Audio Apace, 2005
34 35th St., Unit 26, Brooklyn, NY, 11232
Audio Apace, 2005
SlashLinks is a tool developed by Eyebeam R&D for automatically mirroring links from the popular social-bookmarking service del.icio.us to your personal or institutional website. Posting, tagging, and management still occur within the del.icio.us interface, but design and layout can now be fully customized on your mirrored site. The tool also adds blog-like year/month/day archives (similar to Kottke.org's remaindered links) to the typical del.icio.us or flickr style tag browsing. SlashLinks was motivated, in part, by the desire to keep the intuitive URL navigation provided by del.icio.us and common with blogs while allowing for design/layout custimization to suit the user's taste. Additionally, when republished on your own site, all of your links become accessible to search engines—effectively casting your vote for what other sites or pages deserve top placement in search results. SlashLinks is written in Ruby on Rails but built to plug into existing sites that are not.
OGLE (i.e. OpenGLExtractor) is software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which dont provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.
Personal Kyoto is a tool for New York ConEd customers that allows them to track their residential or commercial electric usage and work towards the goal of decreasing that usage. Personal Kyoto gives every user a reduced electric consumption goal (along with metrics that allow them to track their progress towards that goal) that is determined from their unique historical energy usage and historical energy use increases for the average American since 1990—the benchmark year for the Kyoto Protocol standard.
In a high-population-density city, inhabitants must be prepared to defend their own personal space. Technologies that increase personal productivity are on the rise, even though they may intrude on others. The unavoidable reaction is to create technologies that counteract other peoples devices. Wave Bubble is a product that counters the all-too-familiar annoyance of loud ring tones and overt cell-phone conversations in public. Wave Bubble is a self-tuning, wide-bandwidth portable WiFi/cellular/Bluetooth/GPS/etc. RF jammer. The device is lightweight and small for easy camoflauging: it is the size of a pack of cigarettes. Output power is 0.1W (high bands) and 0.3W (low bands). Effective range is approximately 20' radius with well-tuned antennas. An internal lithium-ion battery provides up to 2 hours of jamming.
Small Global, an installation by D-Fuse, is a multi-screened immersive environment that explores the way in which aesthetic, architectural, agricultural, natural and civic diversity is being lost by a consumer driven push toward a global mono-culture. Using animations of high-resolution still photos and simple vector maps of the planet, D-Fuse creates a data driven installation on themes of consumption. Images presented map out the relationship between growth of McDonalds against the destruction of rainforest, and the connection between the mining of Coltan (a metal used in cellular phone chips) and the human death toll and extermination of the world’s gorillas in the Congo. Small Global seeks to make visual the uncomfortable facts of our daily consumption of convenience and technology.
"The world is an ever changing, unconquerable place and yet our consumption of global products leads us to believe that the world & the things we use are everlasting. At the same time the world is becoming smaller and more homogenous at precisely the time that record numbers of people have the ability to travel to far-flung corners of it. With the same meal in every stomach, the same song on every radio, the same story on every news page, the same coffee in every cup, we are moving towards a monochrome culture, led by multinational business, where every high street has been replaced by global and national chains. With economic systems that favour the large, remoteand uniform there’s a threat to local economies and communities, diversity and choice. Aligned with this, biologists have suggested we are now living through a global mass extinction with environmental degradation and over-consumption, driving countless plant and animal species to extinction. D-Fuse have created a multi-screened immersive environment that uses 3D animations of high resolution still photos and simple vector maps of the planet to explore these issues. Offering a reading of this global mono-culture where aesthetic, architectural, agricultural, natural & civic diversity is being lost as the consumer driven culture spreads across the globe.
"As a data driven installation that explores themes of consumption, the first module references McDonalds and was chosen for Small Global as the most widely acknowledged symbol of the growth of mass global consumption. By graphically mapping the data of the company's growth against the destruction of the rainforests the audience will experience the hidden costs of the great changes in our world. The second module contrasts the mining and prices of Coltan [the metal used in cellular phone chips] in the Congo, against the human death toll and the extermination of the worlds Gorilla population. These are all facts that wash by us in our daily consumption of convenience and technology."
kottke.org is a weblog about the liberal arts 2.0 edited by Jason Kottke since March 1998.
During 2005/ 06, Jason edited kottke.org working from the Eyebeam R&D OpenLab.
Create art while you work! If you find yourself spending more and more time answering email, and less and less time making art then why not do them both at the same time? Turn your emails, internet browsing, and report writing into digital paintings. 9 to 5 paintings are a visual representation of your daily computing routines.
Kiss Blink Sync Vessel is an installation of sculptural modular synthesizers producing a live video stream. The work physically, visually and mathematically presents and represents electric current. Working with the constraints/freedoms and fragility/fundamentality of analog technology LoVid's objects and videos are conceived as codes from a parallel civilization where media is tangible and emotional.
The creative process of the work includes electrical engineering, 3D modeling and output, printing of textiles and patchwork, abstract audiovisual compositions, and online streaming. Kiss Blink Sync Vessel is a development of LoVid's sci-fi dreamland, celebrating electricity and human interactions with an information-saturated world. In addition to Eyebeam, Kiss Blink Sync Vessel is supported by the Experimental TV Center's Finishing Funds. Finishing Funds is supported in part by the New York State Council on the Arts and by media The foundation.
During the year long Commission program, Neshat worked on special effects for her first feature film, Women Without Men. The film's screenplay is an adaptation of a surreal novel written by Shahrnoush Parsipour, a celebrated Iranian woman writer living in exile. The book chronicles the lives of five women running away from some sort of social, cultural or sexual oppression; whose lives mysteriously converge in an orchard, where they attempt to create their own society. The story follows the construction and eventual breakdown of this 'utopian' society.
Through the use of a mystical, metaphorical and feminine terminology rooted in Iranian culture, the film addresses the universal subject of human suffering that is caused by oppressive cultural and religious environments where 'madness' and eventually 'suicide' become true options for salvation. The film's main location will be an Iranian garden that is reminiscent of the traditional concept of 'paradise' in both Persian and Islamic traditions. The film will attempt to explore the 'internal' world of each woman, a mad pattern of obscure dreams, anxieties, fears, obsessions, and ultimately spirituality. Similar to the novel, the film will be created in a series of short stories which eventually connect in the final chapter.