Recent Projects

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Tanglr is an extension for Google Chrome which, when activated, anonymously links you with another person. When you browse, your partner is taken to the same urls. Likewise, when your partner browses, your browser changes to what they're seeing. The two of you have to work it out together. After data privacy, quantum mechanics, Relation in Time, and Perfect Lovers. 

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One million Americans are sorted by political affiliation and exposed to public persecution in the aftermath of the 2012 presidential election. The data was harvested from Twitter.com and recontextualized on Persecuting.US, which offers a platform where everyone can take part in a participatory model pushed to extremes, engaging people in surveying and persecuting each other in a form of info-civil-war of political polarization.

This project breaks boundaries in art transgression with a Social Sculptural Performance made by a mass of people arranged and involved in an artwork without their permission. The accidental participants become part of a transformative spectacle with an unsettling narrative.

The offline art installation evokes the activity of wiretapping the Internet to identify political activities. Through an audio installation the audience at the exhibition space can listen to an over fifty days-long track of robotic voices reading selected statements of Americans sorted by their political involvement.

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Eyebeam held a large-scale, team-based digital storytelling event at its Chelsea, NY exhibition space from December 13th-Dec 16th.  The project was organized in collaboration with The Creators Project, a global arts and technology from Intel and Vice, and award-winning visual effects company Framestore.

The event, dubbed "New Cinema", was the first event concentrating on team-based brainstorming, design, and systematic development of new hybrid digital storytelling methods which can shape the ways in which we think about possible futures of cinema. All projects were realized by unorthodox methods and takes on fresh creative coding approaches, commercial and open source software and hardware hacks, and "creative misuse" of the latest camera, sensor and computer technologies. 

Eyebeam and The Creators Project curated five cross-disciplinary teams consisting of creative coders, conceptual artists, 3D/CGI/Special FX and cinema technology professionals as well as directors, cinematographers, editors, scriptwriters, and musicians/sound designers. The teams spent three days in Eyebeam’s Chelsea exhibition and fabrication space developing their initial prototypes, working with cutting edge tools, and exchanging ideas with other teams. A public exhibition of the completed projects was exhibited at Eyebeam from January 29th-February 3rd, 2013.

NEW CINEMA PROJECTS:

Project "In Opsis" combined concepts which influenced the development of Director’s Mike Cahill’s (“Another Earth”) new feature length movie “iOrigins”. Team: Mike Cahill,  Rylan Scherer, Anton Vade Marini, Brian Chasalow and Golan Levin.
Both of his films received the Alfred P. Sloan Feature film prize in Sundance film festival, awarded for movies focusing on science or technology.
http://www.foxsearchlight.com/iorigins/

Project "Before the Flood”. Team: Ramsey Nasser, Nick Hooker, Nick Fox-Gieg, MIke Woods and Mike Mellor.
“Before the Flood” is an interactive cinematic experience exploring a subterranean world
https://www.youtube.com/watch?v=s5jbsDNqlPs

Project “Dance like Michael Jackson”. Team: Supermarche (Ariel Shulman, Henry Joost), Aaron Mayers, Lauren McCarthy and James George.
https://www.youtube.com/watch?v=dplBh_rxoUc

Project “We Make the Weather / Before the Flood by Bridge Group”. Team: Karolina Sobecka, Greg Borenstein and Sofy Yuditskaya.
“We Make the Weather” is a breath-controlled installation inspired by Hurricane Sandy. Use your breath to control a ghostly figure trying to cross a never-ending bridge.
https://www.youtube.com/watch?v=stmi805STO0

Project “Flatland”. Team: Ryan Staake and Zack Lieberman.
https://www.youtube.com/watch?v=xJjbo71Wje4

New Cinema Hackathon press and media coverage:
http://www.theverge.com/2013/2/8/3967762/new-cinema-explores-the-space-b...
http://ontheunspeakable.tumblr.com/post/43016806718/chasalow-and-collabo...
http://www.dazeddigital.com/artsandculture/article/17955/1/the-future-of...
http://www.etcentric.org/new-cinema-experiments-with-next-generation-of-...
http://www.participatoryvideo.com/2013/02/new-cinema-and-interactive-film/
http://turnstylenews.com/2013/02/08/new-cinema-bridges-game-films/
https://interactivegamming.wordpress.com/2014/01/
http://framestoredigital.com/tag/eyebeam/

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Computational Fashion is an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, panel discussions, workshops, and exhibitions. The program chair is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design.

For more information, please visit:

http://fashion.eyebeam.org

Sign up to Computational Fashion email list to receive event updates.

Check out Computational Fashion book


Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

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Open(Art) was a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It was a unique opportunity for artists and technologists to collaborate on new work catalyzing creative participation on a global scale. Selected artists and technologists developed projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code.

