Recent Projects

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School of Perpetual Training, an ironic edutainment website, exposes the underbelly and not so glamorous side of the computer video game industry. An animated personal trainer leads eager job seekers through a series of webcam game training exercises for outsourced jobs in digital game manufacturing and global distribution. Classic arcade games such as Dig Dug and Space Invaders are redesigned to train job seekers for positions in mineral mining and printed circuit board assembly. Pushing joystick and mouse aside, the webcam interface utilizes motion detection requiring full range of body motion to play. Through the relationship of physical labor for virtual gain, the reality of the actual physical, labor critical to running virtual worlds is made visible.

School of Perpetual Training was created through an Eyebeam Residency and is a 2009 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site.

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Maya2GoogleEarth is an open-source, cross-platform tool developed at Eyebeam for exporting 3D models from Maya into Google Earth. Once installed, it allows you to export 3D models from within your scene as a single Google Earth Placemark (KML) file.

The project was inspired by the Open GL extraction utility OGLE which can extract 3D data from openGL programs like Google Earth. We thought that it would be fun to be able to take the extracted 3D data, remix and add to it and then load it back into Google Earth. You can see some examples of this below.

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Brother Islands is a live multimedia performance about involuntary isolation and its machinery, as seen through the sights and sounds of two East River islands. Brother Islands premiered in 2007 at Eyebeam Art & Technology Center in New York City in a sold out performance to launch the "MIXER" series.

Half a century since its abandonment, North Brother Island fades from New York City's map as nature swallows this one block square quarantine city. Just down the East River, Ward's Island warehouses New York's homeless and mentally ill in a dozen immense buildings clustered under the Triborough Bridge.
Brother Islands combines physical theater, audio, video and stereoscopic photography to paint a haunting picture of these ill-fated places. The performers explore location in relationship to history, memory, and representation within a format that could be described as "expanded documentary". Audio and video field recordings become raw materials for live digital manipulation; by presenting these sights and sounds around the centralized audience, a documentary movie becomes a performance of a place.

Brother Islands collaborators:

Music Composer: Ross Goldstein

Co-director/Designer: Minou Maguna

3D Photographer: Matthew Schlanger's

Performer ("Poltergeists"): Ryder Cooley

Performer ("Poltergeists"): Dan Winckler

Ghost FX/Performer ("Tex"): Bill Etra

Ghost Video FX: vade (Anton Marini)

Sonic Spatialization: Jesse Stiles

Editor/Live Camera: Eric Drasin
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A reinterpretation of a traditional chandelier in which the crystals and lights form the underlying rigid structure for transient, flowing arms. The disappearing and reappearing body of the chandelier is defined by a fabric contour which weaves through a channel of suspended hoops. The system is actuated by a single driving motor unwinding a spool of custom ribbon. The speed of the motor is calibrated to match the prescribed pattern of the ribbon and define the timing of the piece. The effect is an ethereal lighting fixture which continuously draws and erases itself, in essence, a 4D chandelier.

Project is In progress

 

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littleBits is an opensource library of discrete electronic components pre-assembled in tiny circuit boards. Just as Legos allow you to create complex structures with very little engineering knowledge, littleBits are simple, intuitive, space-sensitive blocks that make prototyping with sophisticated electronics a matter of snapping small magnets together. With a growing number of available modules, littleBits aims to move electronics from late stages of the design process to its earliest ones, and from the hands of experts, to those of artists, makers and designers.

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Tony Oursler's 2006 show "Thought Forms" have 3 large sculptures that all have a primary projection with background projections to create an entire atmosphere in each galley.  The poetic scripts personify the 3 elements Water, Dust and Mercury and identify them while relating them to humanity.

Exhibited at Metro Pictures, New York. Feb 25 - March 25, 2006.

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Drink.Pee.Drink.Pee.Drink.Pee looks at the very personal environmental issues caused by flushing our pee down the toilet: harmful algae blooms in aquatic ecosystems and pee-derived pharmaceuticals in our drinking water. How do we deal with the fact that our planet’s water cycles through a closed system? How do we take control of fact that what's in our pee ends up in the water we drink?

The installation invites visitors to sit on the toilet while facing the water fountain, as if to drink while peeing. Standing in the center provides a visceral human-sized experience of the invisible water and life cycles we often unwittingly take part in. One path of tubing diverts urine from the toilet into the first aquarium causing toxic conditions similar to those created in waterways by our existing sewage treatment infrastructure. Another path diverts urine through a handmade treatment process, covered in scribbled personal notes, that extracts nutrients for use in a house plant and liquids for use in a healthy aquarium and water fountain.

The Urine to Fertilizer DIY Kit is a handmade kit that creates a personal experience of participating in a productive food cycle. Human urine, the natural product of our bodies’ daily metabolism, is a sterile solution rich in excess nutrients. The kit lets you recycle the excess nutrients your body creates when you eat and drink into more life, locally. You can take this kit home, pee in it, and perform a biochemical reaction that transforms the nutrients in your urine into an immediately usable fertilizer to feed your own plants.

The artists also conduct workshops and events where participants are able to see their urine transformed into fertlizer on the spot. For more about the workshops, see http://brittaandrebecca.org/drinkpee/events.html.

The project has been featured in ArtNews, Treehugger, on the Discovery Channel and in national and international exhibitions.

 

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Devour is a multi-channel video projection in which looped fragments of political disasters and domestic intimacy are locked within the ambiguous menace of enlarged details both human and mechanical.

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Julian Bleecker explores practical and playful uses of WiFi through a series of projects created with the WiFi Toolkit, a set of software APIs Bleecker developed as Engineer in Residence at Eyebeam. Art Cache Machine, the WiJacker and Proximity are three WiFi-enabled applications developed to investigate the possibilities of "partially connected" WiFi social networks using access points deliberately off the public internet. Art Cache Machine is a mobile WiFi node that provides an access point for specific digital art that can only exist within the locale of the Machine's WiFi node. WiJacker assumes the role of a WiFi node by hijacking the activity of users. Proximity is an ad-hoc communication service that enables connections between devices without user intervention.

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A bird’s eye view of a little over 3 years of violence, strife, and very bright lights rocking Lebanon, remembered and replayed in 45 minutes of proportionally timed light display.

22 x 30 inches
Electronics on Canvas
produced June 2008

in collaboration with Rouba Khalil