Recent Projects

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This shell-like shape encapsulates you within an immersive audiovisual structure. While resonating in surround and tactile sound and delivering specially composed visuals to your eyes, low frequencies are fed through the floor converting sound into vibrations through your body. This installation by the Italian multimedia artist known as TeZ is not for the faint-hearted.

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Any gallery needs a chair, but beware of this one. This original 1920s chair has been reconstructed full of sonic charges. Manipulate the voltage-controlled oscillators on the control panel and you will physically experience the power of sound to your personal liking. The intensity is up to you.

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Music isn’t always about hearing and listening; this installation is an experience that enables you to feel sound. Transducers pressed against your body deliver an 8-channel soundtrack throughout the capsule. The highly immersive nature of the piece takes you inside the artists body.

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Sonic Bed is an instrument you play by lying and moving around in it. It is the central pin in “music for bodies” research and was awarded a Distinction in Digital Musics at Prix Ars Electronica. It is a sonic and social experiment exploring our perception of sound. Subtle, dynamic, at times beyond hearing, Sonic Bed plays music to feel rather than just listen to. This interface enables the maker to literally draw and record sounds through the 12-channel sound system hidden under the mattress and side panels while lying in it. The bed explores our very personal relationship with music. Imagine a tank full of sound—slip inside for a sonic dip.

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Our two ears enable us to detect the direction of sound, helping create spatial awareness in the world around us. Using a binaural head placed remotely from the visitor, spatial sounds are transmitted back to headphones, allowing the listener to have remote spatial awareness.

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Camerautomata is a ‘Magical Image Digesting Duck’, made by hacking a digital camera, printer, vacuum cleaner, mp3 player and connecting them by a single microcontroller. The duck, Charlie travels to many tourists spots in New York City, takes a picture when it detects flash light from other camera, and prints them out or posts them on the Net via WIFI.  This project deals with automation and artificial intelligence, and human desire for technology to replace human labor.

 

 

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First Person Perspective is a workshop and collaboration between artist Taeyoon Choi and San Jose youth to create a movie shot entirely in ‘first person perspective’ using DIY headcams made from recycled materials. We discussed about the unique role of first person perspective in the history of filmmaking, ranging from cinéma vérité documentary film to online user generated video. Participants took on the role of director, actor, cameraman and editor in order to develop their point of view about private and public spaces.

 

 

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S*OIL is a human-powered interactive installation focusing on the industrialization of agriculture, biofuels and topsoil erosion. Mechanical and electronic systems are combined with living systems using experimental perennial food crops, video, and an electronically controlled irrigation system.  A mechanism in the likeness of a railway handcar that uses bicycle parts as a chain drive was built as the central object of interaction in the installation. These mechanisms were chosen for their historical and nostalgic references, linking industrial and natural processes while contrasting them with human consumption and expenditure. Participants operate the handcar to activate the installation by generating the electricity needed to power the pump and irrigation system, and videos. S*OIL is the largest work in the series The Handcar Projects.  For images of the other works in the series please visit the website http://www.treiastudios.net/ For videos visit the vimeo site http://vimeo.com/mariamichails/videos

 

This project has been made possible with the support of the Canada Council for the Arts and Eyebeam Art + Technology Center. 

Assistance with the project by Eyebeam Interns Alessandro Contini, Gabriella Levine and Danila Pellicani.

 

 

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AUDiNT, short for “Audio Intelligence” is a collaborative, research team comprised of artists and scholars Steve Goodman, Toby Heys (Eyebeam Resident) and Jon Cohrs (Eyebeam Fellow). The Dead Record Office explores the historical and fictitious relationship between sound and warfare.

AUDiNT is adapting to the tactical battlefield of twenty-first century networks and capitalizing on their viral dynamics by systematically uploading the research archive they have compiled over the past 60 years probing the hauntological power of sonic weaponry. In opening the archive they hope to realize their new mandate of arming the public with sonic weaponry so that it does not become the sole preserve of the military-entertainment complex. With its dark science and sonically dissonant content, AUDiNT’s Dead Record Office is the location from which this viral transfer begins.

 

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Ideogenetic Machine is an interactive installation that incorporates images of visitors to a gallery into an algorithmically generated comic book. The comic is created live through computer vision technology and custom software, using photos of the visitors and a database of drawings the artist has created. Since the beginning of 2011, the artist has been adding to a database of drawings that freely interpret daily news items. Through imaginative speculation, each news event is used as material to imagine a future either Dystopian or Utopian in tone.

Collaborators: Jake Jefferies, Matt Conlen, Sephiroth Li, Julia Lintern, Ireti Olowe