Recent Projects


قلب is a programming language exploring the role of human culture in coding. Code is written entirely in Arabic, highlighting cultural biases of computer science and challenging the assumptions we make about programming. It is implemented as a tree-walking language interpreter in JavsScript.

All modern programming tools are based on the ASCII character set, which encodes Latin Characters and was originally based on the English Language. As a result, programming has become tied to a single written culture. It carries with it a cultural bias that favors those who grew up reading and writing in that cultural. قلب explores and challenges that by presenting a language that deviates almost entirely from ASCII.

The Fibonacci Algorithm

In addition to the language and its interpreter, the قلب project includes a calligraphy series. Traditional Computer Science algorithms are implemented in قلب, and the resulting Arabic source code is used as the content of calligraphy pieces, in effect treating the algorithms as high poetry. The traditions of the Arabs merge seamlessly with the traditions of the hackers, bridging millenia of creative practice. The three pieces completed for the 2013 Artist Showcase were Hello World, Fibonacci, and Conway’s Game of Life, and were all done in the Square Kufic style.



The Subnodes project is an open source initiative focused on streamlining the process of setting up a Raspberry Pi as a wireless access point for distributing content, media, and shared digital experiences. The device behaves as a web server, creating its own local area network, and does not connect with the internet. This is key for the sake of offering a space where people can communicate anonymously and freely, as well as maximizing the portability of the network. No dependibility on an internet connection means the device can be taken and remain active anywhere.

Future plans include enabling mesh networking so that devices within proximity to each other becomes a node in a greater local network, extending range and making it possible to exchange information with each other.

In addition to the practical aspirations of the Subnodes project, participatory social applications are also being developed, ranging from practical (a wireless neighborhood bulletin board) to experimental (social experiments connecting people within the immediate vincinity). The first of these is Hot Probs, an open, public chat room that allows for anonymous, untracked conversations.


I think hackers, artists, activists, and community organizers should work together to make affordable housing in every neighborhood. I want to commit to one neighborhood for life, knowing that my neighbors are allies in a struggle to keep real estate speculation down and increase affordable housing instead. I want to build lasting relationships of trust and share resources: cooking, childcare, knowledge-sharing, and healing practices. What if hackers built software for the building? What if artists made site-specific art, clothing, and furniture for the building? What if community organizers connected people and facilitated conversations across race and class? 

I am working towards a Hacker House, a community land trust (CLT) for hackers, artists, and community organizers. A CLT is a non-profit organization that owns property, traditionally land, and leases it for affordable housing. The deed to the land, the CLT by-laws, and the lease all require that the housing be permanently affordable. The land can never be traded or sold to the highest bidder on the private market.

The $30,000 I received as a Fellowship stipend at Eyebeam is seed funding towards a CLT for rigorous, generous people in New York City. I built out and co-managed an 8,000 square foot studio space for 40 artists from 2008-2013 off the L train, but our 5-year lease is up. I know what I'm getting in to. I still want more collective spaces! I am currently looking for partners, advisors, and supporters. I know who the first round of artists and hackers will be, but I am still seeking appropriate community organizrers (based on the neighborhood that makes sense). Please contact me if you are interested in this idea:


Tanglr is an extension for Google Chrome which, when activated, anonymously links you with another person. When you browse, your partner is taken to the same urls. Likewise, when your partner browses, your browser changes to what they're seeing. The two of you have to work it out together. After data privacy, quantum mechanics, Relation in Time, and Perfect Lovers. 


One million Americans are sorted by political affiliation and exposed to public persecution in the aftermath of the 2012 presidential election. The data was harvested from and recontextualized on Persecuting.US, which offers a platform where everyone can take part in a participatory model pushed to extremes, engaging people in surveying and persecuting each other in a form of info-civil-war of political polarization.

This project breaks boundaries in art transgression with a Social Sculptural Performance made by a mass of people arranged and involved in an artwork without their permission. The accidental participants become part of a transformative spectacle with an unsettling narrative.

The offline art installation evokes the activity of wiretapping the Internet to identify political activities. Through an audio installation the audience at the exhibition space can listen to an over fifty days-long track of robotic voices reading selected statements of Americans sorted by their political involvement.


Eyebeam will hold a large-scale, team-based digital storytelling event at its Chelsea, NY exhibition space from December 13th-Dec 16th.  The project is being organized in collaboration with The Creators Project, a global arts and technology from Intel and Vice, and award-winning visual effects company Framestore.

The event, dubbed "New Cinema", will be the first event concentrating on team-based brainstorming, design, and systematic development of new hybrid digital storytelling methods which can shape the ways in which we think about possible futures of cinema. All projects will be realized by unorthodox methods and take on fresh creative coding approaches, commercial and open source software and hardware hacks, and  "creative misuse" of the latest camera, sensor and computer technologies. 

The Creators Project and Eyebeam curated five cross-disciplinary teams consisting of creative coders, conceptual artists, 3D/CGI/Special FX and cinema technology professionals as well as directors, cinematographers, editors, scriptwriters, and musicians/sound designers. The teams will spend three days in Eyebeam’s Chelsea exhibition and fabrication space developing their initial prototypes, working with cutting edge tools, and exchanging ideas with other teams. A public exhibition of the completed projects will be exhibited at Eyebeam from January 29th-February 3rd.


