Recent Projects

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Eyebeam will hold a large-scale, team-based digital storytelling event at its Chelsea, NY exhibition space from December 13th-Dec 16th.  The project is being organized in collaboration with The Creators Project, a global arts and technology from Intel and Vice, and award-winning visual effects company Framestore.

The event, dubbed "New Cinema", will be the first event concentrating on team-based brainstorming, design, and systematic development of new hybrid digital storytelling methods which can shape the ways in which we think about possible futures of cinema. All projects will be realized by unorthodox methods and take on fresh creative coding approaches, commercial and open source software and hardware hacks, and  "creative misuse" of the latest camera, sensor and computer technologies. 

The Creators Project and Eyebeam curated five cross-disciplinary teams consisting of creative coders, conceptual artists, 3D/CGI/Special FX and cinema technology professionals as well as directors, cinematographers, editors, scriptwriters, and musicians/sound designers. The teams will spend three days in Eyebeam’s Chelsea exhibition and fabrication space developing their initial prototypes, working with cutting edge tools, and exchanging ideas with other teams. A public exhibition of the completed projects will be exhibited at Eyebeam from January 29th-February 3rd.

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Computational Fashion is an Eyebeam initiative bringing together artists, designers, scientists, and technologists with the fashion industry to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, regular public presentations and workshops, and will culminate in a symposium and exhibition, as well as the release of a fashion-tech toolkit of materials and techniques for designers in September 2014. The lead consultant is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design.

Computational Fashion Fellows
Sculptor and installation artist Carrie Mae Rose has collaborated with Dr. Dan Steingart, Assistant Professor of Mechanical and Aerospace Engineering at Princeton University and an expert on highly flexible, printed alkaline batteries, to develop a series of illuminated wearable sculptures that integrate technology to visualize the movement of subtle electrical circulations around the physical body and how they interact with the breath and other unseen forces. Inspired by the work of philosopher Rudolf Steiner and occultist Max Heindel, Rose’s series BODYCROWNS are physical explorations of the changes in the etheric body that will occur during the human transition to space. Dr. Steingart and his graduate assistant, Alla Samarayeva, have built custom light weight fabric and wire batteries that are integrated into the wearable structures to power LED lights, stretchy sensors, and circuits.Artist/Game

Designer Kaho Abe, in collaboration with Dr. Katherine Isbister, Associate Professor of Computer Science and Engineering at the Polytechnic Institute of NYU, has developed The Lightning Bug Game to explore how wearable technology can act as both a game controller and costume, in order to create a far richer, more immersive game experience. The Lightning Bug game is a two-person interactive game experience, using costumes embedded with technology, projection on a half dome surface and custom software. The game is designed to have two distinct, interdependent roles — one player shoots and the other collects power — and they both must hold hands in order to transfer power from one player to the other.

Artist and designer Keren Oxman is studying the development of generative textile morphologies through experimental multi-material 3D printing fabrication technology. The research and design will incorporate geometry with differentiated performance and will be undertaken with a group of consultants from arts-design and science-technology. These consultants include Prof. Neri Oxman of the MIT Media Lab and Prof. W. Craig Carter of MIT Dept. of Material Sciences and others.


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Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

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Open(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It is a unique opportunity for artists and technologists to collaborate on new work that catalyzes creative participation on a global scale. Selected artists and technologists develop projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code.

Three Open(Art) Fellows were selected from an open call for proposals, and awarded a $15,000 production budget and resources to develop their projects, including desk space and access to design, research, and fabrication studios at Eyebeam’s New York location. The Fellows' work is presented through an exhibition and workshops taking place at Eyebeam, July 12 – August 11, 2013.

For more information, please visit: openart.eyebeam.org or the Open(Art) blog.

About Open(Art) Fellows
Forrest Oliphant - Meemoo
Meemoo brings the power of app development to everyone. It's an HTML5 data flow programming environment with an emphasis on realtime audio-visual manipulation. Using an intuitive visual interface that lets users connect modules together using colorful "wires," Meemoo lets anyone remix and build their own creative apps right in the browser.

"I often see kids playing with touch screen apps that only do what the developer designs it to do," Forrest says. "I want to blur that line between developer and user, and allow more people to create different kinds of media." Video: http://youtu.be/w11iqblTkbo

Toby Schachman - Pixel Shaders
Pixel Shaders is an interactive book, platform and community centered  around harnessing the graphics processor (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.

