Recent Projects


An iterative series of tipis built to evoke particular dreams and wishes in the participants.  Loosely based on the lecture of William Burroughs in his class on The Technology and Ethic of Wishing, the pieces employ a form of psychosomatic magick: the use of symbolism and technology to elicit the sense of the auratic and sacred.

Each iteration of Otherly Engagements is site-specific, a heterotopia that simultaneously interacts with, transforms, and divides the spaces they occupy.  As the iterations progress, the designs will become increasingly coded with symbolism, but one that is self-referential, evoking previous incarnations and meanings.


Thumbnail is a simple website that allows visitors to create and share animated .gifs using their webcam.


‘Dead Drops’ is an anonymous, offline, peer to peer file-sharing network in public space. I am ‘injecting’ USB flash drives into walls, buildings and curbs accessable to anybody in public space. You are invited to go to these places (so far 5 in NYC) to drop or find files on a dead drop. Plug your laptop to a wall, house or pole to share your files and date. Each dead drop contains a readme.txt file explaining the project. Full documentation, movie, map and ‘How to make your own dead drop’ manual at


The lunar topographic data from NASA's Clementine LIDAR mission represents the surface of the Earth's moon in a set of more than 1 million points of latitude and longitude. Paul Robertson's Plops animated gif seamlessly morphs between thirteen characters from Japanese anime and video games over the course of 72 frames. In Meyers' moon, these two disparate data sets merge into an image simultaneously familiar and alien. Psychedelic colors and an undulating sea of pixel art characters take the form of the most familiar celestial body of the night sky.


A series of generative images created using custom software written with Processing and burned into plywood using the Eyebeam laser cutter.

Shown at The Root of the Root in October 2010 at Devotion Gallery.


Sausage Party looks at your upcoming Facebook events and rigorously assesses their respective sausage ratings on a 0 to 5 sausage scale.

  • 0 sausages = less than 55% male attendees
  • 1 sausage = between 55% and 65% male attendees
  • 2 sausages = between 65% and 75% male attendees
  • 3 sausages = between 75% and 85% male attendees
  • 4 sausages = between 85% and 95% male attendees
  • 5 sausages = 95% or more male attendees (an all-out sausagefest)

Sausage Party was created using jQuery and jqModal. The sloppy and soon-to-be-cleaned-up source code is on github. This was made pretty quickly so if you find bugs, please let Aaron know or file a ticket on github. The sausage image was taken from the Wikipedia article on sausage.



A realtime 3D scanning installation, people.points uses a technique called structured light to transform a live webcam feed into an animated, morphing and transforming 3D point cloud.


"Read Me Files” is part of Brooke's ongoing investigation into the built environment. She is specifically considering products we use for personal and domestic hygiene. We recognize logos and packaging far more readily than the chemical ingredients that the products are comprised of and that we, quite literally, consume. "Read Me Files" employs written and spoken language to underscore this disconnect by asking viewers to name everyday products by ingredients rather than branding. The commonplace becomes mysterious and foreign. The recorded video from this installation will become source material for a single channel video.



In search of the disconnect between ourselves, the natural world and the food we eat, we’re going to slip on some boots, strap on a backpack, grab a canoe, and head out into the industrial wilderness of the New Jersey wetlands.

Following in the footsteps of a Marco Polo-esque spice trade, our expedition will travel by canoe past massive cargo ships and factories in search of the numerous artificial flavoring factories of New Jersey, the flavoring capital of the U.S. During our two-week industrial wilderness trip, we will interview factory employees, document our campsites and adventures, and cook with various artificial flavors in an attempt to bridge our understanding of the natural and artificial. This will be edited into a documentary about our adventures and discussions that ensue.

Our expedition will be lead by NOLS mountaineer, Ryan Van Luit, and myself. Our support crew includes researchers, video editors, writers, a flavorist, a photographer, and most importantly a cook willing to work with Doritos and Tofurkey.

The ultimate goal of the project is to create a documentary that investigates these questions in a manner that is entertaining, humorous, and insightful. Following the trip we will have an open invitation for artists, cooks, and those interested to join us for a 3-day Thanksgiving canoe trip through the wetlands where an all-artificial thanksgiving dinner will be prepared by the participants.


What is it?

Ninja Shadow Warrior will be a stand alone arcade game built with a screen and webcam. The goal is to fill out the shadow of an object as accurately as possible. The scores based on accuracy are kept on a leader board. The game structure of Ninja Shadow Warrior naturally supports face-to-face interaction, as more details can be filled out when more people are playing at once. This game will experiment with crowd sourcing content for the shadow object database.

How do you play it?

The camera must first be calibrated, by taking a snapshot without the player(s) in camera view. Then the player(s) choose an object, or one is chosen for them. Player(s) have a few seconds to pose, until a snap shot is taken. The score is then tallied according to how well the player(s) have hidden themselves in the shadow of the object, and the score is then shown on the leader board if it is high enough. Eventually, players will be able to email the snapshots to friends or social networking sites.