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Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Utilizing wireless technology and incorporating the concept of the metagame, Hit Me! encourages face-to-face real-world interactions, not only by the players but also by the spectators.

The object of the game is to hit the opponent's button on top of the head. Once a hit is made, the hitter's camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot. The snapshots, points and times are projected on a wall for spectators to observe.

Project Created: 
03/2011
 
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"Go For Broke, Before Broke Goes For You!"

Go For Broke is a multi-player plinko game designed by Caroline Spivack. The game represents a tounge-in-cheek, social and political commentary on the the causes and effects of the current recession. The "plinko" game style was chosen primarily for its heavy use of chance and luck; much like today's market.

Project Created: 
06/2010
 
Shared by reBlog @ Eyebeam

Once upon a time being alone meant you were unable to play a decent game of rock-paper-scissors, but now you can finally amuse yourself with just your own hand.

 
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Kriegspiel

In 1978 the French Situationist Guy Debord designed and fabricated a board game called “The Game of War.” Thirty years later RSG resurrects this largely forgotten work, translating the game rules from French to Java and releasing it as a free online computer game.

Kriegspiel is produced by RSG. Founded in 2000, RSG is a collective of programmers and artists working on experimental software products.

Kriegspiel production team:

Alexander R. Galloway, producer and programming
Carolyn Kane, research
Adam Parrish, programming
Daniel Perlin, sound
DJ /rupture and Matt Shadetek, music
Mushon Zer-Aviv, design

Project Created: 
05/2008
 
People: Adam Parrish, Alexander Galloway, Carolyn Kane, Daniel Perlin, DJ /rupture and Matt Shadetek, Mushon Zer-Aviv
Project Type: Activism, Game, Open Source, Software
Tags: game, game art, Guy Debord, open source, simulation, war
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