Recent Projects

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Day Night Day Night is about an aspiring young female suicide bomber. The project will be shot half in HDCAM and half in HDV and transferred to 35mm. Loktev calls the project, "an inaction movie" as it is ultimately a film where nothing actually happens.

A girl arrives in New York with plans to explode a backpack bomb in Times Square. She is young, speaks with no accent, has no identifiable ethnicity. We never see the bomb. We never learn why she made her decision, whom she represents, what she believes in; all we know is she believes that her intended act is not just right but righteous. The film takes place in a little over 24 hours, focusing on microscopic movements and smallest gestures. Once dispatched in her mission, alone for the first time, the film becomes a series of missteps and setbacks, trials and failures. Based very loosely on a possibly fictional newspaper story of a Chechen girl suicide bomber wandering around Moscow, a story that the real life suicide bomber later claimed she made up. Like both Dreyer’s or Bresson’s Joan of Arc, the film transpires on the girl’s face. The film is not so much about terrorism but about the tension between faith and failure, offering no answers, only questions.

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Eyebeam's Moving Image Studio created intricately layered computer animation for Mariko Mori's Wave UFO project. Conceived by the artist as a representation of "virtual travel to the infinitely connected world and further, into the inner world of the mind," the completed installation consists of a 30-by-9 foot pearlescent, teardrop-shaped pod in which three visitors at a time experienceing three visual "journeys" projected onto a domed screen above. The first journey creates a decent from the macrocosm of the universe, through the earth's atmosphere, into the pod, the viewers themselves, and finally into a microscopic dream world. The second journey, a rendering of the internal world, explores the collective power of the mind. In this section, sensors built into the pod record viewer's brain wave data and a custom computer software game engine translates this data into abstract animation. An idealized abstract visualization of the three minds working together is represented in the third journey.

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Theatrical designer Sumant Jayakrishnan creates an 80 foot day-glo map of the city of Manhattan.

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"The Kiss" is a short animation that focuses on storytelling and communication solely through the use of body language and character interaction as opposed to using scripted dialogue. To accent this aspect of my film I have chosen to use a non-photorealistic rendering technique. This will allow the viewer to look more at the story and motion involved than the fact that they are watching an animation.

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"Project Rustbucket" is a short segment depicting a charater of unusual qualities unexpectedly discovering a fantastic subterranean cavern containing long forgotten structured passages. Unfortunately the stumbled-upon secret is as quickly lost as it had been found. Modeling, rigging and animation are composed in Alias Wavefront's Maya. Source textures are taken from scans of real materials as well as digital photos from around New York City. The collected image textures are arranged in Adode Photoshop to correspond with the modeled geometry.

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Carnivore is a surveillance tool for data networks created by RSG featuring Eyebeam resident Alex Galloway. At the heart of the project is CarnivorePE, a software application that listens to all Internet traffic (email, web surfing, etc.) on a specific local network. Next, CarnivorePE serves this data stream to interfaces called "clients." These clients are designed to animate, diagnose, or interpret the network traffic in various ways. Use CarnivorePE to run Carnivore clients from your own desktop, or use it to make your own clients. Winner of the 2004 Golden Nica award for Net Vision for Ars Electronica.