Three Open(Art) Fellows were selected from an open call for proposals, and awarded a $15,000 production budget and resources to develop their projects, including desk space and access to design, research, and fabrication studios at Eyebeam’s New York location. The Fellows' work is presented through an exhibition and workshops taking place at Eyebeam, July 12 – August 11, 2013.

For more information, please visit: openart.eyebeam.org.

About Open(Art) Fellows
Forrest Oliphant - Meemoo
Meemoo brings the power of app development to everyone. It's an HTML5 data flow programming environment with an emphasis on realtime audio-visual manipulation. Using an intuitive visual interface that lets users connect modules together using colorful "wires," Meemoo lets anyone remix and build their own creative apps right in the browser.

"I often see kids playing with touch screen apps that only do what the developer designs it to do," Forrest says. "I want to blur that line between developer and user, and allow more people to create different kinds of media." Video: http://youtu.be/w11iqblTkbo

Toby Schachman - Pixel Shaders
Pixel Shaders is an interactive book, platform and community centered  around harnessing the graphics processor (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.

Toby's project aims to get people thinking about programming in a different way. "This is one of the key areas where the artistic community can contribute to the computer science communities," he says. Video: http://youtu.be/RLNpYHlAHhQ

Nortd Labs (Addie Wagenknecht and Stefan Hechenberger) - Bomfu
Bomfu is a collaborative web repository for open hardware projects. It aims to increase the ease of use and quality for the "bill of materials" or "BOM," a list of the raw materials required to build a finished product. The goal: open up new and more complex forms of open hardware creation.

"Making all of the tools better pushes up what can be built," says Addie and Stefan. "The better the tools are, the more complex the projects." Video: http://youtu.be/tfXmZYKHXvw

Open(Art) was supported in part by an award from the National Endowment for the Arts.

NEA logo

Mozilla logo

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In international areas for Street Art, life-sized pictures of people found on Google’s Street View are printed and posted without authorization at the same spot where they were taken.

Browse through the Map
, which has the links to the original screenshots and to related photos documenting affixed paper posters. Or browse through photos of the ghosts.

Keep your eyes open!
Street Ghosts hasn't ended, and it may appear soon in your city and maybe with your ghost!


The posters are printed in color on thin paper, cut along the outline, and then affixed with wheatpaste on the walls of public buildings at the precise spot on the wall where they appear in Google’s Street View image.

Street Ghosts has been a rigorous hunt for the most visible people on spooky buildings with walls available for art interventions.
The physical evidence of the ghosts’ appearance may vanish quickly, but its documentation will remain forever.

Street Ghosts reveals the aesthetic, biopolitical, tactical and legal issues, which can be explored through the artist’s statement and theoretical considerations:
http://StreetGhosts.net/index.php#theory

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KinectToPin lets you record motion capture data with a Kinect camera and import it into After Effects. New 3D data import means your characters are no longer stuck facing the camera, audio playback during recording means multiple characters can stay in sync, and the the After Effects UI panel with automatic setup and rigging means you can be up and running in minutes.  Created by Nick Fox-Gieg and Victoria Nece.

 

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This is an attempt to implement the Lib-Ray video collection standard created by Terry Hancock. It's designed to present HD video at a quality comparable to Blu-ray, in an open format that plays in any standards-based web browser (that means Chrome, Firefox, or Safari, but not Internet Explorer).  It's literally just some pages of HTML, a little JavaScript, and a folder full of video files. You can also use any Lib-Ray collection as a template to distribute your own  videos, or add more functionality using JavaScript frameworks.

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The Rhythmanalysis Lab is concerned with the observation, representation, and interpretation of rhythms in everyday life. Inspired by the work of Henri Lefebvre, it is a framework for projects, workshops, and investigations at the intersection of urban research, sound, and data science.


Will the (future) rhythmanalyst ... set up and direct a lab where one compares documents: graphs, frequencies and various curves? ... Just as he borrows and receives from his whole body and all his senses, so he receives data from all the sciences: psychology, sociology, ethnology, biology; and even physics and mathematics ... He will come to 'listen' to a house, a street, a town, as an audience listens to a symphony.

- Henri Lefebvre, "The Rhythmanalyst: A Previsionary Portrait" in Rhythmanalysis: Space, Time and Everyday life. New York City: Continuum, 2004. Pg. 22.

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Forty-eight to Sixteen documents my daily commute from Brooklyn to midtown Manhattan with sensors for my heartrate, breathing, and the cadence of my pedaling, along with chest-mounted video. Cellist Topu Lyo interprets my experience via a composition I derived from the sources that is precisely timed with the video. I am interested in 'performing' data and my and Topu's divergent but equally physical relationship to the information. Additionally, the physiological basis of empathy has implications for recent trends in media culture toward first-person viewpoints and the integration of biometrics into documentary. (Named after the gear ratio of my bike.) 

http://brianhouse.net/works/forty_eight_to_sixteen/