Recent Projects


Floating In Dreams is a project based on my dream of becoming a living, working artist.

This sculpture pays tribute to an artist that I look up to, when I saw this image appear in a Gorillaz music video, "Feel Good Inc". The artist Jamie Hewlett has inspired me to take something from the world he created and pay tribute that means so much to me.

This sculpture is nothing political, social, economical, or cultural (or, that's my intention). It is simply something that represents my journey towards becoming an artist, and really making my dreams come "true".

Dustyn Roberts along with Stephanie Pereira helped me create gears to make the windmill turn. Thanks to Dustyn, we were able to use the lego pieces that she had from a robotics class, and create the windmill's spinning blades. The intention for the gears was to use simple machinery.

Because this was the last project that I would complete under the student residency program, I wanted to do something sentimental to paint a picture for the future.



Go For Broke is a multi-player plinko game designed by Caroline Spivack. The game represents a tounge-in-cheek, social and political commentary on the the causes and effects of the current recession. The "plinko" game style was chosen primarily for its heavy use of chance and luck; much like today's market. While Bernie Madoff is well known for his investment fraud scamming hundreds of Americans, many men and women scam inexperienced investors everyday.

Do to the prevelance of high interest, sliding scale loans our banks are allowed to handout to students; students often graduate from college with little or no money to contribute back into the economy (buying cars and homes). In fact banks often charge pre-interest interest rates before students graduate making the process of paying-off student loans even more difficult. By serverly limiting student's financial resources once they graduate college, banks are sabotaging the economy's intake.

A similar process has attached itself to home owners. Home owners are often forced to take high interest sliding scale rates in order to pay for their homes. Most banks push costly loans toward home owners full well knowing they will end up owing far more money then they have to spare. Unwilling to negotiate the terms of the loan in some cases home owners lose their homes to the bank, leaving the once home owners homeless with little or no money to survive. The concept of greed is a recurring theme with today's economy. With few rules and regulations to keep banks from nickel and dimming citizens they are more than willing to do so.

Side betting is a controversial practice which is heavily blamed for the recent failures in the stock market. Side betting is betting on the success or failure of a companies stocks. In many cases stocks were designed for failure in order for betters to profit. This is an extremely selfish process in which some cases people are profiting off of the complete failures of others. After the depression of 1907 side betting was recognized as a problem and as a result outlawed. History has established side betting as an issue yet it has been allowed to continue in today's market because our economy revolves around greed, and as a result out economy is sending our nation into turmoil.

Covered in bright colors with flashing LEDs Go For Broke effectively lures you into its clutches. Kaho Abe worked with Caroline to wire all LEDs and to code their sequences. Kaho provided technical support as well as contributing to the messages Go For Broke conveys. The addicting repetitive task of sliding in dollar signed pucks can only result in failure, with the slim chance of success. The multi-player winner results in who has accumulated less debt, or rarely, has managed to make it into the positives. Go For Broke manages to be a fun interactive game while highlighting the downsides to our economy.


MetaFlora is to bring life to things that cannot sustain life. It is a flower-powered statement that comments on the absence of nature in the streets of New York City.

An urban street intervention developed for UWAC Day, the student residents, along with Doris Cacolio, Sonali Sridhar, and window farmer Maya Nayak came up with the idea of MetaFlora. Each MetaFlora flower has seedpods in the middle of blossoms crafted from newspaper and crepe paper; they were designed to support plant life where plant life does not grow. The newspaper acts as a semi-porous shell to hold moisture for the seed-pod, and the colorful crepe paper attracts passersby to take a closer look: the miracle of life happening on the side of a building, on construction scaffolding, and even on road blocks.

Wanting to keep eco-friendly, most of the materials used were post-consumer and biodegradable. On UWAC day, we invited people to make flowers with us, and then hit the street to festoon drab, urban spaces with colorful flowers.

The project is so DIY, that it's almost DIYWF! (Do It Yourself With Friends!)

Instructions for making your own flowers, details, and photos on the project page on the UWAC website:


For the 2009 Holiday Hackshop, Eyebeam asked the current Student Residents to create an eyebeam-themed installation for their window gallery. In the holiday spirit, they designed An Eyebeam Nativity, which recreated the nativity scene using the founding principals, technologies, and people of Eyebeam as a basis for the design.

