Join Eyebeam for a discussion on software’s influence on design, art, data and culture. How do software tools shape the visual aesthetics of contemporary media and design? What motivated developers in the 1960s and ‘70s to create the concepts and techniques that now underlie contemporary applications like Photoshop, Illustrator, and Final Cut? What happens to the idea of a “medium” after previously media-specific tools have been simulated and extended into software?
I think I'm happiest with this rendition of Maya, which owes something to the Cocteau Twins, cathedrals, the Grand Canyon, the Cayman Islands, tourmaline, Eyebeam, and Ackermann's Repository. When I can sink into music, when music envelops me like an uncanny dwelling moving among the worlds, I'm sublime, content, and there are rooms open in each of the ten directions.
Eyebeam Atelier is pleased to present a series of workshops focusing on artistic practice involving the creation of 2D and 3D digital moving imagery and interactive multimedia installation work. This series is an opportunity for the public to engage with and learn from artists working in the Eyebeam community.
The workshops will take place on consecutive Saturdays in April and May 2004, from 12 - 6pm, and each will be followed by a brief reception allowing participants to mingle and discuss their projects over refreshments.
Space is limited and available on a first come, first serve basis. To RSVP please email your contact information and number of participants to email@example.com.
Registration fee for each workshop:
$50 - General public
$40 - Eyebeam members
April 3, 10 - Max MSP Jitter Intro and Intermediate (w/R. Luke Dubois)