Recent Projects

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The Hip-Hop Word Count (HHWC) is a searchable ethnographic database built from the lyrics of over 40,000 Hip-Hop songs from 1979 to present day. The database is the heart of an online analysis tool that generates textual and quantified reports on searched phrases, syntax, memes and socio-political ideas.

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Joseph DeLappe reenacted Mahatma Gandhi's famous 1930 Salt March over the course of 26 days, using a treadmill customized for cyberspace. The original 240-mile walk was made in protest of the British salt tax; his update of this seminal protest march took place at Eyebeam and in Second Life, the Internet-based virtual world. For this performance, he walked the entire 240 miles of the original march on a converted treadmill at Eyebeam in New York City and online in Second Life. His steps on the treadmill controlled the forward movement of his avatar, MGandhi Chakrabarti, enabling the live and virtual reenactment of the march.

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Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists is being published by McGraw-Hill and will hit the shelves in the fall of 2010.  The book sprouted from a class I teach at NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move.  The main goal is to guide non-engineers through the process of designing and making things that move using accessible software, tools, off the shelf parts, and digital fabrication techniques.

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Lafiya Watson will be teaching middle school students from the Institute for Collaborative Education(ICE).

"Everyone has had perceptions and labels placed upon them, and often those labels are wrong. It is especially frustrating to deal with false perceptions when one is still in the process of figuring out his/her identity." Through a series of web art projects using Flash (online animation software) and Photoshop, this class gave students a chance to address and debunk those perceptions placed upon them, as well as embrace and create their own true sense of identity.

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Teaching artist Mariam Ghani worked with sixth grade students from School of the Future for two months in 2005 to produce sound, image and web projects that take explorations of the girls' family histories as starting points for personal investigations of historical events.

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City in a Soundwalk proposes an augmented experience of the urban soundscape. Begin with the physical practice of the soundwalk. Add personal narrative, a forum for sharing opinion and debate, visual imagery, historical context, socioeconomic background, cultural details, sound recordings, environmental data, maps and more. What emerges is a community gathering place and multi-media accumulation point for sensory immersion in the New York City environment.

The focus of the soundscape youth workshop is to generate interest in the urban soundscape by having students help build and participate in the on-line, multi-media sound, ecology and culture mapping project, City in a Soundwalk (CIAS). We will use CIAS to teach the basic practice of soundwalking and encourage participants to explore a more involved, responsible relationship with their sonic environment. The course will rely on free or low-cost tools for multi-media content creation and collaborative on-line community development.

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Based on Actual Event (2003)

Three-channel video installation

Reynold Reynolds's three-channel video installation, Based on an Actual Event, looks at the fictional portrayal of American military forces in 20th century war. While each film simulates an actual event, each new war simulates previous wars as shown in popular films. Conceptions of war become reality through the depiction of war as entertainment.

Reynolds is a filmmaker living and working in New York City. His films have been screened at the Sundance, Rotterdam and New York Film Festivals, among others. He received an MFA in photography from the School of Visual Arts, New York, and has studied film and physics at the University of Colorado, Bould

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Wednesday March 17, 2010
1:30 - 7pm
Eyebeam Art and Technology Center

OVERVIEW

We all agree open sourcing hardware is important, and as practitioners, many of us have been involved in work, research and talks about it. To date, no universal "right solution" exists. While Creative Commons licenses are widely used for software, there is a growing number of groups using the licenses for hardware, without necessarily accounting for the difficulties and restrictions hardware imposes. In short, open source for hardware is not like open source for software, and thus cannot use the same legal tools.

The purpose of this workshop is to create a direct dialogue between Creative Commons and some of the most significant players in the Open Source Hardware Community . CC representatives will be sharing their perspectives while listening to the needs and perspectives of this community, in order to help form more appropriate licensing options for open hardware.

ORGANIZERS

This workshop was organized by Ayah Bdeir (littleBits founder, Eyebeam senior fellow) with John Wilbanks (VP Science, Creative Commons) and Thinh Nguyen (Legal Counsel, Creative Commons).

Additional support by Ted Ullrich and Celine Assaf

DOCUMENTATION

Download the event document here

Slides of John Wilbanks here

Slides of Thinh Nguyen here

 

VIDEO

Videos cover the first half of the workshop: presentations by John Wilbanks and Thinh Nguyen of Creative Commons. John Wilbanks shares Creative Common's background, structure and roles. Thinh Nguyen provides an overview of intellectual property tools and rights tailored for groups creating open source hardware.

 

PHOTOS


 

COVERAGE

Make: Open Hardware @ Eyebeam, by Becky Stern

Common Knowledge Blog Post: Open Hardware, by John Wilbanks

Adafruit Industries Blog Post: The first Arduino ever made

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The Spacesuit Gloves project is an attempt to digitally refine and experiment with flat patterns for pressure tight gloves.  The vacuum of space and micro-atmospheres of nearby planets require a safe, lightweight and highly functional pressure tight spacesuit for human exploration.  With gloves as a starting point for the development of a hermetic full body suit, Ted Southern is digitally developing sophisticated flat patterns which, when inflated, allow a full and easy range of motion for the human body in all its variability.  Outer layers for thermal and ballistics protection will also be refined using Eyebeam's facilities.

Pressure tight gloves will be on display interactively, in a vacuum chamber glove box at Eyebeam, and positively inflated for demonstration and test purposes.

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Jet Set Willy Variations consists of modifications of the 1984 video game Jet Set Willy. The original game was made for the obsolete British computer Sinclair ZX Spectrum, which was popular in the early 1980s.

"These versions of Jet Set Willy...become increasingly more abstract, finding inspiration in the non-narrative parts of the game. One of JODI's modifications is based on the copy-protection card, a red, blue, green and pink grid that shipped with every copy of the original game. The pattern provided access codes that were necessary to 'unlock' the game. Trying to navigate the white square that represents Willy through the coloured blocks of the copy-protection screen is nearly impossible." —JODI