Toby's project aims to get people thinking about programming in a different way. "This is one of the key areas where the artistic community can contribute to the computer science communities," he says. Video: http://youtu.be/RLNpYHlAHhQ

Nortd Labs (Addie Wagenknecht and Stefan Hechenberger) - Bomfu
Bomfu is a collaborative web repository for open hardware projects. It aims to increase the ease of use and quality for the "bill of materials" or "BOM," a list of the raw materials required to build a finished product. The goal: open up new and more complex forms of open hardware creation.

"Making all of the tools better pushes up what can be built," says Addie and Stefan. "The better the tools are, the more complex the projects." Video: http://youtu.be/tfXmZYKHXvw

Open(Art) is supported in part by an award from the National Endowment for the Arts.

NEA logo

Mozilla logo

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In international areas for Street Art, life-sized pictures of people found on Google’s Street View are printed and posted without authorization at the same spot where they were taken.

Browse through the Map
, which has the links to the original screenshots and to related photos documenting affixed paper posters. Or browse through photos of the ghosts.

Keep your eyes open!
Street Ghosts hasn't ended, and it may appear soon in your city and maybe with your ghost!


The posters are printed in color on thin paper, cut along the outline, and then affixed with wheatpaste on the walls of public buildings at the precise spot on the wall where they appear in Google’s Street View image.

Street Ghosts has been a rigorous hunt for the most visible people on spooky buildings with walls available for art interventions.
The physical evidence of the ghosts’ appearance may vanish quickly, but its documentation will remain forever.

Street Ghosts reveals the aesthetic, biopolitical, tactical and legal issues, which can be explored through the artist’s statement and theoretical considerations:
http://StreetGhosts.net/index.php#theory

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KinectToPin lets you record motion capture data with a Kinect camera and import it into After Effects. New 3D data import means your characters are no longer stuck facing the camera, audio playback during recording means multiple characters can stay in sync, and the the After Effects UI panel with automatic setup and rigging means you can be up and running in minutes.  Created by Nick Fox-Gieg and Victoria Nece.

 

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This is an attempt to implement the Lib-Ray video collection standard created by Terry Hancock. It's designed to present HD video at a quality comparable to Blu-ray, in an open format that plays in any standards-based web browser (that means Chrome, Firefox, or Safari, but not Internet Explorer).  It's literally just some pages of HTML, a little JavaScript, and a folder full of video files. You can also use any Lib-Ray collection as a template to distribute your own  videos, or add more functionality using JavaScript frameworks.

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The Rhythmanalysis Lab is concerned with the observation, representation, and interpretation of rhythms in everyday life. Inspired by the work of Henri Lefebvre, it is a framework for projects, workshops, and investigations at the intersection of urban research, sound, and data science.


Will the (future) rhythmanalyst ... set up and direct a lab where one compares documents: graphs, frequencies and various curves? ... Just as he borrows and receives from his whole body and all his senses, so he receives data from all the sciences: psychology, sociology, ethnology, biology; and even physics and mathematics ... He will come to 'listen' to a house, a street, a town, as an audience listens to a symphony.

- Henri Lefebvre, "The Rhythmanalyst: A Previsionary Portrait" in Rhythmanalysis: Space, Time and Everyday life. New York City: Continuum, 2004. Pg. 22.

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Forty-eight to Sixteen documents my daily commute from Brooklyn to midtown Manhattan with sensors for my heartrate, breathing, and the cadence of my pedaling, along with chest-mounted video. Cellist Topu Lyo interprets my experience via a composition I derived from the sources that is precisely timed with the video. I am interested in 'performing' data and my and Topu's divergent but equally physical relationship to the information. Additionally, the physiological basis of empathy has implications for recent trends in media culture toward first-person viewpoints and the integration of biometrics into documentary. (Named after the gear ratio of my bike.) 

http://brianhouse.net/works/forty_eight_to_sixteen/

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Drowning NYC is a transmedia storytelling; an experimental pilot of a story that is told by actors and narrative devices staged over the Internet and in public spaces of a few selected New York City neighborhoods. The story informs the audiences about rising sea levels due to global warming and how urban populations will cope with it. The genre is theorized by the artist as Recombinant Fiction, a political and pervasive form of transmedia fiction.
This project proposes new pedagogical instruments, innovative activist strategies, elaborate media experiments, cutting-edge forms of theatre and cinema, questions about reality perception/construction.

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This project proposes an alternative financial model based on Peer-to-Peer architecture for a more equal sharing of wealth in society. It offers an innovative participative system using counterfeited virtual money. By issuing a visionary counterfeited type of VISA credit card, the project introduces the Gift Finance system based on People-to-People free credit shared across digital networks. The Gift Finance is a democratic creation of money directly regulated by ordinary people in order to redistribute wealth in society. The website P2PGiftCredit.com allows people to generate unique virtual card numbers to send to others via digital devices and platforms.