art

I realize I'm writing to myself, why not? We saw Lady Gaga on TV, wonderful! We're starting working with Foofwa in the Project Space tomorrow. The horrors of the past year are broken down by the artificial barrier of the new! 

Seeing Lady Gaga, I thought, this is not only the real art and technology / new media, but it's also inside the computer - the glow-works of Times Square were unbelievable, indescribable. I could theorize this material to death, but I was really in awe for once.

Now we have to do the same starting tomorrow, welcome Foofwa, along with Mark Skwarek, Azure of course, Chris Diasparra, later Slava, we'll see what we can do!

 

[1st published on fffffat]

Art aware hackers!! Your code can be art! Yes, no kidding!! Just follow the super easy tutorial below and make art today!!

Recent events have shown again that computer code and its power is still underestimated by the public and governments. The way software is written, it s quality, openess, closedness etc. has a very high impact on which way society is taking.  Some small changes or features in code can result in an enormous loss of democratic values or lead to a hidden surveillance state.  Because comparably only few people can read and understand code it is so important we communicate it, discuss it in public and make it art! :)

 
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Untitled Prototype (c) Nick Hornby 2011

 

 

 

 

 

 

 

 

 

 

What happens when you mix things together?   Do you make brown?  Or do you make explosions, or riots, or Chords and triads, Pop-art, or postmodernism?  

 

Project Created: 
02/2011
 

Dead Drops in NYC—A Video How-To
Tuesday January 25, 2011
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As part of his EYEBEAM residency in NYC, Aram Bartholl created "Dead Drops," an anonymous, offline, peer to peer file-sharing network in public space where USB flash drives are embedded into walls, buildings and curbs accessable to anybody in public space.

This is an interesting project that is the intersection of street art and technology, using public space as a way to communicate in a specific way with others.

 

Here’s a reportback from the Plastic Forever project — an ongoing art collaboration by Richard Lang and Judith Selby — at the Mountain Film Festival in Telluride. Their process involves finding discarded plastic debris and displaying aggregates of toys, lighters and other knickknacks in photos, sculptures and other works, breathing aesthetic life into these (mostly) non-reusable items.

For the festival, they built trophies from found plastic materials in Telluride itself.

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And here is an award recipient, who is displaying her prize.

 

Last week, I installed Playing Duchamp — a Turbulence commission — at Futherfield Gallery for the “Made Real” show. The work is a net art piece, existing only on the web, which presented obvious difficulties in a gallery setup where: (1) people tend not to engage with an online chess game and (2) the gallery doesn’t want to give access to the operating system or other applications.

Here’s how we solved this. First, we used a monitor embedded in the wall and then placed a 5′ x 5′ white platform in front of it. Adding a step, a white chair and white table, made it so that the player crossed an invisible threshold, making them part of a “living sculpture”

 

Yesterday, Victoria Scott, my collaborator on the Gift Horse — a 13-foot high sculpture of the Trojan Horse — managed the installation of the giant sculpture for ArtMRKT San Francisco, from May 19th-May 22nd. Who wasn’t there? That’s right, me — I was busy installing my “2049″ exhibition at The Dump — and am so thankful that Victoria was able to run this one out.

 
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Carolina Vales (b1982) lives and works in Mexico City.  A graduate in  Architecture from the Universidad Iberoamericana in 2007, Mexico City, she has participated on urban projects for the Venice Bienal, the Sao Paulo Bienal and a Holcims Awards Foundation competition and worked with De Yturbe Arquitectos for urban design projects. She is currently living in New York where she is working with Nick Hornby on a series of new sculptures and architectural pavilions considering the intersection of art and design: sculpture, furniture, interior and urban design.

 

Eyebeam CV
2011F
SIntern
 
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