet Explorer).  It's literally just some pages of HTML, a little JavaScript, and a folder full of video files. You can also use any Lib-Ray collection as a template to distribute your own  videos, or add more functionality using JavaScript frameworks.

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The Rhythmanalysis Lab is concerned with the observation, representation, and interpretation of rhythms in everyday life. Inspired by the work of Henri Lefebvre, it is a framework for projects, workshops, and investigations at the intersection of urban research, sound, and data science.


Will the (future) rhythmanalyst ... set up and direct a lab where one compares documents: graphs, frequencies and various curves? ... Just as he borrows and receives from his whole body and all his senses, so he receives data from all the sciences: psychology, sociology, ethnology, biology; and even physics and mathematics ... He will come to 'listen' to a house, a street, a town, as an audience listens to a symphony.

- Henri Lefebvre, "The Rhythmanalyst: A Previsionary Portrait" in Rhythmanalysis: Space, Time and Everyday life. New York City: Continuum, 2004. Pg. 22.

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Forty-eight to Sixteen documents my daily commute from Brooklyn to midtown Manhattan with sensors for my heartrate, breathing, and the cadence of my pedaling, along with chest-mounted video. Cellist Topu Lyo interprets my experience via a composition I derived from the sources that is precisely timed with the video. I am interested in 'performing' data and my and Topu's divergent but equally physical relationship to the information. Additionally, the physiological basis of empathy has implications for recent trends in media culture toward first-person viewpoints and the integration of biometrics into documentary. (Named after the gear ratio of my bike.) 

http://brianhouse.net/works/forty_eight_to_sixteen/

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Drowning NYC is a transmedia storytelling; an experimental pilot of a story that is told by actors and narrative devices staged over the Internet and in public spaces of a few selected New York City neighborhoods. The story informs the audiences about rising sea levels due to global warming and how urban populations will cope with it. The genre is theorized by the artist as Recombinant Fiction, a political and pervasive form of transmedia fiction.
This project proposes new pedagogical instruments, innovative activist strategies, elaborate media experiments, cutting-edge forms of theatre and cinema, questions about reality perception/construction.

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This project proposes an alternative financial model based on Peer-to-Peer architecture for a more equal sharing of wealth in society. It offers an innovative participative system using counterfeited virtual money. By issuing a visionary counterfeited type of VISA credit card, the project introduces the Gift Finance system based on People-to-People free credit shared across digital networks. The Gift Finance is a democratic creation of money directly regulated by ordinary people in order to redistribute wealth in society. The website P2PGiftCredit.com allows people to generate unique virtual card numbers to send to others via digital devices and platforms.

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Zajal is a programming language designed to reduce the friction between creative vision and functioning software. Live coding allows artists to improvise code and experiment freely, turning programming into an act of sculpture rather than architecture. Zajal's simple consistent syntax works hard to get out of the way of creativity, while its Ruby foundations expose coders to an immense world of existing code, discussions, and documentation.

Live coding is at the heart of the Zajal experience. Changes are applied to the running sketch without restarting whenever possible. This allows coders to experiment like never before, and also encourages the healthy habit of making small, incremental changes. It allows for truly instant feedback on your ideas, making Zajal a lot of fun to use and learn.