youth programs

Hours: 
Thursdays 4PM-6PM // Saturdays 12-2PM
Cost: 
$25 (needs based scholarships available)
Venue: 
Eyebeam
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This fall, NYC teens are invited to spend 5-weeks learning how to design games for mobile devices at Eyebeam Art + Technology Center. Teens will work in small groups and design their own location based mobile games using iPhones (iPhones will be provided for use during the workshop).

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People: Ingrid Erickson, Kaho Abe, Kyle Li, LeAnne Wagner
Research: Education
Tags: game design, mobile, street games, urban, youth programs
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Art in Your Space: A group of up to 15 City-As-School students will work with a teaching artist contracted by Eyebeam and Benjamin Cramer to create an interactive art installation in a business incubation space. This project will  introduce students to 21st century work environments while they learn valuable STEAM skills such as design, prototyping, physical computing, applied electronics, and fabrication. The potential end product can be a wall design, an extension of a piece of furniture, or integrated into the existing workspace  architecture. During this process, students will have the opportunity to not only interact with teaching artists to develop a product, but also gain exposure to various members of the incubation space to learn  about careers in entrepreneurship and technology. There will be an art-opening / unveiling to culminate this project.

 

On November 16, Eyebeam's fellows, residents, and student residents gathered in the main space together with staff to present their works in progress.

Honorary Resident Hsing Wei presented proposals from Digital Teacher Corps, a partnership between Eyebeam and New Visions for Public Schools. Fellow Mary Mattingly presented in-progress images of her Wearable Homes and Flock Houses, along with images of past projects.

Members of Eyebeam's Student Residency Program also presented proposals of projects they will create during their year-long residencies. The five high school students will work together with residents and fellows in Eyebeam's state of the art facilities to create works of art and technology through the media of video production, dance, activism, game design, and textile technology.

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DIGITAL DAY CAMP is a summer intensive program for youth enrolled in public or private high school. DDC provides a unique, creative, and hands-on learning experience in applied art and technology, where teenagers will engage with professional working artists, technologists, designers, and educators in the areas of gaming, electronics, coding, music, and more.

DIGITAL DAY CAMP 2013 (DDC13)  
A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS  
JULY 8 - AUGUST 2, 2013 

 

NYC public school students between the ages of 13–18 are invited to spend their Thursday afternoons, from 3–6PM, at Eyebeam. Each month will feature a series of free hands-on workshops, starting at 4PM, where students will have the opportunity to work with different open-source software programs as used by artists and technologists.

Thursdays in March: Make your own Wordpress website with Eyebeam Intern, Georg Pedersen. Graphic artist and designer Georg Pedersen will introduce the versatile and free blogging platform, Wordpress to students. Students will learn what makes a good website in terms of content, visual layout, and functionality, and then get to create their own webiste over the course of the month.

 
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Screen-shots of video mash-ups created with Jeff Crouse

Eyebeam Art and Technology Center and The Institute of Play, have collaborated to design three workshops at Quest to Learn, a brand-new NYC public school.

Students will work on topics like video remix, sound design, and the engineering of paper folding. Workshop learning standards include: digital tool use, the process of iterating and prototyping ideas, and critical-thinking and problem-solving. This program is offered to students at Q2L during Early-Release Wednesdays throughout December.

 

 

 

Workshops offered to Q2L students include:

Project Created: 
November 2009
 
People: Diana Eng, Hans-Christoph Steiner, Jeff Crouse, Katie Salen, Stephanie Pereira
Research: Education
Project Type: Learning, Video, Wearables, Web
Tags: education, FairytaleFashion, institute of play, pd, Pure data, q2l, youth programs
Partner Organizations:
Hours: 
3:00PM-6:00PM
Venue: 
Eyebeam
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NYC public school students between the ages of 13–18 are invited to spend their Thursday afternoons, from 3–6PM, at Eyebeam. Each month will feature a series of free hands-on workshops, starting at 4PM, where students will have the opportunity to work with different open-source software programs as used by artists and technologists.

 
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"Urban Attractors and Private Distractors" will explore custom and behavior in relation to culturally determined understandings and distinctions between concepts of public/private and inside/outside in physical space/cyberspace. Eng’s project will include local workshops and online collaborations with groups of young people in NYC.

Project Created: 
June 2006
 
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