The center piece was "Baby Eyebeam" (in the place of baby jesus) and it represented the melding of technology, the arts, and bright ideas. Surrounding the baby were the three wise men played by Steve Jobs, Bill Gates, and Linus Torvalds; and with Ada Lovelace in the role of Mary. The whole scene was bordered by the different aspects of art/tech culture - ranging from Pokeman as the North star, to a digitally generated wreath, to a pile of old T.V.s for "snow."


The Urban Wilderness Action Center (U.W.A.C.) is a virtual platform for developing and sharing urban wilderness interventions. The project was created by the Eyebeam Student Residents with artist Jon Cohrs in the lead-up to the Electrosmog Festival 2010. We developed the webiste to host descriptions, instructions, and examples of projects that promote urban agriculture and engender urban wilderness. Projects were shared by different groups and individuals from urban centers across the globe. Our goal was that the UWAC website could collectively represent a global perspective on how to catalyze an urban wilderness.



The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments. It takes as its method the design, fabrication and presentation of a collection of artifacts, spaces and media for survival in the near-future sentient city.

As computing leaves the desktop and spills out onto the sidewalks, streets and public spaces of the city, information processing becomes embedded in and distributed throughout the material fabric of everyday urban space. Pervasive/ubiquitous computing evangelists herald a coming age of urban information systems capable of sensing and responding to the events and activities transpiring around them. Imbued with the capacity to remember, correlate and anticipate, this “sentient” city is envisioned as being capable of reflexively monitoring our behavior within it and becoming an active agent in the organization of our daily lives.

Few may quibble about “smart” traffic light control systems that more efficiently manage the ebbs and flows of trucks, cars and busses on our city streets. Some may be irritated when discount coupons for their favorite espresso drink are beamed to their mobile phone as they pass by Starbucks. Many are likely to protest when they are denied passage through a subway turnstile because the system “senses” that their purchasing habits, mobility patterns and current galvanic skin response (GSR) reading happens to match the profile of a terrorist.

The project aims to raise awareness of the implications for privacy, autonomy, trust and serendipity in this highly observant, ever-more efficient and over-coded city.


Bluetooth Beats is a physical turntable emulator. With a DJ Hero controller, a Wiimote, OSCulator, and PureData, Bluetooth Beats gives anyone the ability to manipulate and scratch songs like a DJ without the need for expensive, professional equipment.

The purpose of the official DJ Hero game is to reproduce the experience of being an actual DJ. For example, in the game, when a user places their finger on the 'vinyl' and pulls in a certain direction it makes a scratch sound. These actions take place in a controlled environment, with set songs and scratch points, where a user follows prompts provided by the game - scoring points for reproducing the sounds in the game.

Instead of recording a user's actions and sending them to the DJ Hero software, Bluetooth Beats uses the DJ Hero turntable controller to send data about a user's actions to a computer program that allows the user to manipulate a chosen song in real-time, and wirelessly. Currently Bluetooth Beats allows the user to change volume, stop/start, rewind and fastforward, scratch, and sample in real time.


Mandatory Minimum—We Have Moved! is comprised of an urban intervention located adjacent to a Home Depot in Brooklyn and the chain link fence installation at Eyebeam that displays documentation of past Orange Work projects. The Home Depot intervention is comprised of a large printed sign that blandly announces a fictitious increase in the federal minimum wage. The Orange Work method might be summed up as: “Be The State”, by appropriating visual languages to contest issues of spatial dynamics.


MakerBot is an affordable, open source 3D printer rapid prototyping machine developed by Bre Pettis, Zach Hoeken, and Adam Mayer. Build your own MakerBot and it makes things for you, functioning like a personal factory. Digital designs for the MakerBot can be shared on, a web-based community initiated by MakerBot Industries, where users post files, document designs, and collaborate on open source hardware.



Crisis Map of Haiti represents the most comprehensive and up-to-date crisis map available to the humanitarian community. The information here is mapped in near real time and gathered from reports coming from inside Haiti via: SMS, Web, Email, Radio, Phone, Twitter, Facebook, Television, List-serves, Live streams, and Situation Reports

Volunteers at Ushahidi's Situation Room at the Fletcher School, in Washington DC, Geneva, London and Portland are mapping the majority of the reports submitted to Ushahidi in near real-time. The volunteers then identify GPS coordinates for the reports and geo-tag the reports on the Ushahidi map. Each report is first read at least once by Situation Room before being published on the map. This Ushahidi deployment represents a joint initiative with members of the International Network of Crisis Mappers. All this information published under Creative Commons License (Attribution-NonCommercial-ShareAlike).