Recent Projects

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A ticket for a trip is an object that gives you exclusive access to an unexplored place.  It is a mere piece of paper, but it carries imagination and anticipation of the future, of what new world it can unlock. The Ticket Machine is a Rube Goldberg type collaborative installation which is triggered with a drop of a coin. The machine then unveils different worlds, created by the collaborators, and finally produces a printed ticket. This installation was created during the Eyebeam Roadshow 2010 at 01SJ in San Jose. Collaborators include: James Stone, Randy Sarafan

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Unlogo is a web service that eliminates logos and other corporate signage from videos. On a practical level, it takes back your personal media from the corporations and advertisers. On a technical level, it is a really cool combination of some brand new OpenCV and FFMPEG functionality. On a poetic level, it is a tool for focusing on what is important in the record of your life rather than the ubiquitous messages that advertisers want you to focus on.

In short, Unlogo gives people the opportunity to opt out of having corporate messages permanently imprinted into the photographic record of their lives.

From the Berkeley Net Art exhibition:

Corporate branding coupled with new media transforms our already cluttered visual environment into a pulsing tesseract of capital. Commercial television and video digitally blur some logos while promoting others. Music videos were introduced as short films and commercials for albums, but today’s music videos are commercials within commercials (Lady Gaga’s music video Telephone features nine product placements.) However, new media also offer new forms of resistance and play.

Enter Unlogo, a new artwork by Jeff Crouse that uses corporate technologies to new ends. Unlogo is an iPhone app and website. The app can be used by individuals to identify logos that may occur in photographs they take with their phone and to replace them with images drawn from an online databank. The website allows anyone to view and contribute to the databank, suggesting and uploading images that may be substituted for a particular logo.

Unlogo follows the history of tactical media art projects and adds its own contemporary twists. It allows individuals to moderate not only the temporary act of viewing a magazine, billboard, or screen without corporate messages, but gives people the opportunity to opt out of having these messages permanently imprinted into the photographic record of their lives. In allowing viewers to identify what constitutes a logo and its alternate, Unlogo asks us to consider our own role in media culture. What image will you suggest as a logo-alternate? Your Facebook pic? Your garage-band skateboard sticker?

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"As new technologies come into play, people become less and less convinced of the importance of self expression. Teamwork succeeds private effort."

—Marshall McLuhan

Despite these words, the true nature of collaborative culture as a form of creative expression in the context of digital and network technologies has remained elusive, a buzzword often falling prey to corporate and ideological interests. This book was first created by 6 core collaborators, as an experimental five day Book Sprint in January 2010. Developed under the aegis of transmediale.10, this third publication in the festival's parcours series resulted in the initiation of a new vocabulary on the forms, media and goals of collaborative practice.

In June 2010, the book was rewritten as a part of the Re:Group exhibition at Eyebeam, NY. This second edition invited three new collaborators to challenge the free culture sentiment underlying the original writing. The result is a deliberately multi-voiced tone pondering the merits and shortcomings of this new emerging ideology.

Booki.cc/CollaborativeFutures
Collaborative-Futures.org

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"Silver Surfers" (tentative title) is an experimental video piece investigating relationships between age, technological change and progress, and science fiction. Older people are interviewed about their thoughts on the future, science fiction and technological progress. These interviews become the starting point for the development of scenes and story-lines that will be directed by Jacob Ciocci and acted partially by the elderly. So far Jacob has collaborated with members of the New School's Institute for Retired Professionals in a series of interviews and there are plans to collaborate with other individuals and organizations in the coming months.

 

 

 

 

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This is a project by 2 artists, Jacob Ciocci and Jeff Crouse, both fellows at a place called “Eyebeam“. In this project Jacob and Jeff have redesigned Light and Wire Gallery’s typical website for the month of August 2010, so that every time you visit a new page, a new layout (or “theme” as the free website creation tool WordPress calls it) is loaded behind the gallery’s typical content. Jeff wrote a piece of code that randomly loads 1 of 20 different WordPress “themes”, each one visually modified by Jacob. As you click around, you may find yourself thinking:

“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”
“Is this a cool theme?”

 

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When installed properly, GodBlock will test each page that your child visits before it is loaded, looking for passages from holy texts, names of religious figures, and other signs of religious propaganda. If none are found, then your child is allowed to browse freely.  But if religious content is found, your child receives a page that states simply:

Blocked for religious content.

