3D

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Lumarca

Lumarca is a truly volumetric display which allows viewers to see three dimensional images and motion. The system requires only a computer, a projector, and common materials found at most hardware stores. This provides an affordable platform for artists to design compelling content that conveys information, narrative, and aesthetic information in a new way. Lumarca is a collaboration between Albert Hwang and Matt Parker.

Project Created: 
09/2011
 
Shared by reBlog @ Eyebeam

Audiovisual technology has returned to spectacle. Artists are armed with new technologies for fusing space and image, sound and sight. What they tend not to have is permanent spaces. And that lack of venues has made audiovisual artists nomadic and provisional, constrained to hastily-provisioned, rectangular, sometimes dim projections. In short, for revolutions to happen, you do need special venues, not just special artists.

 

For the Playing Duchamp project, I made custom 3D chess pieces to resemble Duchamp’s hard-carved originals.

The 3D-rendered versions (designed by Daisuke Imai):

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In the Playing Duchamp project, I have reprogrammed a chess computer to play like Marcel Duchamp, which anyone can play online.

 
Shared by reBlog @ Eyebeam



3D Relief Interface
Using an array of 120 motorized pins this interface concept brings maps and other media to life.

 
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World of Awe: mRB (2002)

Yael Kanarek and Bnode (Judith Gieseler and Innes Yates) elaborate on Kanarek's ongoing multi-media project, World of Awe, an original narrative that uses the ancient genre of the traveler's tale to explore the connections between storytelling, travel, memory, and technology. Here, the artists investigate the diffusion of techno-scientific knowledge into popular culture through a fictional supertoy -- the mRB. In the World of Awe's Traveler's Journal, the mRB is a prototype for the moodRingBaby. Resembling an advanced Tamagotchi, the device is capable of holding conversations and telling stories. The project utilizes a 3D web interface that allows the user to browse various aspects of the mRB for clues to its origin, experiences, and character. The mRB web experience is augmented by the physical installation, which incorporates spatial, material and organizational themes.

Project Created: 
10/2002
 
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Berner is a graduate of the MS in Digital Imaging & Design at NYU's CADA program. Of Austrian decent, he grew up in Germany and received an undergraduate degree in Communication Design from Dusseldorf University. He came to the States in 1992 to run the New York offices of Select and The Manipulator photography magazines. Before going back to school for his MS degree, he worked as Director of Motion for the Eisnor Interactive Internet agency, founded the Permanent Eye Pictures independent film production company, and produced/directed music videos and commercials for Elektra, Universal, Def Jam, Palomar Pictures and Crossroads. Berner taught introductory and intermediate level Maya 3D workshops at Eyebeam as part of their Spring 2004 Moving Image and Interactive Sound/Graphic Environment Software workshop series.  

Eyebeam CV
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