Recent Projects


A series of generative images created using custom software written with Processing and burned into plywood using the Eyebeam laser cutter.

Shown at The Root of the Root in October 2010 at Devotion Gallery.


Sausage Party looks at your upcoming Facebook events and rigorously assesses their respective sausage ratings on a 0 to 5 sausage scale.

  • 0 sausages = less than 55% male attendees
  • 1 sausage = between 55% and 65% male attendees
  • 2 sausages = between 65% and 75% male attendees
  • 3 sausages = between 75% and 85% male attendees
  • 4 sausages = between 85% and 95% male attendees
  • 5 sausages = 95% or more male attendees (an all-out sausagefest)

Sausage Party was created using jQuery and jqModal. The sloppy and soon-to-be-cleaned-up source code is on github. This was made pretty quickly so if you find bugs, please let Aaron know or file a ticket on github. The sausage image was taken from the Wikipedia article on sausage.



A realtime 3D scanning installation, people.points uses a technique called structured light to transform a live webcam feed into an animated, morphing and transforming 3D point cloud.


"Read Me Files” is part of Brooke's ongoing investigation into the built environment. She is specifically considering products we use for personal and domestic hygiene. We recognize logos and packaging far more readily than the chemical ingredients that the products are comprised of and that we, quite literally, consume. "Read Me Files" employs written and spoken language to underscore this disconnect by asking viewers to name everyday products by ingredients rather than branding. The commonplace becomes mysterious and foreign. The recorded video from this installation will become source material for a single channel video.



In search of the disconnect between ourselves, the natural world and the food we eat, we’re going to slip on some boots, strap on a backpack, grab a canoe, and head out into the industrial wilderness of the New Jersey wetlands.

Following in the footsteps of a Marco Polo-esque spice trade, our expedition will travel by canoe past massive cargo ships and factories in search of the numerous artificial flavoring factories of New Jersey, the flavoring capital of the U.S. During our two-week industrial wilderness trip, we will interview factory employees, document our campsites and adventures, and cook with various artificial flavors in an attempt to bridge our understanding of the natural and artificial. This will be edited into a documentary about our adventures and discussions that ensue.

Our expedition will be lead by NOLS mountaineer, Ryan Van Luit, and myself. Our support crew includes researchers, video editors, writers, a flavorist, a photographer, and most importantly a cook willing to work with Doritos and Tofurkey.

The ultimate goal of the project is to create a documentary that investigates these questions in a manner that is entertaining, humorous, and insightful. Following the trip we will have an open invitation for artists, cooks, and those interested to join us for a 3-day Thanksgiving canoe trip through the wetlands where an all-artificial thanksgiving dinner will be prepared by the participants.


What is it?

Ninja Shadow Warrior will be a stand alone arcade game built with a screen and webcam. The goal is to fill out the shadow of an object as accurately as possible. The scores based on accuracy are kept on a leader board. The game structure of Ninja Shadow Warrior naturally supports face-to-face interaction, as more details can be filled out when more people are playing at once. This game will experiment with crowd sourcing content for the shadow object database.

How do you play it?

The camera must first be calibrated, by taking a snapshot without the player(s) in camera view. Then the player(s) choose an object, or one is chosen for them. Player(s) have a few seconds to pose, until a snap shot is taken. The score is then tallied according to how well the player(s) have hidden themselves in the shadow of the object, and the score is then shown on the leader board if it is high enough. Eventually, players will be able to email the snapshots to friends or social networking sites.



Created in collaboration with Flying Lotus, Cosmogramma Fieldlines is an interactive interpretation of the cover artwork for Lotus' third full-length album, Cosmogramma. The downloadable app allows users to interact using their webcam or their mouse, creating an entrancing combination of sound and motion. Developed withOpenFrameworks.

