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Are you playing for real or just playing?
As game technology advances, the simulated experiences of games
become richer, deeper, and more complex. But are games bringing
players closer to "reality" or just deeper into play? This Module looks
at the simulated sensorama of games in order to dissect our notions
about games and their capacity for representation. Possible discussion
topics include:
- games as a representational medium
- game aesthetics and 3D
- input & output technologies and speed
- politics and strategies of representation within games
- simulations of real-world phenomena
- immersion (defining it and problematizing it)
- pop culture style and games
- represented violence in games |
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