Recent Projects

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In High Seas, Jennifer and Kevin McCoy simulate the sensation of being aboard a vessel in rough waters using camera, video projection, and a Titanic ship model. The installation was originally designed for a model for a model of the Dreadnought, a packet ship that transported goods and passengers long distances but which ultimately wrecked off the tip of South America in 1896, now in the collection of the Addison Gallery of American Art. For this installation of High Seas, a model of the Titanic replaces the Dreadnought. The video projection allows you to imaging the experience on board during a sever storm at sea.

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A Latin American virtual community investment bank trading online since the beginning of the Otra Campaña Zapatista in 2005.

Open your account with only $10 USD, and invest on the Brooklyn Stock Exchange <http://spacebank.org/bsex/>.

For exchange currency rate of the Digital Material Sunflower consult
--> http://palple.net/widgets/currencyconverter/

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What happens when you mix things together?   Do you make brown?  Or do you make explosions, or riots, or Chords and triads, Pop-art, or postmodernism?  

Architecture is built layer upon layer onto of itself:  Vitruvius, Alberti, Paladio, Loos, Gropius, Koolhaas.   Buildings are built and understood in the terms of a hybridised international language - points, rounds, mechanical and organic, horizontal and vertical.    In this 6 month residency at Eyebeam, Nick researched the possibility of Architectural design by means of the Boolean operation – making new designs by the overlap of other existing buildings. Nick is a UK based sculptor who makes multi-faceted works by overlapping references and carving out their commonality. Here at Eyebeam he has stretched his investigation into the realm of Architecture with references ranging from the elevation of the White House, to the cross-section of the Guggenheim, ...Falling Water, the Villa Savoye, and McDonalds Golden Arches;  nothing sacred or out of bounds.  

 

The result is a contradiction: an irreverence to context and emphasis on form is at odds with the frame of deconstruction.   Meaning is at the heart of this enquiry.  Yet out of this comes some fantastical mega-stuctures, fragments and failures and some functional designs that are intended to be realised as public artworks / usable pavilions… to exist in the public realm... to be sat in, touched, used, as shelter, as folly, as enquiry and provocation, in an urban setting or in a landscape. 

 

 

 

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echo::system is a five part performance series of imagined environments conceived and created by Grisha Coleman.

echo::system is a performance of 'constructed' environments with live music, dance, live video and electro-acoustic design. Performers and viewers co-exist within a sensory rich, immersive environment, witnessing stories that unfold as a way to re-examine contemporary urban life.

Each live performance installations is referred to as 'Action Stations'. Action Station #1 is The Abyss, Action Station #2 is The Desert, Action # 3 is The Forest, Action Station # 4 is The Prarie, Action Station #5 is The Volcano.

Coleman developed The Desert while in residency at Eyebeam.

echo::system is a five part performance series of imagined environments conceived and created by Grisha Coleman.

echo::system is a performance of 'constructed' environments with live music, dance, live video and electro-acoustic design. Performers and viewers co-exist within a sensory rich, immersive environment, witnessing stories that unfold as a way to re-examine contemporary urban life.

Each live performance installations is referred to as 'Action Stations'. Action Station #1 is The Abyss, Action Station #2 is The Desert, Action # 3 is The Forest, Action Station # 4 is The Prarie, Action Station #5 is The Volcano.

Coleman developed The Desert while in residency at Eyebeam.

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Signal Strength is a project to advance mobile democracy. It consists of modules for ad-hoc social networking that let people in an urban area interact offline, leveraging their mobile phones for untraceable communications.

This is a highly participatory experience, urging visitors to form human chains to create a unique and ever-changing musical performance. Metal chains hanging in the gallery space invite visitors to form links in a musical chain.

Have the sounds of your body chopped up, stretched and mangled while immersive visuals shift around the walls. BODY SNATCHER is an audiovisual installation by artists Alex Dowling and Sinéad Meaney that captures and manipulates sounds that visitors create using their bodies. Choose from two themes - toxicity or harmony - and experience an audiovisual display in which the sounds you make are converted into an ever-changing, live sonic sculpture. Elements of infrasound or 'soundless music' are also used to inspire an authentic cross-modal engagement beyond interactive and audiovisual realms.

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This triptych is a work by the artist Chaja Hertog made in collaboration with Nir Nadler, and is recreated for the first time in New York City. The InstruMen perform a haunting musical experience created by their physical integration with the instruments they are playing. By slowly moving their bodies the performers build up a soundscape that would be impossible to recreate using conventional instruments. Prepare to be moved and disturbed by this powerful audiovisual work.

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You are able to hear due to the way your brain collects and processes the sound waves in the air. Physical motion is turned into chemical signals inside the ear that are sent to the brain. Percussive bones, rippling hairs and moving liquid. Hear, Hear—a collaboration between an artist and a scientist—has created this playful exploration of the world of human hearing.

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By making contact with the sculpture and others, visitors build up a soundscape that turns them into a musical instrument. This immersive sound tool, made by the sound artists Scenocosme, creates electrical circuits generated by the interaction of people.