video games

Start Date: 
5 Nov 2009 - 26 Nov 2009
Hours: 
4:00pm-6:00pm
Cost: 
Free
Venue: 
Eyebeam
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November: Video Game design workshop with game designer Mark Essen
Students will learn the basics of video game design using Game Maker, a free or low cost program that students can access from home. **UPDATE: Mark will be offering video game design support for all three Thursdays in November!

 
People: Marc Essen
Research: Education
Tags: video games
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Jet Set Willy Variations consists of modifications of the 1984 video game Jet Set Willy. The original game was made for the obsolete British computer Sinclair ZX Spectrum, which was popular in the early 1980s.

"These versions of Jet Set Willy...become increasingly more abstract, finding inspiration in the non-narrative parts of the game. One of JODI's modifications is based on the copy-protection card, a red, blue, green and pink grid that shipped with every copy of the original game. The pattern provided access codes that were necessary to 'unlock' the game. Trying to navigate the white square that represents Willy through the coloured blocks of the copy-protection screen is nearly impossible." —JODI

Project Created: 
March 2004
 
People: JODI
Project Type: Exhibited Project
Tags: video games
Book Details
Format: 
Hardcover, 432 pages
Publication Date: 
978-0262026147
ISBN: 
9780262026147
Category: 
Media Theory
In Stock: 
yes

Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.

 
People: Ian Bogost
Tags: video games, video game theory, gaming
Hours: 
Tuesday - Saturday, 12 - 6 pm
Venue: 
Eyebeam
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INSTALL.EXE by JODI
April 22 - June 3, 2003
Tuesday - Saturday,
12 - 6 pm 540 W. 21st St.

INSTALL.EXE, the first U.S. solo exhibition by the arts collaborative JODI who pioneered the use of the internet as an artistic medium was on view from April 22 through June 14, 2003 at Eyebeam's Chelsea facility.

 
Projects: INSTALL.EXE, Jet Set Willy Variations, The First Time You Start Your Computer
People: JODI
Tags: video games, web
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i shot andy warhol is an 8-bit game hack. Playable on any standard Nintendo Entertainment System [1984] and television set, the i shot andy warhol cartridge is a modified version of the interactive light gun game, Hogan's Alley. Arcangel created it by reverse-engineering the graphics format of Hogan's Alley, and soldering a modified graphics chip onto the original cartridge. In i shot andy warhol, players are asked to shoot various 8-bit versions of Andy Warhol, while being careful to avoid other characters such as the Pope, Flavor Flav, and Colonel Sanders.

Project Created: 
October 2002
 
Projects: I Shot Andy Warhol
People: Cory Arcangel
Research: Education Lab
Project Type: Game, Hacking
Tags: hacking, video games
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Shooter explores the theme of immersion in games. The visitor enters the chamber and is surrounded by the ambient sounds of a gaming arcade. In the center, a mirrored cube emits laser beams that weave a web throughout the space. Upon tripping a laser, visitors find themselves incorporated into the game, experiencing what it feels like to be the target. As with any game, you always lose.

G.H. Hovagimyan is a digital artist. He is one of a number of pioneering artists in New York who began working with the internet and new media in the early nineties. Peter Sinclair is a well-known European sound artist who lives in Marseille, France. The two artists have collaborated together on several works since 1996. Their collaborative works have been shown at the Museum of Contemporary Art in Marseille and the Museum of Contemporary Art in Lyon, France. Their piece, A SoaPOPera for Laptops, received an honorary mention in the computer music category at Ars Electronica in 1998.

Project Created: 
October 2002
 
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Radical Software Group is a loosely defined ensemble of artists and programmers, working collaboratively in digital media. Radical Software Group, or RSG, is named in honor of Radical Software, the short-lived but seminal 1970s magazine, which investigated nascent video technology with much the same irreverent spirit that RSG now brings to digital culture. The group, whose membership shifts according to the project, has focused largely on network environments and interface design, including the award-winning software tool Carnivore.

 
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Radical Software Group(RSG) Radical Software Group is a loosely defined ensemble of artists and programmers, working collaboratively in digital media. Radical Software Group, or RSG, is named in honor of Radical Software, the short-lived but seminal 1970s magazine, which investigated nascent video technology with much the same irreverent spirit that RSG now brings to digital culture. The group, whose membership shifts according to the project, has focused largely on network environments and interface design, including the award-winning software tool Carnivore.

 
Start Date: 
16 Oct 2002 - 1 Dec 2002
Hours: 
Wednesday - Sunday, 12 - 6 pm
Venue: 
Eyebeam
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Beta Launch: Artists in Residence '02

540 W. 21st St.

Beta Launch: Artists in Residence '02 is the inaugural exhibition of Eyebeam's Artists in Residence Program, a multidisciplinary initiative that supports the development, creation, and presentation of art works using new technologies and digital tools. The exhibition was on view from October 16 through December 1, 2002, at Eyebeam's Chelsea facility.

Download File: 
 
Start Date: 
24 Aug 2007
Hours: 
8:00 pm - 10:00 pm
Cost: 
Free
Venue: 
Eyebeam
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You are invited to THE GREAT INTERNET SLEEPOVER!!!!!!!!

Camp out with pro net surfers and net surfing clubs as we talk shop, play games, pitch tents, and make a hypertext mess big enough for mom to clean up in the morning.

The Great Internet Sleepover is aimed at highlighting and supportng a developing web art movement and aesthetic. It is a chance for artists and groups creating things on the internet to meet in person, while still "keeping it on the net." Participation is welcome, and encouraged. Sleepovers are a time of bonding, and this one will hopefully lead to new collaborative works and partnerships. The artists will also have access to Eyebeam's arsenal of technologies, and the open structure of the event hopes to mimic in a physical form the same kind of free-for-all, democratic, pigpile-of-content, non sequitor style that characterizes these web surf clubs.

Fun times include:

homepages

more...
 
Projects: The Great Internet Sleepover
People: Bennett Williamson, Double Happiness
Tags: Double Happiness, internet, video games, web surf clubs
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