game art

Start Date: 
19 Apr 2014
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Erica Kermani, Greg Trefry, Kaho Abe, Nick Fortugno
Research: Education, Game Design
Tags: Come Out & Play, game art, game design, gaming, playtest
Start Date: 
15 Mar 2014
Hours: 
2:00PM:3:30PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Erica Kermani, Greg Trefry, Kaho Abe, Nick Fortugno
Research: Education, Game Design
Tags: Come Out & Play, game art, game design, game testing, gaming, playtest
Start Date: 
18 Jan 2014
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Nick Fortugno, Kaho Abe, Greg Trefry, Erica Kermani
Research: Education, Game Design
Tags: playtest, gaming, game design, game art, Come Out & Play
Start Date: 
16 Nov 2013
Hours: 
Every 3rd Saturday, 2:00PM-5:00PM
Cost: 
Free - RSVP Required
Venue: 
Eyebeam
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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

 
Projects: Come Out & Play
People: Nick Fortugno, Kaho Abe, Greg Trefry, Erica Kermani
Research: Education, Game Design
Tags: playtest, gaming, game design, game art, Come Out & Play

Art Wars ( http://kck.st/n1titP ) is an adventure game set in the New York City Art World where you must navigate the art scene of Downtown NYC. Your goal as an artist is to earn 'cred' points and keep your cash flow positive while in a battle to keep your career and social life intact.

Can you survive and succeed, or are you doomed to life in a cubical? Art Wars is like Oregon Trail meets 2011. Some might even consider this an (almost too) realistic representation of life in NYC as an artist. We are seeking funding to make this project happen and need your support. http://kck.st/n1titP

In NYC they say you can never have three things at once: a good job, a decent apartment and a relationship... or can you?

 
Projects: ArtWars
People: Addie Wagenknecht, NORTD, Nor_/d (Addie Wagenknecht + Stefan Hechenberger)
Research: Open Culture, Urban Research, Open Lab, Production Lab
Tags: 8bit, art world, game art, game culture, gaming, new york, nyc, open source
Start Date: 
30 Aug 2007
Hours: 
7:00pm
Cost: 
Free
Venue: 
Eyebeam
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eteam

Upgrade! NY
August 30, 2007

The eteam (Franziska Lamprecht and Hajoe Moderegger) for Upgrade! New York’s August 2007 event.

eteam discussed the construction of alternate realities via audience participation (intentional or unintentional) within their various projects. In addition, a special guest and a performance/game set the scene for vibrant dialogue.

Related Links – http://www.meineigenheim.org/

 
People: Franziska Lamprecht. Hajoe Moderegger
Tags: performance, interactive, game art, event, collaboration
Start Date: 
2 Mar 2007
Hours: 
3pm - 5pm
Cost: 
Free
Venue: 
Eyebeam
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The term first-person shooter refers to an independent computer game genre whose main characteristic is that it is played in the first-person perspective, with shooting as the main action of the game. The player moves his or her character in a three-dimensional world and perceives the digital environment through the eyes of this virtual character. A typical element within this genre is the virtual arm of the player, which remains in front at all times, and which represents the arm of the player reaching into virtual reality as a digital extension of his or her body. This virtual arm is attached to the character’s head movements, which are controlled by computer mouse. No matter where the player looks, the arm holding the weapon stays at the lower right corner pointing toward the center of the screen. It is, in fact, impossible to lower the arm.

 
Projects: First Person Shooter
People: Aram Bartholl
Tags: game art, Open City
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Kriegspiel

In 1978 the French Situationist Guy Debord designed and fabricated a board game called “The Game of War.” Thirty years later RSG resurrects this largely forgotten work, translating the game rules from French to Java and releasing it as a free online computer game.

Kriegspiel is produced by RSG. Founded in 2000, RSG is a collective of programmers and artists working on experimental software products.

Kriegspiel production team:

Alexander R. Galloway, producer and programming
Carolyn Kane, research
Adam Parrish, programming
Daniel Perlin, sound
DJ /rupture and Matt Shadetek, music
Mushon Zer-Aviv, design

Project Created: 
May 2008
 
People: Adam Parrish, Alexander Galloway, Carolyn Kane, Daniel Perlin, DJ /rupture and Matt Shadetek, Mushon Zer-Aviv
Project Type: Activism, Game, Open Source, Software
Tags: game, game art, Guy Debord, open source, simulation, war

eteam

The eteam (Franziska Lamprecht and Hajoe Moderegger) for Upgrade! New York’s August event.

eteam will discuss the construction of alternate realities via audience participation (intentional or unintentional) within their various projects. In addition, a special guest and a performance/game will set the scene for vibrant dialogue.

http://www.meineigenheim.org/

 

WoW

Start Date: 
3 Mar 2007
Hours: 
3pm - 6pm
Cost: 
Free
Venue: 
Eyebeam
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The WoW project is a workshop and intervention in public space that uses computer play-worlds as a means of calling attention to the changing ways people deal with privacy and identity in the public sphere. Every day, millions of people spend a great deal of time in online virtual worlds like World of Warcraft. They congregate there to go on adventures, solve puzzles and experiment with new digital artifacts.

 
Projects: WoW
People: Aram Bartholl
Tags: Open City, game art, Avatar
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