Computational Fashion is an Eyebeam initiative bringing together artists, designers, scientists, and technologists with the fashion industry to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, regular public presentations and workshops, and will culminate in a symposium and exhibition, as well as the release of a fashion-tech toolkit of materials and techniques for designers in September 2014. The lead consultant is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design.

Computational Fashion Fellows
Sculptor and installation artist Carrie Mae Rose has collaborated with Dr. Dan Steingart, Assistant Professor of Mechanical and Aerospace Engineering at Princeton University and an expert on highly flexible, printed alkaline batteries, to develop a series of illuminated wearable sculptures that integrate technology to visualize the movement of subtle electrical circulations around the physical body and how they interact with the breath and other unseen forces. Inspired by the work of philosopher Rudolf Steiner and occultist Max Heindel, Rose’s series BODYCROWNS are physical explorations of the changes in the etheric body that will occur during the human transition to space. Dr. Steingart and his graduate assistant, Alla Samarayeva, have built custom light weight fabric and wire batteries that are integrated into the wearable structures to power LED lights, stretchy sensors, and circuits.Artist/Game

Designer Kaho Abe, in collaboration with Dr. Katherine Isbister, Associate Professor of Computer Science and Engineering at the Polytechnic Institute of NYU, has developed The Lightning Bug Game to explore how wearable technology can act as both a game controller and costume, in order to create a far richer, more immersive game experience. The Lightning Bug game is a two-person interactive game experience, using costumes embedded with technology, projection on a half dome surface and custom software. The game is designed to have two distinct, interdependent roles — one player shoots and the other collects power — and they both must hold hands in order to transfer power from one player to the other.

Artist and designer Keren Oxman is studying the development of generative textile morphologies through experimental multi-material 3D printing fabrication technology. The research and design will incorporate geometry with differentiated performance and will be undertaken with a group of consultants from arts-design and science-technology. These consultants include Prof. Neri Oxman of the MIT Media Lab and Prof. W. Craig Carter of MIT Dept. of Material Sciences and others.

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Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.


Open(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It is a unique opportunity for artists and technologists to collaborate on new work that catalyzes creative participation on a global scale. Selected artists and technologists develop projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code.

Three Open(Art) Fellows were selected from an open call for proposals, and awarded a $15,000 production budget and resources to develop their projects, including desk space and access to design, research, and fabrication studios at Eyebeam’s New York location. The Fellows' work is presented through an exhibition and workshops taking place at Eyebeam, July 12 – August 11, 2013.

For more information, please visit: or the Open(Art) blog.

About Open(Art) Fellows
Forrest Oliphant - Meemoo
Meemoo brings the power of app development to everyone. It's an HTML5 data flow programming environment with an emphasis on realtime audio-visual manipulation. Using an intuitive visual interface that lets users connect modules together using colorful "wires," Meemoo lets anyone remix and build their own creative apps right in the browser.

"I often see kids playing with touch screen apps that only do what the developer designs it to do," Forrest says. "I want to blur that line between developer and user, and allow more people to create different kinds of media." Video:

Toby Schachman - Pixel Shaders
Pixel Shaders is an interactive book, platform and community centered  around harnessing the graphics processor (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.

Toby's project aims to get people thinking about programming in a different way. "This is one of the key areas where the artistic community can contribute to the computer science communities," he says. Video:

Nortd Labs (Addie Wagenknecht and Stefan Hechenberger) - Bomfu
Bomfu is a collaborative web repository for open hardware projects. It aims to increase the ease of use and quality for the "bill of materials" or "BOM," a list of the raw materials required to build a finished product. The goal: open up new and more complex forms of open hardware creation.

"Making all of the tools better pushes up what can be built," says Addie and Stefan. "The better the tools are, the more complex the projects." Video:

Open(Art) is supported in part by an award from the National Endowment for the Arts.

NEA logo

Mozilla logo


In international areas for Street Art, life-sized pictures of people found on Google’s Street View are printed and posted without authorization at the same spot where they were taken.

Browse through the Map
, which has the links to the original screenshots and to related photos documenting affixed paper posters. Or browse through photos of the ghosts.

Keep your eyes open!
Street Ghosts hasn't ended, and it may appear soon in your city and maybe with your ghost!

The posters are printed in color on thin paper, cut along the outline, and then affixed with wheatpaste on the walls of public buildings at the precise spot on the wall where they appear in Google’s Street View image.

Street Ghosts has been a rigorous hunt for the most visible people on spooky buildings with walls available for art interventions.
The physical evidence of the ghosts’ appearance may vanish quickly, but its documentation will remain forever.

Street Ghosts reveals the aesthetic, biopolitical, tactical and legal issues, which can be explored through the artist’s statement and theoretical considerations:


KinectToPin lets you record motion capture data with a Kinect camera and import it into After Effects. New 3D data import means your characters are no longer stuck facing the camera, audio playback during recording means multiple characters can stay in sync, and the the After Effects UI panel with automatic setup and rigging means you can be up and running in minutes.  Created by Nick Fox-Gieg and Victoria Nece.