Check out a Google map of the final projects from Eyebeam's Digital Day Camp, Summer 2011. Each pin-point represents a 10'x10' square of NYC that DDC teens claimed as their own. They used their spaces as sites for collaboration, creative intervention, research and performance. Through this project, we re-mapped our city.
A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS
Eyebeam is proud to partner with World Up! to provide this unique program. A fellow member of the Hive NYC Learning Network, World Up brings a multitude of methods in creative exploration, cultural expression, and media literacy.
Digital Day Camp 2010 (DDC10) engaged 16 NYC public high school students in the pilot of our Mobile App School. As part of this 3-week intensive, students worked alongside experienced artists, designers, and technologists to design their own software application for the mobile platform. Students researched cell phones as tools for creative interaction, learned how to create graphics for mobile devices, and organized all their great ideas into one collaborative mobile app proposal. At a closing reception for the Mobile App School, students and creative collaborators pitched their proposed app to an audience of application developers.
Digital Day Camp 2009 students engage in lectures and hands-on workshops focusing on art and technology tools, careers in the field, and relevant social and artistic topics. Through their investigations, they will have the opportunity to research current themes in arts and technology, and develop their own project in response to what they discover.
Final projects are promoted through Eyebeam’s website, and through a final public event on Tuesday, July 28, from 6–8pm on 19th St between 10th and 11th Ave, beneath the Highline.
Digital Day Camp 2000 was an all-girl program designed to encourage media literacy to help provide access to art and technology tools to a statistically under-served group. The participants were paired with professionals from Oxygen Media, in addition to volunteers from Pixar Animation Studios, MTV, MTV Networks, and Cyber grrls, to discuss media literacy and the female image in the media today. Teams created an original, digital public service announcement (PSA) about a relevant social topic using digital video cameras and desktop digital editing equipment (imovie).
DDC 2001 explored sound mixing, digital music and sound composition, along with the fundamentals of radio documentary interviewing styles. Students created interactive interfaces for sound files of mixed interviews and music generated during the three week program. Tools were taught in conjunction with a curriculum about censorship and intellectual property rights, two highly relevant topics in the digital music world today. Sound artists and DJs from New York City as well as technicians from sound organizations provided lectures and professional critiques.
Digital Day Camp 2002 (DDC02) investigated architecture, public art, and memorials in contemporary society, via the theme "Building for the Void." The program addressed both the area destroyed by the September 11th attacks and its impact on the city's collective consciousness. Participants learned 3ds max, a 3D developing software donated to Eyebeam by Discreet Logic, along with the fundamentals of architectural design for unusual and highly sensitive areas. The tools were taught by local architects and new media artists and technologists, in conjunction with a curriculum focusing on the ethics of designing and building for sensitive topics and public spaces. Students' final projects took the form of a memorial for September 11th, to be placed in outer space, (applying parameters set by NASA).
DDC 2003 worked to empower participating high school students with the knowledge and means to affect change responsibly and creatively. During the course, from July 7-24, participants were divided into teams of four and partnered with local activist artists and artist collectives. They used a variety of software and hardware applications in order to heighten public awareness about specific issues relevant to their lives and developed these concepts in three-tier communication campaigns. These small-group sessions helped the students develop highly innovative forms of expression such as blogging (personal web logs), contagious media (use of emails or web sites designed to be evocative, forwarded from friend to friend, spreading virally) and guerilla broadcasting (use of phones with audio/video capabilities and community access television networks).
During a period in New York inundated with proposals for new construction and redevelopment throughout the city, DDC 2004 focused on the relevance of and issues surrounding urban renewal projects. Students studied the fundamentals of urban planning and design, including the politics and groups involved in executing such projects. DDC participants learned about game design and theory in order to develop interactive projects related to the Highline project on Manhattan's West Side.
Digital Day Camp 06 (DDC06) focused on the relevance of and issues surrounding biotechnology projects by artists and activists. Students studied the fundamentals and ethics behind biological research (ie animal testing, germ warfare, bacteria and vaccines, dna, food growth and nano-technology) and green design, including the politics and groups involved in executing such projects. Participants learned about biotechnology practice and theory and were challenged to develop individual and team projects which were discussed in terms of the relevance to the students' communities and lives. At the conclusion of each week of DDC, the projects from the classes were displayed in a 'growing' 3-week long exhibition alongside work from the artists teaching the DDC workshops.
Camp Schedule: July 10-August 1st - Week One: Monday, July 10-Friday July 13th (1:00-5:00pm) - Week Two: Monday, July 17-Thursday, July 20 (1:00-5:00pm)