On Sunday, August 7, the general public is invited to join Eyebeam Art & Technology Center, the The Creators Project and artists, designers and developers participating in our Art Hack Weekend, for a public presentation and celebration of creative work protoyped during a two-day, open-source hackathon that celebrates new artistic experiences.
Starting promptly at 6PM, each project team will briefly present their work, and our jury of experts will select the most promising projects for further support by Eyebeam and The Creators Project.
This event is offered as part of Eyebeam's Summer School 2011 collaboration with The Creators Project. We offered workshops and Meetups as a lead-up to this event. Check-out related programs.
The Google Data Arts Team is a small group of creative programmers from San Francisco who use open web technologies and Google tools to make creative projects for the web. Some recent projects include Three Dreams of Black, the WebGL Globe, and the Data Viz Challenge (built in close partnership with Eyebeam).
Glimpse the varied and inspired work being produced by today’s creative technologists in this series of short talks and project demos from leading artists and designers. They’ll showcase new work created using an assortment of tools that help facilitate innovative arts experiences, such as: openFrameworks, Processing, Arduino, Augmented Reality/Mobile, Cinder, and Max/MSP.
Schedule: 7:00pm – Doors Open 7:15pm – Talks begin, 10 min each 8:30-10:00pm – Socializing over drinks
“Designing for Participation” is a 3-hour intensive workshop set on Taeyoon Choi's exhibition and platform for experimental engagement INVISIBLE____ located in Eyebeam's Project Space.
The workshop is lead by Taeyoon Choi, Eyebeam Fellow and upcoming Creators Project Creator, who will share his experiences creating site-specific urban intervention and research-based performance, which often use technology in unconventional ways. Choi will explain methods to use, misuse and sometimes abuse consumer technology (such as mobile phones and CCTV) and services (such as Wikipedia and Twitter) to create highly participatory experiences through D.I.Y. low-tech hacking and strategic interruption.
In today’s participatory culture, users are rarely content with playing a passive role. Instead, we look for opportunities to respond, remix, re-interpret and in some way impact our surrounding environment, as well as the experiences housed within it.
But how does one plan and design for participation? Whether it’s for the purposes of a product, an interactive art installation, civic engagement, or a collaborative project, designers need to consider the kind of participatory experiences they want to elicit and how they might attempt to tap into their user’s internal motivations.