Recent Projects


Trading Glances allows people to trade glances separated in time. The installation consists of a screen displaying faces streaming by as if the viewer were passing people in the street.

As the viewer watches the other person's face, the system records their face and precise eye movements. Later their face is added to this stream of faces in the installation and on the project web site. People can go to the site to see who glanced at them and replay exactly how another person's gaze travels across their face. Ones' eye movements can betray very private preferences and yet they are usually publicly viewable. This project tries to invade the privacy of the person doing the surveillance.


Golan Levin and Zachary Lieberman have developed a new concert performance technology in which speech, shouts and songs are radically augmented in real-time by custom interactive visualization software. This work touches on themes of abstract communication, synaesthetic relationships, cartoon language, and writing and scoring systems, within the context of a sophisticated, playful, and virtuosic audiovisual narrative.


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eteam based 1.1 Acre Flat Screen on a piece of Utah desert they bought in September, 2002 on ebay. Their work investigates the difference between real and computer-generated mirages and dreams, possibilities of ownership and ways of improving the land. After a year of actual and virtual activities and improvements, the land still looks the same. But is it the same? How is the value of the lot-as a piece of land, as part of an artwork, as the ground for an artwork-measured? A public auction held at Eyebeam on Nov. 13 at 8pm, determined if they've succeeded in their efforts to convince a future investor of a promising, prosperous future in that area.


Shyness and the socialization of girls were some of the topics broached in Erika deVries' Girls Eye View middle school program. DeVries guided her students through production methods ranging from performance to photography, video and installation with a subtext of female adolescent to adult fantasy, nervousness and women's role as storyteller.


School of Perpetual Training, an ironic edutainment website, exposes the underbelly and not so glamorous side of the computer video game industry. An animated personal trainer leads eager job seekers through a series of webcam game training exercises for outsourced jobs in digital game manufacturing and global distribution. Classic arcade games such as Dig Dug and Space Invaders are redesigned to train job seekers for positions in mineral mining and printed circuit board assembly. Pushing joystick and mouse aside, the webcam interface utilizes motion detection requiring full range of body motion to play. Through the relationship of physical labor for virtual gain, the reality of the actual physical, labor critical to running virtual worlds is made visible.

School of Perpetual Training was created through an Eyebeam Residency and is a 2009 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site.


Maya2GoogleEarth is an open-source, cross-platform tool developed at Eyebeam for exporting 3D models from Maya into Google Earth. Once installed, it allows you to export 3D models from within your scene as a single Google Earth Placemark (KML) file.

The project was inspired by the Open GL extraction utility OGLE which can extract 3D data from openGL programs like Google Earth. We thought that it would be fun to be able to take the extracted 3D data, remix and add to it and then load it back into Google Earth. You can see some examples of this below.

Brother Islands is a live multimedia performance about involuntary isolation and its machinery, as seen through the sights and sounds of two East River islands. Brother Islands premiered in 2007 at Eyebeam Art & Technology Center in New York City in a sold out performance to launch the "MIXER" series.

Half a century since its abandonment, North Brother Island fades from New York City's map as nature swallows this one block square quarantine city. Just down the East River, Ward's Island warehouses New York's homeless and mentally ill in a dozen immense buildings clustered under the Triborough Bridge.
Brother Islands combines physical theater, audio, video and stereoscopic photography to paint a haunting picture of these ill-fated places. The performers explore location in relationship to history, memory, and representation within a format that could be described as "expanded documentary". Audio and video field recordings become raw materials for live digital manipulation; by presenting these sights and sounds around the centralized audience, a documentary movie becomes a performance of a place.

Brother Islands collaborators:

Music Composer: Ross Goldstein

Co-director/Designer: Minou Maguna

3D Photographer: Matthew Schlanger's

Performer ("Poltergeists"): Ryder Cooley

Performer ("Poltergeists"): Dan Winckler

Ghost FX/Performer ("Tex"): Bill Etra

Ghost Video FX: vade (Anton Marini)

Sonic Spatialization: Jesse Stiles

Editor/Live Camera: Eric Drasin

A reinterpretation of a traditional chandelier in which the crystals and lights form the underlying rigid structure for transient, flowing arms. The disappearing and reappearing body of the chandelier is defined by a fabric contour which weaves through a channel of suspended hoops. The system is actuated by a single driving motor unwinding a spool of custom ribbon. The speed of the motor is calibrated to match the prescribed pattern of the ribbon and define the timing of the piece. The effect is an ethereal lighting fixture which continuously draws and erases itself, in essence, a 4D chandelier.

Project is In progress



littleBits is an opensource library of discrete electronic components pre-assembled in tiny circuit boards. Just as Legos allow you to create complex structures with very little engineering knowledge, littleBits are simple, intuitive, space-sensitive blocks that make prototyping with sophisticated electronics a matter of snapping small magnets together. With a growing number of available modules, littleBits aims to move electronics from late stages of the design process to its earliest ones, and from the hands of experts, to those of artists, makers and designers.