Recent Projects

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Tony Oursler's 2006 show "Thought Forms" have 3 large sculptures that all have a primary projection with background projections to create an entire atmosphere in each galley.  The poetic scripts personify the 3 elements Water, Dust and Mercury and identify them while relating them to humanity.

Exhibited at Metro Pictures, New York. Feb 25 - March 25, 2006.

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Drink.Pee.Drink.Pee.Drink.Pee looks at the very personal environmental issues caused by flushing our pee down the toilet: harmful algae blooms in aquatic ecosystems and pee-derived pharmaceuticals in our drinking water. How do we deal with the fact that our planet’s water cycles through a closed system? How do we take control of fact that what's in our pee ends up in the water we drink?

The installation invites visitors to sit on the toilet while facing the water fountain, as if to drink while peeing. Standing in the center provides a visceral human-sized experience of the invisible water and life cycles we often unwittingly take part in. One path of tubing diverts urine from the toilet into the first aquarium causing toxic conditions similar to those created in waterways by our existing sewage treatment infrastructure. Another path diverts urine through a handmade treatment process, covered in scribbled personal notes, that extracts nutrients for use in a house plant and liquids for use in a healthy aquarium and water fountain.

The Urine to Fertilizer DIY Kit is a handmade kit that creates a personal experience of participating in a productive food cycle. Human urine, the natural product of our bodies’ daily metabolism, is a sterile solution rich in excess nutrients. The kit lets you recycle the excess nutrients your body creates when you eat and drink into more life, locally. You can take this kit home, pee in it, and perform a biochemical reaction that transforms the nutrients in your urine into an immediately usable fertilizer to feed your own plants.

The artists also conduct workshops and events where participants are able to see their urine transformed into fertlizer on the spot. For more about the workshops, see http://brittaandrebecca.org/drinkpee/events.html.

The project has been featured in ArtNews, Treehugger, on the Discovery Channel and in national and international exhibitions.

 

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Devour is a multi-channel video projection in which looped fragments of political disasters and domestic intimacy are locked within the ambiguous menace of enlarged details both human and mechanical.

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Julian Bleecker explores practical and playful uses of WiFi through a series of projects created with the WiFi Toolkit, a set of software APIs Bleecker developed as Engineer in Residence at Eyebeam. Art Cache Machine, the WiJacker and Proximity are three WiFi-enabled applications developed to investigate the possibilities of "partially connected" WiFi social networks using access points deliberately off the public internet. Art Cache Machine is a mobile WiFi node that provides an access point for specific digital art that can only exist within the locale of the Machine's WiFi node. WiJacker assumes the role of a WiFi node by hijacking the activity of users. Proximity is an ad-hoc communication service that enables connections between devices without user intervention.

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A bird’s eye view of a little over 3 years of violence, strife, and very bright lights rocking Lebanon, remembered and replayed in 45 minutes of proportionally timed light display.

22 x 30 inches
Electronics on Canvas
produced June 2008

in collaboration with Rouba Khalil

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Could humans at any point in history, given the right information, construct an electronic communication network? Over the course of 6 weeks, Jamie O'Shea built a working electrical telegraph switch in the wilderness, using no modern tools or materials. He learned to make stone tools, start fires, melt metals from rocks and finally construct a voltage producing object, showing that such technology doesn't neccessitate modern industry, only modern knowledge. The resulting Immaculate Telegraph is the first step towards an ahistorical internet.

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"Gingerbreed- The Live Action Motion Picture" is a feature-length independent animated movie directed by Jonathan Dorfman and Szymon Weglarski, and is being produced by the Production Artist Workshop in Eyebeam's Moving Image Division. A Sci-Fi Thriller, based mainly on improvised comedy, the film is set in a "Retro-Tech" future, and follows an international team of Astronauts and Cosmonauts on an exciting voyage from Russia to Mars.

The project makes use of experimental editing techniques and the latest in CGI special effects, combining live actors with animation to achieve a unique mixed-media aesthetic. Coupling blue screen technology with Improvisational comedy allows the actors the unique opportunity to interact with virtual sets and characters of their own creation. In other words, anything that the actors think of "on the spot" can be animated and added into the scene at a later date. The results are unconventional, and hilarious. The film is currently in post-production and is seeking finishing funds and distribution.

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Increasingly aware of the daily, ever increasing intensity of American identity peddling, I began to reflect on my own child hood and the perpetual contest that made up the seemingly perfect American suburbia I was raised in. Thoughts of my father, always concerned with what the neighbors thought and how he was doing compared to them, were the genesis of America Dreams.

In the first piece of this series, The Joneses, depicts two middle class working men, silent in there jealousy and desire to have more and better things than the other, drive their identical cars head-on into each other, feet hard on their gas peddles, in soft collision of mutual consent that joins their cars into one over time.

Thinking about the icons and stereotypes that came from my father's generation, the second piece of the triptych called Go West, was born from the great road films of the 60's. In this composition, a Porsche Spyder, driven by a "classic rebel" and his girlfriend with the wind in their hair, tries to pull away from its merged fraternal twin, a 50's Ford truck occupied by an old, worn-down farmer and his dog.

With Sigh of Me's two VW Beetle, one 60's and one contemporary model, are joined at their sides and face opposite directions, like misfortunate Siamese twins. In the drivers seat of each car is a hipster girl styled appropriately for her respective era, one dressed as a 60's Nancy Sinatra and her twin, now in her later years, attempting to recapture her youth. Both have shopping bags in their respective cars, filled with clothes, records, etc., and a blank expression on their faces - deflated after shopping, only able to go round and round in this consuming cycle forever.

These three compositions will be created as photorealistic computer graphic 3D models, and out put as large format color prints. Brief animations will be shown along side the prints, situating these automotive events in various diverse everyday settings. It is my hope that full life-size replicas of these vehicles and their occupants can eventually be made to manifest these hyper real events in perpetual plastic.

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James Clar's Color Shift is a physical clock that represents time through constantly shifting colors in the display. Consisting of tri-color LEDs, Color Shift assigns Red, Green, and Blue to the specific units of time; Hours, Minutes, Seconds. As time progresses throughout the day, the colors overlap and combine to create new colors. At specific moments of the day, all three colors will combine to create white light. "Color Shift" combines technological functionality with theory, allowing the user to think about the visual perception of color and its constant change throughout the time of day with the sun's constant angle and intensity shifts.

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Andreas Berner's Moments project visually represents memories of people that are close to him. The stories reflect on the feeling of being alone, establishing a dichotomy between the notion of isolation and solitude that underlie the feeling that the memories are based on. It is a project that talks about in-between events that take place when one least expects them, situations that are more felt that observed during moments of utmost uncertainty. Told without narration, Berner would like chronicle a simplicity without sentimentality that sometimes borders on the mundane, to reflect on moments that could none the less mark a life-altering process.

The piece consists of an even amount (2, 4, etc.) of significant personal memories related to Berner by close friends in a single paragraph. The experiences relate to specific memories that either concern Isolation, defined as an involuntary detachment from others, a negative incentive, or Solitude, the voluntary condition of separating from others; a positive incentive. The identities of the participants will not be revealed. The piece will consist of mixed media: collage, photogram, film, video, 3D etc., will be used to underscore the multiple encoded memory pool that the events are being drawn from.