Recent Projects

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"Repatriation" is an animated short film that tells the story of a woolly mammoth reclaiming his bones from a museum display as an exploration of the subject of repatriation. Combining computer-generated animation and live shot backgrounds, this work in progress employs various procedural techniques, custom tools and commercial software (Alias|Wavefront Maya) to create photorealistic imagery in support of a complex narrative.

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Scissorfriends, is both DVD zine and installation. Expanding the metaphor of the paper zine into a 3-dimensional experience, Scissorfriends highlights a series of DVDs crafted with original and found video and audio content, exploring questions about the impact of format and technology on deeply personal expression.

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Kabul: Constitutions investigates the question of how our imaginaries of the architectures of democracy overlap with the real spaces where the structures of the state are materially and politically invested and contested. Viewers participating in an interactive video installation and accompanying web project are placed within the particular space and moment of the Constitutional Loya Jirga, the tribal council or national assembly of winter 2003-04, where Afghanistan's representatives debated, amended and ultimately adopted their new constitution. During the run of the exhibition, viewers will be able to engage further with the ideas underlying the experience of first-person navigation of the material by participating in periodic "guided tours" of the installation that will be given by the artist, by following the trail of analytic and contextual information that goes back to March 2003 on kabul-reconstructions.net, or by contributing to the new public dialogue forum on imaginaries of democracy that will be built into the website.

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Tentacle, from Swedish arts collaborative Beeoff (Olle Huge, Tomas Linell and Mikael Scherdin), is a receptor-sculpture on a network that feeds streamed content (“streaming media”) over the Internet to several stations. During Works in Process ,Tentacle will gathers and transmits sound and images from nodes at Eyebeam and in Stockholm, transmitting them to a central editing computer, creating new content which is rebroadcast simultaneously back to the translucent, sculptural nodes at each location. Tentacle has been exhibted abroad in Paris (Villette Numérique), Stockholm (Splintermind – the artists’ studios) and Helsinki (Kiasma Museum), and for the first time in the United States at Eyebeam.

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Struck is a video and sound installation that begs the question of how do we gain an “understanding” of disease through the visual interpretation of data. The piece addresses the development and implications of visualisation techniques as they are used in the detection and interpretation of neurological disorders. The work continues Barker’s interest in examining the representation of bodily and psychological difference, but now examines the convergence of this with the processes involved in the visualisation of disease itself. Struck is a multi-layered work that will attempt to critically address the effects that being diagnosed with the incurrable degenerate neurological disease Multiple Sclerosis has had on the artist’s life in the past four years. Rather than being a direct emotional response, it is one that will look historically at the disease, its origins, interpretations and specifically, the technologies and imaging processes used to visualise neurological disorders. In part it will critically reflect upon contemporary medical imaging techniques - with particular reference to Magnetic Resonance Imaging (MRI) - and the legacy these processes inherit from the event of their of medicalised and institutional discovery during the late 19th century. The work will remain medical, clinical and ultimately removed from its subject, yet at the same time it will exude a sense of the individual being lost to a medical discourse.

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Inside Out Life Story
Inside Out Life Story (IOLS) is an artwork that combines robotics, art music, theatrical sets, animated toys and artificial intelligence to tell the story of our 2004: the year we got married, a year of endless war, the elections, robots on Mars and of course the year of our first colostomy bag. Inside Out is a story about a sick person and their partner, life in the hospital and the process of shifting back and forth between two disparate worlds. Our miniature robotic self-portraits, along with a cast of bio-inspired mechatronic characters, will attempt to convey, with synchronized narratives, music and animations, the terrifying and hilarious world that appears after visiting hours.

Inside Out Life Story (IOLS) blog.

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10 Cameras is a video documentation of a 10 channel, one hour synchronized video installation. Ten people equipped with dv cameras meet in the woods of Caumsett State Park, Long Island. Each participant, with camera to eye, simultaneously embarks upon the shoot from the center of the forest. The installation shows each view synchronously, as they disband through the forest choosing their own paths for the length of one minidv tape (1 hour). The excursion begins to end as they whistle to find each other at 50:00. Funding assistance was provided by Experimental Television Center's Finishing Funds.

 

 

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Shadow projects a disembodied, autonomous human shadow on the ground. This shadow attempts to merge itself with the viewer's real shadow. When this occurs, the invisible figure, implied by the virtual shadow, inhabits the viewer's personal space. Utillizing real-time, computer-generated graphics and video sensing to produce the interactive illusion, Shadow attempts to merge viewer and artwork, the real and the virtual, into one entity.

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Eric Reiffstecks's After-School Atelier high school class Viewership, Authorship, Ownership was an investigation of ownership in both literal and conceptual terms. Students explored re-appropriation of media entertainment to build a sense of self through media self-portraits, and were made aware of timely and relevant issues of copyright and borrowing media.... in the end, your self-portrait may not be your own.

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"Into the Air's Memory" is a two channel computer animation. It explores the romanticism of transcendence through technological means. The story is set in a desert where every inhabitant searches for an unknown sound that is believed to exist. An elusive acquaintance begins between a sound seeker who listens to the memories of the dead and a woman who wanders aimlessly with an empty wheelchair. Lives come to existence with the unquenchable desire to hear the unheard, to grasp the intangibles, and disintegrate in the end, with only the air as an eternal witness.