Cosmogramma Fieldlines for Mac

Cosmogramma Fieldlines for Windows

Fieldlines at



"6 collages of the exact same size were created to approximate the size of an HD video screen. The 6 collages when played frame by frame create a chaotic 6-frame animation.  HD video is juxtaposed with collage in an attempt to reconcile the difference between images "trapped" behind a screen and those "frozen forever" as still images. In today's image landscape traditional distinctions between moving and static, linear and non-linear no longer apply. Perhaps one of the only enduring distinction is the separation between images on and off screen. The resulting diptych evokes a disorienting head-space within which our subject, a young girl in a skull mask, stares  at herself in a mirror, attempting to come to terms with the impossible gap between original and copy, or self and self-image. "

This piece was included in the exhibit "Disorder Disorder: Ulterior Motives in Contemporary Art" in Penrith, Australia in 2010 and was used for the cover of the catalogue:

Disorder Disorder
Ulterior Motives in Contemporary Art
14 August – 14 November
Penrith Regional Gallery


Disorder Disorder presents a range of new and existing works from artists generally seen as ‘outsiders’, ‘independents’ or ‘dissidents’. Working with a fierce DIY direction, and often with little formal or academic training, the artists come from areas of urban street culture including graffiti, commercial art, skateboarding, tattooing, surfing, punk rock, hip-hop, heavy metal, computer programming and gang-life – speaking to their peers in their own language rather than the art world. This is the ‘art’ of the disengaged, suspicious and justifiably cynical which creates a remarkably fresh approach to visual arts not created simply to please the existing art audience.

The exhibition features work from 10 renegade Australian artists, 6 artists from the USA, Stefan Marx from Germany, French and Marcus Oakley from the UK and Tomoo Gokita from Japan.





In Progress:



In September 2010 artists and musicians Jacob Ciocci and David Wightman (aka Extreme Animals) embarked up0n their 8th tour of the United States, premiering 3 new videos and 2 new performances at venues ranging from Universities to Media Festivals to DIY spaces. Continuing their ongoing investigation into the relationship between the banal and the trancendent, the works in "Music Is A Question . . ." combine original video footage with footage sourced from VHS tapes and the internet into a bewildering maelstrom of contemporary American pathos. Rejecting the distinction between the producer and the consumer, or the original and the derivative, their videos and performances attempt to blur boundaries between the authentic and the trite or the liberating and the imprisoning.  How are tweens using YouTube and how is YouTube using tweens? What happens to the activist notion of "going green" when it becomes as ubiquitous as a smiley face on a plastic bag? How much overt emotions can an audience handle before they stop feeling empathy and start feeling judgement?
excerpt from "Music Is A Question . . .":

The tour coincided with the release of the 3 new videos onto DVD-R, published by Audio Dregs:

included on the dvd-r:
"Questions of the Ages"
"My Life My Language"
"Gone Green"

All of the videos and performances were created at and made possible by Eyebeam Art and Technology Centerin Manhattan, New York, as a part of their ongoing research into "Open Cultures".

Many of the source material for the videos was collected and generously donated by  Andrew Jeffrey Wright.

"By the time the Extreme Animals are seated once again and filling the auditorium with frenzied, apocalyptic sounds and visions chasing a recycling and pollution theme, I am fully awake again, and strangely, unexpectedly in love with and in awe of this furious planet." From:

"The modern world can be a frightening deluge of images and commands, and if you have half a mind, that can be a depressing thing. So why not turn all that jumbled garbage on it's head, and make it even more insane? It might even be funny. Laughter is better than sadness, a kind of small victory that Extreme Animals are in the market of producing." from:


Stefani Bardin's M2A™: The Fantastic Voyage is an immersive installation that repurposes wireless gastroenterology devices (including the M2Acapsule and SmartPill) that record images and information from the gastrointestinal tract in concert with synthetic food scents, sound and behavioral neuroscience  to re-imagine and re-contextualize our food systems within the influences of corporate culture and industrial food production.  The project looks at the trajectory of processed foods versus whole foods through the gastrointestinal system.