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“Please refrain from devoting your life to imaginary supernatural beings until you are at least 18 years old.”

No filter is perfect, and false positives are an unfortunate reality.  But isn’t it better to be safe than sorry?  Make the world a better place.  Protect your impressionable kids and students from harmful ideas so that they don’t grow up to spread hate, fear, and shame.  Allow them to hold onto their natural reason, compassion, and acceptance without being polluted or destroyed by some self-serving or delusional fanatic.

Install GodBlock today!

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These day, most games are played on computers and consoles, often alone or with people online. Mary Mack 5000 is a game designed to harness the power of technology to encourage face-to-face interaction between the players, and also among the spectators. Technology doesn’t have to be isolating. We have taken a little girl’s game and reintroduced it as a hyper, metal-rocker games so more people can play it. No, it’s not just your little sister’s game anymore!

Collaboration with Lina Fenequito.

Music by Ray Mancini, Sergey Popovich.

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re:farm the city - tools for urban farmers

it is a mix of a good meal (the crop, the friends, the seeds, ...) , hardware (the urban farm, the composter, the electronics, the sensors, recycled materials, ...), software (build a farm according to your personal needs, your local vegetables, local gastronomy, ...) that will give you the tools to design, control and manage your farm during its life.

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Floating In Dreams is a project based on my dream of becoming a living, working artist.

This sculpture pays tribute to an artist that I look up to, when I saw this image appear in a Gorillaz music video, "Feel Good Inc". The artist Jamie Hewlett has inspired me to take something from the world he created and pay tribute that means so much to me.

This sculpture is nothing political, social, economical, or cultural (or, that's my intention). It is simply something that represents my journey towards becoming an artist, and really making my dreams come "true".

Dustyn Roberts along with Stephanie Pereira helped me create gears to make the windmill turn. Thanks to Dustyn, we were able to use the lego pieces that she had from a robotics class, and create the windmill's spinning blades. The intention for the gears was to use simple machinery.

Because this was the last project that I would complete under the student residency program, I wanted to do something sentimental to paint a picture for the future.

 

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Go For Broke is a multi-player plinko game designed by Caroline Spivack. The game represents a tounge-in-cheek, social and political commentary on the the causes and effects of the current recession. The "plinko" game style was chosen primarily for its heavy use of chance and luck; much like today's market. While Bernie Madoff is well known for his investment fraud scamming hundreds of Americans, many men and women scam inexperienced investors everyday.

Do to the prevelance of high interest, sliding scale loans our banks are allowed to handout to students; students often graduate from college with little or no money to contribute back into the economy (buying cars and homes). In fact banks often charge pre-interest interest rates before students graduate making the process of paying-off student loans even more difficult. By serverly limiting student's financial resources once they graduate college, banks are sabotaging the economy's intake.

A similar process has attached itself to home owners. Home owners are often forced to take high interest sliding scale rates in order to pay for their homes. Most banks push costly loans toward home owners full well knowing they will end up owing far more money then they have to spare. Unwilling to negotiate the terms of the loan in some cases home owners lose their homes to the bank, leaving the once home owners homeless with little or no money to survive. The concept of greed is a recurring theme with today's economy. With few rules and regulations to keep banks from nickel and dimming citizens they are more than willing to do so.

Side betting is a controversial practice which is heavily blamed for the recent failures in the stock market. Side betting is betting on the success or failure of a companies stocks. In many cases stocks were designed for failure in order for betters to profit. This is an extremely selfish process in which some cases people are profiting off of the complete failures of others. After the depression of 1907 side betting was recognized as a problem and as a result outlawed. History has established side betting as an issue yet it has been allowed to continue in today's market because our economy revolves around greed, and as a result out economy is sending our nation into turmoil.


Covered in bright colors with flashing LEDs Go For Broke effectively lures you into its clutches. Kaho Abe worked with Caroline to wire all LEDs and to code their sequences. Kaho provided technical support as well as contributing to the messages Go For Broke conveys. The addicting repetitive task of sliding in dollar signed pucks can only result in failure, with the slim chance of success. The multi-player winner results in who has accumulated less debt, or rarely, has managed to make it into the positives. Go For Broke manages to be a fun interactive game while highlighting the downsides to our economy.